Update 8
2070. Deep space
Event Choice:
C: Increase ventilation to resolve the problem.
Wake up crew leader for 1 shift.
Pre-emptively replace autopilot memory banks : Y(also make a system backup)
Orders, if any, for the flight: Design a VR-CAD program so we can prototype things using the VR pods.
Also create a program that creates, as realistically as possible, a wide variety of planets from small moons to super earths, with a extreme variety of atmospheres(or lack thereof). Combine these two and challenge the crew in their spare hours to come up with various ways to survive on any and all combination of planet and atmosphere(should reduce tensions and foster group cohesion as they have to work together on this).
Event resolution : (77 - 20(modifier)) =
57The crew increases the speed of the ventilation systems, hoping that the increased air movement would be sufficient to prevent the oxygen from accumulating in one area , and carefully open up the life support unit. Luckily, they spot the failed pipe easily. The application of an oxygen-scavenging patch solves the leak, and the team had all the time they need to re-assemble the lifesupport, before replacing the other line.
Afterwards, the decision was taken to pre-emptively replace the failing memory-banks, which was accomplished without a single problem. (
+10 maintenance modifier)
2061-2065Crew: ( 82 - 15 (crowding) + 5 Recreational commons + 5 Medical Bay - 7 (morale modifier) +10(Hero)) =
80 No effectShip: ( 27 - 20 (base unreliability) + 14 (crew) + 5 (Damage Control) + 10 (maintenance modifier) - 5 (Hero)) =
31 -2 maintenance modifierActions : Design a VR CAD program :
34 While the ship carries on in excellent shape, the same can not be said for it's crew. Even the recent success in solving the missions first real problems, and the leadership of the crew commander can't do much to improve the eternally gloomy mood. The cramped space, always looking at the same food, and continues eating of the same meals (a nutritious goop which at times appears to have a mind of it's own) aren't helping either.
Worse even, the maintenance of the vessel is starting to suffer, though she's still doing very well. In order to end the endless lethargy, some of the crew members decided to do something usefull and programmed the VR-pod to allow for CAD programs. However, the system's dedicated architecture doesn't cooperate well with the programs. It works yes, but it's painfully slow. Making a realistic simulation that isn't part of any of the pre-calculated systems loaded into the pod would take ages, unless you upgrade the hardware.
2066-2070Crew: ( 36 - 15 (crowding) + 5 Recreational commons + 5 Medical Bay - 7 (morale modifier)) =
24 -4 morale modifierShip: ( 98 - 20 (base unreliability) + 14 (crew) + 5 (Damage Control) + 8 (maintenance modifier) ) =
105 +5 maintenance modifier, next crisis mitigatedActions : Complete inspection :
85 Turn-over. For the first time in years, the outpost vessel stops it's engines, and carefully turns around. Ready to start to slowdown and enter the second part of the Journey. The crew uses this opportunity to check the engines and outer hull plating, in addition to the maintenance they usually do. They are overjoyed to find that both hull and engines barely show any sign of damage, evidently having hold up much better under the stress than what was previously expected. Most of them were less happy to notice that the majority of the spacesuits was stored outside the hull. All in all, the inspection shows little that needs to be replaced.
Morale has continued to decline, and is in fact, becoming dangerously low. Crew are feeling lethargic, and have, as far as possible, started avoiding each other. The behavior of others has become more aggressive. If this continues, the effective functioning of the crew might be compromised.
2071-2075Crew: ( 29 - 15 (crowding) + 5 Recreational commons + 5 Medical Bay - 11 (morale modifier)) =
13 -7 morale modifierShip: (4 - 20 (base unreliability) + 14 (crew) + 5 (Damage Control) + 13 (maintenance modifier) ) =
16 CrisisActions : VR-environment simulator :
60 All attempts to maintain professional aside, the devastatingly low morale is taking it's toll upon the crews performance. Though, by sheer miracle, it hasn't led to an incident so far, crew are becoming less and less attentive. Perhaps deluded by the so far superb performance of the vessel, maintenance efforts are only executed sparsely, and seldomly with the proper precautions. It was only a matter of time before something would go wrong.
As an interesting side project though, one of the crew members ran the numbers on the VR-simulator. It should be plausible to make a somewhat accurate re-entry simulator with only minimal adjustments to the pod, and perhaps a few other components.
