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Author Topic: Outpost: Exodus [Suggestion Game] : Update 14  (Read 23852 times)

10ebbor10

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Re: Update 6
« Reply #225 on: February 27, 2015, 12:02:24 pm »

Update 14
May 2084. Epsilon Eridani-3 : Unnamed Crater

You send out spacesuited crew to the most damaged area. Survey of the Cargo rooms reveals that though they're not breached, the lost isolation. Though the wall must have been scalding hot during descent, condensation is already visibly forming on the inner surface, despite the bests efforts of the ship's life support system. The re-entry has not be so kind on the cargo however. Many crates suffer signs of heat damage.

Both the exo-skeleton suits and the Optronic computer have suffered heat damage. While chances are that they're not severely damaged, making sure would necessitate dismantling and re-assembling the entire suit. For the optronic computer, the damage is more severe. The highly fragile core was exposed to the heat for a rather long duration, and is possibly damaged, though there's no way to tell without more advanced equipment. Orlova proposes that it's better not to take the risk, and replace it with the other Optronic core on board, currently running the autopilot.

The remainder of the damage is modest. A few of the food supplies were reduced to dust, and quite a lot of spare parts broken, though most of the material could be salvaged. The same however, can't be said about the Rec room. The crate impacted with a rather significant crash, and the fire did the rest. Repairing it will mean a complete rebuild.

In other, more worrying news, the outside camera have noticed something strange. Large white clouds periodically erupt from underneath the ship, leading the crew to suspect that they might have suffered the mutual blessing and curse from having landed straight on a layer of ice.



Turn 14 status: May 2084:

Starship: SSN Discovery
Total Size: 110 units
Structural mass: 10 units.

Installed components:
1 Optronic Autopilot.  Size 1 , mass 1 .  - 5 MW. (Fully automated Control Center)
2 Cryogenic pods Mk II (20 persons). Size 5 units, Mass 8 units. Electricity 5 MW
1 Large Closed Loop Life Support /w hydroponics. Size  8. Mass 5. Electricity: 10 MW.  (30 awake / 150cryosleep)
1 Damage Control & machine shop. Size 4. Mass 2. Electricity 1 MW
1 Medical Bay. Size 2. Mass 1. Electricity 1 MW.
1 Recreational Commons. Size 4. Mass 4 units. Electricity 1 MW.   [Destroyed]
1 Large Cargo bay  /w industrial cargo handling system. Size: 43. Mass: 2. Warning : Damaged. Significant Temperature Loss
1 Small Cargo bay /w industrial cargo handling system Size : 11, Mass: 0.5 Warning : Damaged. Significant Temperature Loss
1 He-3 MCF Fusion generator /w external radiators Mk.2.  Size 8  Mass 5  Generates 75 MW. Uses 0.75 Fuel/year
1 Electrostatic Ion Engine. Size 3. Mass 5. Electricity 5 MW. Thrust 25
1 He-3 Fuel Tank. Size 8. Mass 12 (including fuel). Holds 16 fuel

Installed modifications:
2*Expanded Superstructure   Size -30 , Mass 15
Atmospheric flight conversion. Size 5 , Mass 15


Resources :

1* Basic Resources
1.05 advanced Resources
1.7*Basic Parts Mass 1, Size 1
3.55*Advanced parts Mass 1, Size 1
1.5*Emergency Food :  Size 3, Mass 1
2*Advanced Medical supplies Size 1, Mass 1
1*Air. Size 1, mass 1.

Construction packets :

1*Automated Bot Assembly Line: Size 4. Mass 6. Electricity 8 MW
1* Hydroponics  Size 6, Mass 5
1*Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.   [Processing core damaged]
1*Manufacturing equipment. Size 3, Mass 4.
1*Life Sciences Laboratory: Size 10. Mass 15.

Vehicles

1*Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 3, Mass 2 [Light damage]
1*Digging & drilling vehicles. Cost 2 RU, Size 4, Mass 4
0.6*Air tanks & vac suits. Size 1, Mass 1.

