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Author Topic: The 100 Tile Circuit: It's starting to modify the avatars.  (Read 13530 times)

flabort

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #60 on: January 20, 2015, 09:13:46 am »

((Assuming I understood you correctly))

Person has replaced BlitzDungeoneer. Person, would you like to keep the tiles and continue from where Blitz left off, or start from the beginning?

Mastahcheese and heydude6, there is only one 3, one of you is going to have to change. heydude6, there is a second 1 if you want that instead.
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escaped lurker

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #61 on: January 20, 2015, 09:28:04 am »

I'll take the other 1 then.

Swing of Fortune
Activated upon landing, the player to do so will be teleported 9 spaces forward, after which the tile will reverse it's function.
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mastahcheese

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #62 on: January 20, 2015, 09:58:02 am »

Ah, give me the 4. I don't even remember what that tile does.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Sheb

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #63 on: January 20, 2015, 10:01:18 am »

Maybe instead of having one long line of tile, put them in a circle? We have laps anyway.
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Person

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #64 on: January 20, 2015, 01:24:12 pm »

I'll keep their tiles and continue from where they are, partially because I like them and partially to avoid confusion.  I'll grab the two, which I guess means I move either one or 6 tiles. Either way, my tile is as follows.

Meteor Shower: When stepped on, this tile drops large meteorites on 3 random tiles. Effects on those tiles are destroyed, as are players. This tile can't target the start space or the finish space.

Yes, this can destroy itself. Its relatively unlikely to kill a player, but it should be interesting enough. I recommend random.org or something similar if/when someone lands on this, since I doubt you have a d32.

I would split the board up into 3 images personally.
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heydude6

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #65 on: January 20, 2015, 03:36:20 pm »

I want to keep the 3 die
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flabort

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #66 on: January 20, 2015, 09:38:39 pm »

Maybe instead of having one long line of tile, put them in a circle? We have laps anyway.
I tried at first to draw it this way, but it refused to look good.
Yes, this can destroy itself. Its relatively unlikely to kill a player, but it should be interesting enough. I recommend random.org or something similar if/when someone lands on this, since I doubt you have a d32.

I would split the board up into 3 images personally.
I use AnyDice, at least when not playing DnD. For DnD I prefer invisible castle.
And that's what I was going to do to the board this turn. I might as well put it all in one image now, too.
Ah, give me the 4. I don't even remember what that tile does.
Hmm, I missed it but Sheb grabbed the 4 first. You're left with the 2, since it's the last die when you changed.
This lands you on tile 10, so pick a tile to erase the effects from.

I'm working on the turn, but while I work, here's what I have for dice picked/moves:
hector13: 1 (19to25)
heydude6: 3 (8to11)
Sheb: 4 (10to4)
escapedlurker: 1 (8to9)
Person: 2 (16to18)
mastahcheese: 2 (8to10)
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mastahcheese

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #67 on: January 20, 2015, 09:40:08 pm »

O_O

ERASE THAT TILE THAT MAKES YOU SKIP TWO TURNS
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #68 on: January 20, 2015, 10:48:35 pm »


Now the whole board can be seen at once without that horrendous squishing.

Sheb's conditions finally wear off, and he lands far in the back of the pack. He also gets set on fire! :(

Escaped Lurker enlists the aid of Lady Luck and catapults.

Mastahcheese wipes out the trap that got him last time.

Heydude starts a party car.

BlitzDungeoneer tags out of the race, passing his tiles to Person. Person starts stargazing, hoping for disaster.

hector13 continues to solidify his current lead.



Spoiler: Current Status (click to show/hide)
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hector13

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #69 on: January 20, 2015, 10:51:33 pm »

If I jump, do I get to put an effect on the space I land on?
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flabort

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #70 on: January 20, 2015, 10:52:21 pm »

Nope. Sorry.
The space you'd land on now is already taken, though.

As usual, if you want to know what a tile does when you land on it, there's this document, which I have also linked in the OP now.
« Last Edit: January 20, 2015, 10:54:59 pm by flabort »
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hector13

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #71 on: January 20, 2015, 11:02:40 pm »

Hm... Intriguing.

I shall thus have a six then. (moves me 1)

Can I make a tile that opens up more of the board?

A player landing on this tile chooses one other player, both go back to the start tile.

Edit: Just because it's my tile, that player can't be me. Also removing the option of making this tile open up more of the board, I'll do that later.

Edit again: Unless I land on the tile, in which case, bugger.
« Last Edit: January 20, 2015, 11:04:44 pm by hector13 »
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

escaped lurker

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #72 on: January 21, 2015, 01:18:26 am »

Ju~mp!
Forward, to 18!

Scales of Justice
If a player lands on this tile after moving 6 or more tiles at once, he is transported back 9 tiles.



C-Combo? Actually, for interests sake - can one field lead to multiple fields being triggered in the same round?
I mean, this tile might trigger the player going back to start... or that the player is sent back to this tile, only to be sent back once more to the now reversed tile, and thus going back to start all the same.... :3


Allright, Fix'd. So.. no combos? Aww... this one would have sounded far too sweet to pass up ;3 - Not that I can't agree on the reasoning behind these rules. Endless combos would make the game quite tedious, indeed.
« Last Edit: January 21, 2015, 09:35:35 am by escaped lurker »
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Sheb

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #73 on: January 21, 2015, 03:15:58 am »

I'll take the 2, which send me on the 5, which send me on the 10. I don't get to activate the 10, do I?
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heydude6

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Re: The 100 Tile Circuit: Painful Sabotage
« Reply #74 on: January 21, 2015, 06:41:58 am »

Jump
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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