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Author Topic: Outpost: Exodus [Suggestion Game] : Update 14  (Read 23445 times)

VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 10 : Arrival
« Reply #210 on: February 20, 2015, 01:22:56 pm »

I take it the crate floor is not CURRENTLY molten, because inside an actively erupting super volcano is the third worse place to touch down, just behind surface of a gas giant and corona of a star.

Slow dive or atmos skip are the two best methods for our relatively aerodynamic craft.

The atmos skip might throw us wildly off course with the insertion difficulty but honestly, every place on this planet is a nightmare so who the hell cares.

Steep dive = impact trajectory! no please.

10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 11 : Sattelite Launched
« Reply #211 on: February 20, 2015, 01:28:06 pm »

The crater floor is not molten. The impact has been some time ago.
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VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 11 : Sattelite Launched
« Reply #212 on: February 20, 2015, 01:43:37 pm »

The crater floor is not molten. The impact has been some time ago.

Just wanted to be 100% sure on that.  Lava swimming and all that.

Actions

Landing destination: Crater, near wall on a low slope

Event Choice :  (Explanations of these to be added later)

   - Atmospheric Skip : (Difficult insertion, easy re-entry, Mediocre Flight and landing)

Other actions: Set satellite to scan and store data around our landing site preferentially until the databank is full then transmit it to us bit by bit.

Remove air tanks and vac suits from hull space and put them in the cargo bay.

tryrar

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Re: Outpost: Exodus [Suggestion Game] : Update 11 : Sattelite Launched
« Reply #213 on: February 20, 2015, 07:03:03 pm »

The crater floor is not molten. The impact has been some time ago.

Just wanted to be 100% sure on that.  Lava swimming and all that.

Actions

Landing destination: Crater, near wall on a low slope

Event Choice :  (Explanations of these to be added later)

   - Atmospheric Skip : (Difficult insertion, easy re-entry, Mediocre Flight and landing)

Other actions: Set satellite to scan and store data around our landing site preferentially until the databank is full then transmit it to us bit by bit.

Remove air tanks and vac suits from hull space and put them in the cargo bay.

+1
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 11 : Sattelite Launched
« Reply #214 on: February 20, 2015, 07:38:06 pm »

Lets do it!
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10ebbor10

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Re: Update 6
« Reply #215 on: February 21, 2015, 09:51:04 am »

Update 13
May 2084. Epsilon Eridani-3 : Unnamed Crater

With their destination now confirmed, the Discovery slowly turned, and started burning it's engines for the last time. Slowly, the planet would become bigger and bigger, the autopilot firm on leading the ship to it's final destination, where it would create a new home. But first, there were a few things that still needed to be done. The reactor was stepped down in preparation of the separation of it's external radiators. Cargo was checked, and when the crew found 10 spacesuits to be missing, and subsequently found out they had been stored in the hull, they quickly send out 2 men to retrieve them.


Quote
Remove air tanks and vac suits from hull space and put them in the cargo bay.

Roll : [1]

It's a commonly known fact that in the presence of extreme cold, many materials become extremely brittle. It's another commonly known fact, that a small continuous pressure, applied over a sufficiently long time, will eventually cause a material to fail. It should therefore be logical, that if one were to store various materials in a vacuum for prolonged amounts of time, one should ensure that they're not, for example, pressurized with volatile gasses. Apparently, this was not common knowledge when the Discovery was loaded.

Inside the ship, telemetry of the 2 people on EVA simply disappeared. Next, the optronic autopilot made a note about plausible exterior hull damage. An outside camera caught only a glimpse of the hull plate, well underway for it's own seperate re-entry trajectory, two mangled bodies securely pinned to it by shrapnel.

Insertion 78-20=58 Failed to achieve critical success

The ship however, was committed. One final burst of the engines was sufficient to bring the course low enough, and the vessel would soon skirt the atmosphere. The fusion reactor at the ship's core was, for the first time in decades, fully shut down. Next several small explosives fired, and the external radiators slowly tumbled away into the void, burning up behind the Discovery. Atmospheric drag slowed the ship down, the atmosphere burning red hot across the ship's wings.

Slowly, the autopilot raised the nose, and the ship climbed back towards space, greeting the stars for one last time, before once again falling down towards the planet that would become it's new home, or it's tomb.

Re-entry1d100+10-5(Exterior hull breach)=26 Minor failure

Despite having lost a great deal of velocity, the Discovery was still going supersonic. It's metal hull pockmarked by micrometeroid impacts and exposed to subzero temperatures for ages was now being exposed to temperatures thousands of degrees above that. A hull plate, hastily replaced after the unfortunate accident, suddenly came loose, fully detached itself from the craft, and tumbles away. Air rushed into the breach, rapidly heating up the internal hull. Isolation caught fire, melting under the tremendous heat. Power cabling melted, shortcircuited or was otherwise severed.

In the main cargo bay, separated only from the raging fire by the thin, internal pressure hull, the temperature rose rapidly. Automatic systems pump fire retardant into the foam, to no avail, as it's not an internal fire that is causing the heat. Restraints fail under the strain and heat, and the neatly stacked cargo starts to slide.

Flight 1d100+20-5=39 Minor failure

Though the fire subsides as soon as the Discovery looses speed, the damage is already done. Shifting cargo makes the craft harder to control, and despite the the flight modifications, the autopilot is unable to keep to it's flight plan. The Crater is now visible in the distance, but the ship is still too high, and going to fast. Automated subroutines calculate the odds, and then make the decision to commit, taking the craft down to the crater below.