Projects:
Cryo System Investigation (-40)

Total mass: 177.5 units.
Required power: 27 MW
Maximum power output: 75 MW (Note: Minimum power output is 37.5)
Total fuel: 3.1 (8.26 years at current consumption)

Destination: Epsilon Eridani
Flight time: 34.4

Crew :
13 awake
1 wounded (cryo)
39 cryo
2 dead (cremated in space)

Ark : Survival
Ark Arrival : ??? 2086



Action :
Quote
13 crew awake

* [0/2] Powered Exo-skeleton Constructor Units [Light damage]
   - Construction : +20 +10 bonus
   - Conversion : +20 +10 bonus to another construction action


* [0/2]Digging & drilling vehicles.
    - Mining : Bonus: +20

* [0/2] Damage Control & machine shop
    - Maintenance and Repair Action : Bonus : +10
    - Construction : Bonus +10, 50% Progress modifier
    - Conversion : +10 to another maintenance or Construction action

* [0/2] Medical Bay.
    - Research (Medical) : No bonus/ Malus
    - Crisis Mitigation / Healthcare : Passive bonus to other actions

* [0/4] Survey Sattelite (Limited Reception. 115/140 fuel)
    - Survey action  (+2010 bonus)
    - Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action.

* [0/2] Manpower action (Useability might be limited due to spacesuits. Indoor actions have no limit. Additionally, you can have as many manpower actions as you want, as long as you have manpower.)
     - Manpower : Does anything possible at a -20+1dX modifier, where X is manpower.
     - Conversion : A Manpower action can be converted to a 1dX bonus to any type of action, where X is the amount of people involved.

*  Garlina Orlova
      - Improvisation : Provides a  +10 bonus to a single manpower action.  (Note: bonus total will not go positive. It will merely help offset the negative parts)
      - Morale : Provides a +20 bonus to R&R
      - Maintenance  : Provides a -5 malus to any maintenance and repair action.

* [0/Infinite] R&R
    * -20 Malus due to no facilities available


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Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #226 on: February 27, 2015, 12:53:10 pm »

THIS IS A ROUGH DRAFT.

13 crew awake

* [2/2] Powered Exo-skeleton Constructor Units [Light damage]
   - Construction : +20 +10 bonus; start offloading D&D vehicles
   


* [2/2]Digging & drilling vehicles.
    - Mining : Bonus: +20; Start digging a shaft large enough for two D&D vehicles side-by-side into the crater wall, going back atleast 100m.

* [2/2] Damage Control & machine shop
    - Maintenance and Repair Action : Bonus : +10; start attempting to repair insulation in cargo bays.   

* [0/2] Medical Bay.
    - Research (Medical) : No bonus/ Malus
    - Crisis Mitigation / Healthcare : Passive bonus to other actions

* [4/4] Survey Sattelite (Limited Reception. 115/140 fuel)
    - Survey action  (+2010 bonus); Survey surrounding area, taking note of any mineral deposits, along with general setup of rock formations for easier mining planning in future.

* [0/2] Manpower action (Useability might be limited due to spacesuits. Indoor actions have no limit. Additionally, you can have as many manpower actions as you want, as long as you have manpower.)
     - Manpower : Does anything possible at a -20+1dX modifier, where X is manpower.
     - Conversion : A Manpower action can be converted to a 1dX bonus to any type of action, where X is the amount of people involved.

*  Garlina Orlova
      - Improvisation : Provides a  +10 bonus to a single manpower action.  (Note: bonus total will not go positive. It will merely help offset the negative parts)
      - Morale : Provides a +20 bonus to R&R
      - Maintenance  : Provides a -5 malus to any maintenance and repair action.

* [3/Infinite] R&R
    * -20 Malus due to no facilities available; give everyone a day off once in a while.


Hang on, is it 13+Orlova, or 13 including Orlova? Because if its 13+ than I think some raw manpower might be nice...
« Last Edit: February 27, 2015, 01:02:52 pm by Aseaheru »
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10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #227 on: February 27, 2015, 01:45:04 pm »

13 including Orlova.

And no need to unpack the drills. They're fine and ready to go.
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Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #228 on: February 27, 2015, 01:54:29 pm »

Do we have to unpack anything at all?
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10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #229 on: February 27, 2015, 02:05:35 pm »

Not really no, though all of the building packets will need to be assembled before being useful. Preferably in an area with atmospheric pressure.
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tryrar

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #230 on: February 27, 2015, 02:06:25 pm »

Can we replace the processor core with the autopilot without fucking up the ship's systems?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #231 on: February 27, 2015, 02:09:34 pm »

The Autopilot won't be doing anything anymore, but all automated safeguards will still function. They just won't communicate anymore. Still, it doesn't need to happen this turn.
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tryrar

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #232 on: February 27, 2015, 02:17:12 pm »

Well, it's not like we'll need the autopilot anymore anyways :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #233 on: February 27, 2015, 02:40:12 pm »

We are on top of an ice sheet, how far away is actual rock?

