We should set up the bot factory first and have it make some mining bots while researching the geological data. If we can find the right materials it can just keep pumping out bots for us.
Then we can work on setting up the hydroponics and something to get water/CO2.
Build our internal base, make a long term power supply, then gut the ship and bring it all inside the base.
13 crew awake
* [2/2] Powered Exo-skeleton Constructor Units [Light damage]
- Construction : +20 +10 bonus
Build an airlock at the entrance dug out by the Digging & drilling vehicles large enough for Digging & drilling vehicles and exo suits to enter. It should have space for pipes and cables to connect through later.
* [2/2]Digging & drilling vehicles.
- Mining : Bonus: +20
Dig deeper into the cliff a space large enough for the Automated Bot Assembly Line.
* [2/2] Damage Control & machine shop
- Maintenance and Repair Action : Bonus : +10
Repair exo suits.
* [2/2] Medical Bay.
- Research (Medical) : No bonus/ Malus
Cryogenic mystery at -20
* [0/4] Survey Sattelite (Limited Reception. 115/140 fuel)
* [2/2] Manpower action (Useability might be limited due to spacesuits. Indoor actions have no limit. Additionally, you can have as many manpower actions as you want, as long as you have manpower.)
- Manpower : Does anything possible at a -20+1dX modifier, where X is manpower. +10 Improvisation
Rebuild very basic recreation facilities in the damaged area, private room, group meeting area, video viewing and electronic library.
* Garlina Orlova
- Improvisation : Provides a +10 bonus to a single manpower action. (Note: bonus total will not go positive. It will merely help offset the negative parts)
- Morale : Provides a +20 bonus to R&R
- Maintenance : Provides a -5 malus to any maintenance and repair action.
* [3/Infinite] R&R
* -20 Malus due to no facilities available