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Author Topic: Outpost: Exodus [Suggestion Game] : Update 14  (Read 23475 times)

10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #90 on: January 24, 2015, 11:22:07 am »

Cargo.
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tryrar

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #91 on: January 24, 2015, 04:07:42 pm »

Doing the math, we can  afford to go one engine only and take a slower route, but to take any more cargo we NEED another cargo bay. One engine and the largest tank is 11, so we don't have room for it and anything but the smallest cargo bay, which adds room for nine more points of cargo. So...

Construction Orders :
    - Slot 1 :Electrostatic Engine
    - Slot 2 :Size 8 largest hydrogen tank
    - Slot 3 :Small Cargo Bay
    - Slot 4 :Recreational Commons

Cargo Orders : Workshop, Air tanks & vac suits, Life Sciences Lab
Research:Robot Repair&Maintenance Depot(even if just a blueprint)

Launch: N(or Y if we can launch as soon as this shit is built)

Ark Equipment sets :
     - Survival : Equip the Ark with additional safeguards, redundancies and lifesupport to allow a large awake crew.

Ark travel speed :
     - Medium : The Ark's voyage takes 36 years
« Last Edit: January 24, 2015, 10:35:26 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RulerOfNothing

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #92 on: January 24, 2015, 05:12:08 pm »

Posting to watch.
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VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #93 on: January 24, 2015, 10:25:31 pm »

Yeah I guess we cant fit the Life Sciences lab on board, too bad.

tryrar

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #94 on: January 24, 2015, 10:34:24 pm »

Well, we COULD if we left behind the ore processor(we can build a new one easily) and forget the seed bank(since it'd be redundant) and the water synthesizer, and maybe see if we can stuff some of the medicines elsewhere in the ship. It'd be a squeeze, but it would be doable.

In fact, since it comes with a cloning lab, we'd be able to use if for things like growing meat like a meat vat kit as well as creating whole animals from cloth, so I actually vote we get it
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #95 on: January 24, 2015, 10:47:09 pm »

We can add another Electrostatic Ion Engine and a focused detection array if we don't include the rec commons and build them next turn.

Come on do we need entertainment?

Lets go infrastructure so we can get the life sciences lab on board.

tryrar

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #96 on: January 24, 2015, 10:50:48 pm »

Trust me, the biggest enemy in the other games wasn't the equipment or the hostile environments, it was each other :P. While we strictly don't NEED the rec commons, and could maybe jury rig our own entertainment, the VR pods that the commons come with can be used for more than recreation; a common use was to have something like a VR-CAD program that allowed prototyping of machines and even bases.

Though, I'm not married to a Commons and can be convinced to stave off morale problems with a faster travel time.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #97 on: January 24, 2015, 10:55:43 pm »


Construction Orders :
    - Slot 1 :Electrostatic Engine
    - Slot 2 :Size 8 largest hydrogen tank
    - Slot 3 :Small Cargo Bay
    - Slot 4 :Recreational Commons

Cargo Orders : Workshop, Air tanks & vac suits, Life Sciences Lab
Research:Robot Repair&Maintenance Depot(even if just a blueprint)

Launch: N(or Y if we can launch as soon as this shit is built)

Ark Equipment sets :
     - Survival : Equip the Ark with additional safeguards, redundancies and lifesupport to allow a large awake crew.

Ark travel speed :
     - Medium : The Ark's voyage takes 36 years

+1 lets go with this

That leaves 1 RU by my count, lets stuff a tank of air in somewhere also.

Can you give us a chance to look over cargo before launch?

VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #98 on: January 24, 2015, 10:57:02 pm »

Wait, how many people does our build need awake?

tryrar

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #99 on: January 24, 2015, 11:02:12 pm »

Manned modules would likely be the fusion plant, the closed loop life support, someone manning each banks of cyropods, and maybe an on-call doctor at the medbay. That's 5 that are strictly needed, and we have room for 30. I think we might have gone overkill there :P

On the plus side, we'll have plenty of manpower for emergencies and for initial setup
« Last Edit: January 24, 2015, 11:04:06 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

evilcherry

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #100 on: January 25, 2015, 01:57:41 am »

We can always bring on a few programmers, forum trolls, politicians and whatsnot on board.

You'll need plenty of entertainment there my dear...

~Neri

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Re: Outpost: Exodus [Suggestion Game] : Update 4
« Reply #101 on: January 25, 2015, 02:33:40 am »

No politicians and no lawyers. Period.
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10ebbor10

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Re: Update 2
« Reply #102 on: January 25, 2015, 06:20:39 am »

Update 5
January, 2050.  Peary Base, Moon. 

Quote from: Orders
Construction Orders :
    - Slot 1 :Electrostatic Engine
    - Slot 2 :Size 8 largest hydrogen tank
    - Slot 3 :Small Cargo Bay
    - Slot 4 :Recreational Commons

Cargo Orders : Workshop(Manufacturing equipment?), Air tanks & vac suits, Life Sciences Lab

Research:Robot Repair&Maintenance Depot(even if just a blueprint) [14]

Launch: Y

Ark Equipment sets :
     - Survival : Equip the Ark with additional safeguards, redundancies and lifesupport to allow a large awake crew.