My plan would be to dig down into the ice until we hit rock.  We need to set up the hydroponics in a secure area as soon as possible so we can wake up everyone else.

Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #234 on: February 27, 2015, 04:01:02 pm »

I would dig into the side of the crater, mostly to avoid the ice totally at this point.

Since we cant build anything at the moment, what do you all say to taking the two on the exosuits and one from the D&D and putting them onto the Cryo System Investigation?

Wait, Ebbor, is that a medical project? If so, we can just move the two exosuit people to the bedbay and leave the third at the R&R...
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10ebbor10

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #235 on: February 27, 2015, 04:04:13 pm »

Cryo is medical, yes. Also, you can wake up more people.
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Aseaheru

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #236 on: February 27, 2015, 04:18:37 pm »

Yes, but do we want to at this time? Personally, I think we should wait until we can make some sort of extremely basic recreation area.
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VoidSlayer

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #237 on: February 27, 2015, 07:22:12 pm »

Maybe we should clear out the rec room and set up private rooms, a multipurpose game room and a TV/video game lounge with our manpower action this turn.  Minimal recreation but maybe enough to stave off the worst moral penalties.

10ebbor10

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Re: Update 6
« Reply #238 on: March 05, 2015, 03:15:17 am »

Update 15
April 2084. Epsilon Eridani-3 : Unnamed Crater


Quote
* [2/2]Digging & drilling vehicles.
    - Mining : Bonus: +20; Start digging a shaft large enough for two D&D vehicles side-by-side into the crater wall, going back atleast 100m.

Roll: 85 + 20 = 105 => Central Entrance Shaft : [60/60]  (45 Over-roll: +22 bonus on next mining action )

With remarkable ease, the D&D vehicles dig straight into the crater wall. Though the first few meters of the wall are covered in solid ice, they soon encounter actual rock. Side by side, they create an access tunnel deep into the cliffside. However, by necessity the entrance is located some distance from the ship (about 0.8 km) and the way there isn't exactly clear. The ice field is somewhat hazardous to traverse, and indications are that the ice has collapsed from the cliff on various occasions.

Quote
* [2/2] Powered Exo-skeleton Constructor Units [Light damage]
   - Construction : +10 bonus; start offloading D&D vehicles Redirected to aid with insulation repairs.

* [2/2] Damage Control & machine shop
    - Maintenance and Repair Action : Bonus : +10; start attempting to repair insulation in cargo bays.   

Roll:89+10+10

Despite limited materials available to them, the crew quickly sets to work to repair the damaged cargo bay insulation systems. As they don't have the resources to repair the insulation completely, they scavenge what they need from other parts of the ship, primarly from the engines. It should hold up for now, but they can't guarantee anything.

Quote
* [4/4] Survey Sattelite (Limited Reception. 115/140 fuel)
    - Survey action  (+10 bonus); Survey surrounding area, taking note of any mineral deposits, along with general setup of rock formations for easier mining planning in future.[/quote

Roll: 90+10

The Survey satellite data turns out to be tremendously usefull. It has identified multiple areas with varying density, which could be related to metallic or other deposits. However, the mass of data is complicate to handle on your own, and the current manual interpretation isn't going very fast. Having computer systems to progress the data for you would help tremendously.

Project unlocked : Crater Geology (Penalty: -10)

Quote
*  Garlina Orlova
      - Improvisation : Provides a  +10 bonus to a single manpower action.  (Note: bonus total will not go positive. It will merely help offset the negative parts)
      - Morale : Provides a +20 bonus to R&R
      - Maintenance  : Provides a -5 malus to any maintenance and repair action.

* [3/Infinite] R&R
    * -20 Malus due to no facilities available; give everyone a day off once in a while.

Roll: 72-50

Nothing unusual to note




Turn 14 status: May 2084:

Starship: SSN Discovery
Total Size: 110 units
Structural mass: 10 units.