Landing 1d100-10=8 Failure

Retro-rockets fire, and the Discovery slows until it almost starts to fall out of the air. However, given the relatively thin air, and the size and aerodynamics of the Discovery, this means that it is still going much faster than it should have been going. The ship makes hard contact with the ground and starts to slide. Loose cargo stacked in the hallway slides through the corridors, with one particular crate of advanced parts embedding itself within the VR pod. Sparks lead to a fire, but automated systems quickly lock of and vent the room. Slowly, the vessel comes to a halt and it appears that, miraculously, nobody is hurt.

Exterior views show the vessels final resting position, near the edge of the crater, hidden from the sun.  Following confirmation of the complete stop, heat vents are automatically opened, allowing the crew to soon bring the reactor back online. A soft rumble, and the feeling that the ship moved just a fraction of a centimeter, stops them from doing so.


Quote
Landing destination: Crater, near wall on a low slope

Event Choice :

   - Atmospheric Skip : (Difficult insertion, easy re-entry, Mediocre Flight and landing)

Other actions: Set satellite to scan and store data around our landing site preferentially until the databank is full then transmit it to us bit by bit.




Turn 12 status: May 2084:

Starship: SSN Discovery
Total Size: 110 units
Structural mass: 10 units.

Installed components:
1 Optronic Autopilot.  Size 1 , mass 1 .  - 5 MW. (Fully automated Control Center)
2 Cryogenic pods Mk II (20 persons). Size 5 units, Mass 8 units. Electricity 5 MW
1 Large Closed Loop Life Support /w hydroponics. Size  8. Mass 5. Electricity: 10 MW.  (30 awake / 150cryosleep)
1 Damage Control & machine shop. Size 4. Mass 2. Electricity 1 MW
1 Medical Bay. Size 2. Mass 1. Electricity 1 MW.
1 Recreational Commons. Size 4. Mass 4 units. Electricity 1 MW.   [Destroyed]
1 Large Cargo bay  /w industrial cargo handling system. Size: 43. Mass: 2. Warning : Damaged
1 Small Cargo bay /w industrial cargo handling system Size : 11, Mass: 0.5 Warning : Damaged
1 He-3 MCF Fusion generator /w external radiators Mk.2.  Size 8  Mass 5  Generates 75 MW. Uses 0.75 Fuel/year
1 Electrostatic Ion Engine. Size 3. Mass 5. Electricity 5 MW. Thrust 25
1 He-3 Fuel Tank. Size 8. Mass 12 (including fuel). Holds 16 fuel

Installed modifications:
2*Expanded Superstructure   Size -30 , Mass 15
Atmospheric flight conversion. Size 5 , Mass 15

Cargo : [Total Space : 46 /49]

1*Automated Bot Assembly Line: Size 4. Mass 6. Electricity 8 MW
1* Hydroponics  Size 6, Mass 5
1*Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 3, Mass 2
1*Digging & drilling vehicles. Cost 2 RU, Size 4, Mass 4
1*Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.
2.7*Basic Parts Mass 1, Size 1
3*Advanced parts Mass 1, Size 1
2*Emergency Food :  Size 3, Mass 1
2*Advanced Medical supplies Size 1, Mass 1
1*Manufacturing equipment. Size 3, Mass 4.
1*Life Sciences Laboratory: Size 10. Mass 15.

Hallway space [4/5]
0.6*Air tanks & vac suits. Size 1, Mass 1.
1.8*Advanced parts Mass 1, Size 1 Warning: Damaged
1*Air. Size 1, mass 1.

Total mass: 177.5 units.
Free space: 0 units.
Required power: 32 MW
Maximum power output: 75 MW (Note: Minimum power output is 37.5)
Total fuel: 16
Fuel remaining at destination: 3.1

Destination: Epsilon Eridani
Flight time: 34.4

Crew :
13 awake
1 wounded (cryo)
39 cryo
2 dead (cremated in space)

Projects:

Cryo System Investigation (-40)

Ark : Survival
Arrives in 36 years

Launch date: January 2050.
Arrival : May 2084

Ark Arrival : ??? 2086



Action :
Quote

Immediate landing actions

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Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #216 on: February 21, 2015, 10:37:09 am »

Right, we need those cargo bays checked out, along with that damage from the reenetery.

Howmany suits are represented by .6?
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10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #217 on: February 21, 2015, 10:38:20 am »

The grand total of 3.
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Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #218 on: February 21, 2015, 11:01:21 am »

Oof. Three? Well, I guess that means a total of three people check out each location in turn.

Are the D&D vehicles or the exosuits enclosed?
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10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #219 on: February 21, 2015, 11:29:11 am »

Both are enclosed.
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Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #220 on: February 21, 2015, 11:30:17 am »

Allright, thats good.
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evilcherry

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #221 on: February 21, 2015, 12:08:52 pm »

And at least we got basic parts, right?

After checking up the situation, Patch up the ship.

VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #222 on: February 21, 2015, 08:44:01 pm »

Oh good all our cargo is on fire.

All work and no play time. :(

Have space suited people check through the ship, start together at the cargo bay then split up to see what areas might be breached.

Patch the cargo bay first if it is breached.

Will the optronic auto pilot automatically check to see what areas are breached?

10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #223 on: February 22, 2015, 03:24:09 pm »

Oh good all our cargo is on fire.
Minor hint, it isn't. You just don't know it yet.

Will the optronic auto pilot automatically check to see what areas are breached?
You have all indication that automated systems that monitor pressurization and such are still online and functional.

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VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 12 : Planetfall
« Reply #224 on: February 22, 2015, 03:51:33 pm »

Have space suited crew check on cargo first then the rec commons.

Have everyone else monitor the autopilot and check out areas it says are air tight for other damage.

Priority is fixing any immediately dangerous damage to the cargo bay, like hull breaches, then fixing damage to not destroyed areas, then patching the rec commons.
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