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Author Topic: lets make a mod for...  (Read 13345 times)

endlessblaze

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Re: lets make a mod for...
« Reply #60 on: January 30, 2015, 06:48:17 pm »

good point. I must science...

lets see... were did I put my lab coat?
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endlessblaze

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Re: lets make a mod for...
« Reply #61 on: February 21, 2015, 03:34:33 pm »

sorry for my recent absence....LET THE SCIENCE BEGIN!
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endlessblaze

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Re: lets make a mod for...
« Reply #62 on: February 23, 2015, 07:10:12 am »

science goes.....poorly
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Urist McCoder

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Re: lets make a mod for...
« Reply #63 on: March 06, 2015, 10:26:14 am »

Is there any way I can help, I am not very good with entity/creatures but I can do weapons and reactions, I also have lots of spare time. Just let me know if there is anything I can help with.
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endlessblaze

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Re: lets make a mod for...
« Reply #64 on: March 06, 2015, 12:24:43 pm »

The problem is that even with the modded cloth the fire men still won't use it unless in a player controlled fort. And because they wear flaming cloths on embark, most embarked with animals die in the first few moments.(and the wagon and stuff)
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Urist McCoder

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Re: lets make a mod for...
« Reply #65 on: March 06, 2015, 12:41:50 pm »

I don't quite understand what you just said, do the firemen die or the animals.
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BlackFlyme

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Re: lets make a mod for...
« Reply #66 on: March 06, 2015, 12:45:32 pm »

The firemen are fire-proof, so it's probably the animals.

Not quite sure of how you can give them a fire-proof cloth without allowing other entities to grow it or to ensure that it is the only one the firemen use.

I had hoped that the reaction with the fake plant would work, but if it doesn't then I'm not quite certain.
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Urist McCoder

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Re: lets make a mod for...
« Reply #67 on: March 06, 2015, 12:48:56 pm »

what if we lower the temp of the firemen until later so that we can work on something else. Another option is to give all of the civs access to ash cloth, which is not to unrealistic considering that after trading and such other civs could reverse engineer it. I personily think that lowering the temp of the fire men is the best option, for several reasons.
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endlessblaze

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Re: lets make a mod for...
« Reply #68 on: March 06, 2015, 12:53:48 pm »

Allow me to explain better, the firemen are fine, but the heat from them ignites there whatever they are wearing, this in turn sets the grass on fire, this fire then engulfs and kills most animals that you bring with you.

And giving everyone the cloth won't work,

It's not that they won't use it before going to a player fort, it's just that they CANT. the types of cloth for wearables seem to be hard coded. A player can make it and the firemen will wear it, but the fire men won't make it otherwise.
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Urist McCoder

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Re: lets make a mod for...
« Reply #69 on: March 06, 2015, 01:14:55 pm »

It really sounds like we need to lower the temperature of the fire man because I think the grass will ignite even if their clothes do not ignite.
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endlessblaze

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Re: lets make a mod for...
« Reply #70 on: March 06, 2015, 01:23:18 pm »

That could work....but I wonder if there fire attacks will light there cloths? And if not if they fight in a grassy area....
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Urist McCoder

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Re: lets make a mod for...
« Reply #71 on: March 06, 2015, 01:29:14 pm »

Attacks lighting grass is ok I think(think about dragons).
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Enemy post

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Re: lets make a mod for...
« Reply #72 on: March 06, 2015, 10:26:18 pm »

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PTTG??

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Re: lets make a mod for...
« Reply #73 on: March 29, 2015, 06:39:15 pm »

What's wrong with having the fire men occasionally covered in more fire?
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endlessblaze

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Re: lets make a mod for...
« Reply #74 on: March 29, 2015, 06:53:30 pm »

please clarify what you mean.
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