Installed components:
1 Optronic Autopilot.  Size 1 , mass 1 .  - 5 MW. (Fully automated Control Center)
2 Cryogenic pods Mk II (20 persons). Size 5 units, Mass 8 units. Electricity 5 MW
1 Large Closed Loop Life Support /w hydroponics. Size  8. Mass 5. Electricity: 10 MW.  (30 awake / 150cryosleep)
1 Damage Control & machine shop. Size 4. Mass 2. Electricity 1 MW
1 Medical Bay. Size 2. Mass 1. Electricity 1 MW.
1 Recreational Commons. Size 4. Mass 4 units. Electricity 1 MW.   [Destroyed]
1 Large Cargo bay  /w industrial cargo handling system. Size: 43. Mass: 2.
1 Small Cargo bay /w industrial cargo handling system Size : 11, Mass: 0.5
1 He-3 MCF Fusion generator /w external radiators Mk.2.  Size 8  Mass 5  Generates 75 MW. Uses 0.75 Fuel/year
1 Electrostatic Ion Engine. Size 3. Mass 5. Electricity 5 MW. Thrust 25
1 He-3 Fuel Tank. Size 8. Mass 12 (including fuel). Holds 16 fuel

Installed modifications:
2*Expanded Superstructure   Size -30 , Mass 15
Atmospheric flight conversion. Size 5 , Mass 15


Resources :

1* Basic Resources
1.05 advanced Resources
1.7*Basic Parts Mass 1, Size 1
3.55*Advanced parts Mass 1, Size 1
1.5*Emergency Food :  Size 3, Mass 1
2*Advanced Medical supplies Size 1, Mass 1
1*Air. Size 1, mass 1.

Construction packets :

1*Automated Bot Assembly Line: Size 4. Mass 6. Electricity 8 MW
1* Hydroponics  Size 6, Mass 5
1*Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.   [Processing core damaged]
1*Manufacturing equipment. Size 3, Mass 4.
1*Life Sciences Laboratory: Size 10. Mass 15.

Vehicles

1*Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 3, Mass 2 [Light damage]
1*Digging & drilling vehicles. Cost 2 RU, Size 4, Mass 4
0.6*Air tanks & vac suits. Size 1, Mass 1.

Projects:
Cryo System Investigation (-40)

Total mass: 177.5 units.
Required power: 27 MW
Maximum power output: 75 MW (Note: Minimum power output is 37.5)
Total fuel: 3.1 (8.26 years at current consumption)

Destination: Epsilon Eridani
Flight time: 34.4

Crew :
13 awake
1 wounded (cryo)
39 cryo
2 dead (cremated in space)

Ark : Survival
Ark Arrival : ??? 2086



Action :
Quote
13 crew awake

* [0/2] Powered Exo-skeleton Constructor Units [Light damage]
   - Construction : +20 +10 bonus
   - Conversion : +20 +10 bonus to another construction action

* [0/2]Digging & drilling vehicles.
    - Mining : Bonus: +20

* [0/2] Damage Control & machine shop
    - Maintenance and Repair Action : Bonus : +10
    - Construction : Bonus +10, 50% Progress modifier
    - Conversion : +10 to another maintenance or Construction action

* [0/2] Medical Bay.
    - Research (Medical) : No bonus/ Malus
    - Crisis Mitigation / Healthcare : Passive bonus to other actions

* [0/4] Survey Sattelite (Limited Reception. 115/140 fuel)
    - Survey action  (+2010 bonus)
    - Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action.

* [0/2] Manpower action (Useability might be limited due to spacesuits. Indoor actions have no limit. Additionally, you can have as many manpower actions as you want, as long as you have manpower.)
     - Manpower : Does anything possible at a -20+1dX modifier, where X is manpower.
     - Conversion : A Manpower action can be converted to a 1dX bonus to any type of action, where X is the amount of people involved.

*  Garlina Orlova
      - Improvisation : Provides a  +10 bonus to a single manpower action.  (Note: bonus total will not go positive. It will merely help offset the negative parts)
      - Morale : Provides a +20 bonus to R&R
      - Maintenance  : Provides a -5 malus to any maintenance and repair action.

* [0/Infinite] R&R
    * -20 Malus due to no facilities available


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evilcherry

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Re: Outpost: Exodus [Suggestion Game] : Update 14
« Reply #239 on: March 05, 2015, 04:14:33 am »

[2/2] Exo-suits: Strap it on the back of the driller to transport that to the hole. Start building an access road using rubble. If there is still time left, scavenge internal divisions of the ship to build airlocks.

[2/2] Use the driller to Carve out residential, mines, main hall, storage (in this order).

[2/4] survsat: Just to provide bonus to mining ops.

[2/2] DC and machine Shop: Build a simple, cheap trailer suitable for the driller to tow. We can ill afford another powered vehicle but at least it should be good enough to tow things around. We need this before we can actually move large items into the hole.

[rest/infinite]: Keep SAN up.


Although, alternatively, we might start to pack ice, but its not the safest thing to do in a pinch...
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