Ark travel speed :
     - Medium : The Ark's voyage takes 36 years

The final preparations are complete. With the fuel tank installed, and the electrostatic Ion engine primed and ready to fire, the vessel is finally complete and ready to depart on it's 34 year voyage to Epsilon Eridani. A recreation facility is installed to ensure the mental health of all personnel. And a small Cargo bay is fitted with the last of material. Even with this extension however, there's not enough space to store all the equipment considered essential for the mission. By necessity, some of it will need to be stored within the pathways and halls of the craft or even in the scant space left between the superstructure and the hull.

Meanwhile, the ark has been loaded with all the necessary equipment, and is also making it's final launch preparations. It'll soon set of, and reach it's destination in 36 years, unless you intend to make some voyage modifications, which could change the arrival date with up to 3 years in either direction.

Research is, unfortunately, unsuccessful. It appears that with everyone scrambling to load the last people in the Ark, or send them down to the vaults, most of the research team was unavailable and as such, little progress was made.

Random event : 74

Dismantling of unnecessary equipment for launch preparations has freed up 10 RU, which might be useful for last minute launch preparations, or even a few more modifications if you're willing to delay the launch and depart at the Eleventh hour.



Launch Preparations

Once all current issues are resolved, you can commence to begin the final launch preparations. The SSN discovery is equipped with 40 cryopods, and can in addition to those, also sustain up to 22 awake people at the same time. With most of the systems automated, only a single person needs to be awake, though you would want a few more people if you want to do any kind of maintenance, and to be able to react to dangers. More crew means more redundancy, but in the limited space available overcrowding is the last thing you want.



Turn 5 status: January 2050: Launch Preparations

Resources: 12 RU.
Starship: SSN Discovery
Total Size: 110 units
Structural mass: 10 units.

Installed components:
1 Optronic Autopilot.  Size 1 , mass 1 .  - 5 MW. (Fully automated Control Center)
2 Cryogenic pods Mk II (20 persons). Size 5 units, Mass 8 units. Electricity 5 MW
1 Large Closed Loop Life Support /w hydroponics. Size  8. Mass 5. Electricity: 10 MW.  (30 awake / 150cryosleep)
1 Damage Control & machine shop. Size 4. Mass 2. Electricity 1 MW
1 Medical Bay. Size 2. Mass 1. Electricity 1 MW.
1 Recreational Commons. Size 4. Mass 4 units. Electricity 1 MW.
1 Large Cargo bay  /w industrial cargo handling system. Size: 43. Mass: 2.
1 Small Cargo bay /w industrial cargo handling system Size : 11, Mass: 0.5
1 He-3 MCF Fusion generator /w external radiators Mk.2.  Size 8  Mass 5  Generates 75 MW. Uses 0.75 Fuel/year
1 Electrostatic Ion Engine. Size 3. Mass 5. Electricity 5 MW. Thrust 25
1 He-3 Fuel Tank. Size 8. Mass 12 (including fuel). Holds 16 fuel

Installed modifications:
2*Expanded Superstructure   Size -30 , Mass 15
Atmospheric flight conversion. Size 5 , Mass 15

Cargo : [Total Space : 54 /49]

1*Ore Processor. Cost 6 RU, Size 4, Mass 5
1*Automated Bot Assembly Line: Size 4. Mass 6. Electricity 8 MW
1* Hydroponics  Size 6, Mass 5
1*Orbital Survey Satellite. Size 3, Mass 3
1*Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 3, Mass 2
1*Digging & drilling vehicles. Cost 2 RU, Size 4, Mass 4
1*Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.
3*Basic Parts Mass 1, Size 1
3*Advanced parts Mass 1, Size 1
2*Emergency Food :  Size 3, Mass 1
2*Advanced Medical supplies Size 1, Mass 1
1*Air tanks & vac suits. Size 1, Mass 1.
1*Manufacturing equipment. Size 3, Mass 4.
1*Life Sciences Laboratory: Size 10. Mass 15.

Hallway space [0/5]

Total mass: 177.5 units.
Free space: 3 units.
Required power: 32 MW
Maximum power output: 75 MW (Note: Minimum power output is 37.5)
Total fuel: 16
Fuel remaining at destination: 3.1

Destination: Epsilon Eridani
Flight time: 34.4

Ark : Survival
Arrives in 36 years

Recommended launch date: January 2050. [Now]
Eleventh hour: March 2050 [Imminent]
Full storm : July 2050



Action :
Quote
Delay Launch: Y/N (If Yes, you get 4 more ship construction actions, and another research action)


Resolve critical issues :
-> Cargo bays are overfilled. Which cargo needs to be diverted to the Hallways, stuffed unprotected into the hull, or be dumped

Cargo Orders :

Launch preparations :
  - Crew in cryo : ?
  - Crew awake : ?
  - Cycling : ?
« Last Edit: January 28, 2015, 03:31:57 am by 10ebbor10 »
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~Neri

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Re: Outpost: Exodus [Suggestion Game] : Update 5
« Reply #103 on: January 25, 2015, 06:39:01 am »

Wait. We only have 62 people?

To have a stable genepool, we would need 464 people. Minimum.
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10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 5
« Reply #104 on: January 25, 2015, 06:43:52 am »

Wait. We only have 62 people?

To have a stable genepool, we would need 464 people. Minimum.
There are two vessels. This tiny vessel with up to 62 people, and the large, slightly slower vessel that carries 100 000.
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