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Author Topic: The 100 Tile Circuit: It's starting to modify the avatars.  (Read 13525 times)

flabort

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #75 on: January 21, 2015, 09:29:42 am »

Ju~mp!
Forward, to 18!

Scales of Justice
If a player lands on this tile after moving 6 or more tiles at once, he is transported back 9 tiles.



C-Combo? Actually, for interests sake - can one field lead to multiple fields being triggered in the same round?
I mean, this tile might trigger the player going back to start... or that the player is sent back to this tile, only to be sent back once more to the now reversed tile, and thus going back to start all the same.... :3
Nope. Sorry.
I just let hector know that being moved by a tile won't let you claim a tile, and there's a rule in the OP that disallows the activation of one tile causing the activation of another, specifically to avoid infinite loops but also situations like that.

If you jump this turn than you'll have to jump next turn to claim that tile.

I'll take the 2, which send me on the 5, which send me on the 10. I don't get to activate the 10, do I?
No, you wouldn't be able to activate the 10.
Uh... as far as this choice goes, you realize that this would send you to tile 16 next turn, 10 the turn after and then back to 4?
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Sheb

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #76 on: January 21, 2015, 10:21:42 am »

Not much I can do sadly.
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flabort

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #77 on: January 21, 2015, 10:52:04 am »

Not much I can do sadly.
1: move 5 forward, get sent back 9 for a -4 net, not get stuck in a loop
2: get stuck for 3 turns
6: stay put and learn what happens when lit on fire twice
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Sheb

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #78 on: January 21, 2015, 11:07:00 am »

Oh, well, I'll take the 6 then.
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hector13

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #79 on: January 21, 2015, 12:42:50 pm »

Can I make a tile that opens up more of the board?

Addition to the question: if not, how do we do it? :o
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Person

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #80 on: January 21, 2015, 02:56:15 pm »

So I guess I'll take the 1, which turns into a 6 yes?

My tile will be this: Personal Shield. Gives the player that lands on this space a shield that protects them from death once. It also shunts them 1 space to the left or right randomly. Afterwards, it disappears.

Why yes, I am going to jump next turn. I'm not paranoid at all.

Edit: Simplified the wording a bit, and made it always push the player.
« Last Edit: January 21, 2015, 08:15:06 pm by Person »
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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #81 on: January 21, 2015, 08:30:06 pm »

Can I make a tile that opens up more of the board?

Addition to the question: if not, how do we do it? :o
Depends on how you mean, but yes you can add tiles via a tile effect. >.> I was kind of expecting that to happen after reading through the original game.

Mastahcheese: You can pick a 6, a 6, a 2, or a jump.
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hector13

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #82 on: January 21, 2015, 09:56:13 pm »

Can I make a tile that opens up more of the board?

Addition to the question: if not, how do we do it? :o
Depends on how you mean, but yes you can add tiles via a tile effect. >.> I was kind of expecting that to happen after reading through the original game.

Mastahcheese: You can pick a 6, a 6, a 2, or a jump.

Something to consider for later, methinks.

re-reads the OP

Oh, a lap counter! That's how you win. Whoops :D
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4maskwolf

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #83 on: January 21, 2015, 09:56:34 pm »

Remove me from the replacement list, please.

hops

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #84 on: January 21, 2015, 11:03:50 pm »

Can I still join?
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mastahcheese

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #85 on: January 22, 2015, 12:46:34 am »

Hop in place. Wipe out 11.

I think I may stay here....
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The Derail Thread

Person

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #86 on: January 22, 2015, 11:53:40 am »

In advance, pretty sure you can't jump twice in a row. Might be neat if you could, though I can see how it could cause problems.

Edit: Heh, some people are gonna get their reversed fortunes reversed soon. They'll have their ones turn into ones, and their sixes turn into sixes. Kinda glad I got to ignore that thanks to blitz jumping on the last tile they made.
« Last Edit: January 22, 2015, 12:00:59 pm by Person »
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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #87 on: January 22, 2015, 10:51:33 pm »



Hector slows himself down to lay more traps.

Escaped lurker catapults himself forward.

Heydude hops into his party car and drives forward like a madman!

Spoiler (click to show/hide)

Escaped Lurker happens to land on the hood of the car, and is flung off when it stops. Person is not so lucky, and gets solidly knocked over, and his legs crushed.

He manages to crawl to the next space and create personal shields, but the injury delays his next two turns while he heals.

Sheb finds that fighting fire with fire doesn't help, as the flames become +flames+. Next time you get caught on fire, they will become ☼flames☼.

Mastahcheese ensures that the injuries will not happen again by erasing the car store. He must pick a die this turn.



Spoiler: Current Status (click to show/hide)
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flabort

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #88 on: January 22, 2015, 10:54:40 pm »

Note: Because Escaped lurker and heydude used tile effects to skip over tile # 16, their reversed fortunes were not reversed.
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mastahcheese

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #89 on: January 22, 2015, 10:59:37 pm »

Nab that 4! Light it on fire!
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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