Perhaps it was an electrical fault, or maybe, it was (as the majority of the crew suspects) an inattentive operator. However, there was no time to pass judgement, as fire and smoke rapidly filled the machine shop. With not much going on, only 2 crew members were working inside, the remainder doing various thing across the ship. Automatic systems rapidly engaged, spraying the area with fire retardant foam, but with only limited success. And since human lives were on the line, the system would not engage it's more pro-active fire suppression systems.
The crew gathered fast, but had to make a split second decision.
Options :
A)
"We have to stop this fire before it bursts out of control. Activate the gaseous fire Suppression systems. If they're still conscious in there, they'll have a breathing mask on. " (If succesfull : 50% survival chance, Machine shop damaged)
B)
"Look at the intensity of the fire, the oxygen Candles have already caught. We need to seal off and vent the room immediately." (If successful : 2 deaths, Machine shop damaged)
C)
"We can still stop this fire if we act fast. Grab an extinguisher and let's go." (If succesfull: 1d6 wounded, no deaths, machine shop damaged.)
D)
"We can't sacrifice our comrades for a simple machine shop. We need to get them out of there." (If successful: No deaths, Machine shop destroyed. )
Failure: Machine shop destroyed. Minimum 2 deaths.
Turn 8 status: January 2075:
Starship: SSN Discovery
Total Size: 110 units
Structural mass: 10 units.
Installed components:
1 Optronic Autopilot. Size 1 , mass 1 . - 5 MW. (Fully automated Control Center)
2 Cryogenic pods Mk II (20 persons). Size 5 units, Mass 8 units. Electricity 5 MW
1 Large Closed Loop Life Support /w hydroponics. Size 8. Mass 5. Electricity: 10 MW. (30 awake / 150cryosleep)
1 Damage Control & machine shop. Size 4. Mass 2. Electricity 1 MW
1 Medical Bay. Size 2. Mass 1. Electricity 1 MW.
1 Recreational Commons. Size 4. Mass 4 units. Electricity 1 MW.
1 Large Cargo bay /w industrial cargo handling system. Size: 43. Mass: 2.
1 Small Cargo bay /w industrial cargo handling system Size : 11, Mass: 0.5
1 He-3 MCF Fusion generator /w external radiators Mk.2. Size 8 Mass 5 Generates 75 MW. Uses 0.75 Fuel/year
1 Electrostatic Ion Engine. Size 3. Mass 5. Electricity 5 MW. Thrust 25
1 He-3 Fuel Tank. Size 8. Mass 12 (including fuel). Holds 16 fuel
Installed modifications:
2*Expanded Superstructure Size -30 , Mass 15
Atmospheric flight conversion. Size 5 , Mass 15
Cargo : [Total Space : 49 /49]
1*Automated Bot Assembly Line: Size 4. Mass 6. Electricity 8 MW
1* Hydroponics Size 6, Mass 5
1*Orbital Survey Satellite. Size 3, Mass 3
1*Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 3, Mass 2
1*Digging & drilling vehicles. Cost 2 RU, Size 4, Mass 4
1*Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.
3*Basic Parts Mass 1, Size 1
3*Advanced parts Mass 1, Size 1
2*Emergency Food : Size 3, Mass 1
2*Advanced Medical supplies Size 1, Mass 1
1*Manufacturing equipment. Size 3, Mass 4.
1*Life Sciences Laboratory: Size 10. Mass 15.
Hallway space [4/5]
1*Air tanks & vac suits. Size 1, Mass 1.
1.8*Advanced parts Mass 1, Size 1
1*Air. Size 1, mass 1.
Hull Space [2/3]
2*Air tanks & vac suits. Size 1, Mass 1.
Total mass: 177.5 units.
Free space: 0 units.
Required power: 32 MW
Maximum power output: 75 MW (Note: Minimum power output is 37.5)
Total fuel: 16
Fuel remaining at destination: 3.1
Destination: Epsilon Eridani
Flight time: 34.4
Ark : Survival
Arrives in 36 years
Recommended launch date: January 2050. [Now]
Eleventh hour: March 2050 [Imminent]
Full storm : July 2050
Action :
Event selection :
- A : Fire suppression
- B : Vent
- C : Manual fire extinguishing
- D : Rescue mission
Your crew leader is currently in cryo. You can awake her for a shift, if you wish. Under normal scheduling, she should do 2-3 shifts.
Pre-emptively replace autopilot memory banks : [Y/N] (0.2 advanced parts)
Orders, if any, for the flight:
Name a character :
- Name
- Role