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Author Topic: The 100 Tile Circuit: It's starting to modify the avatars.  (Read 13687 times)

hector13

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Re: The 100 Tile Circuit: why did I do this
« Reply #45 on: January 18, 2015, 03:50:26 pm »

it was just a small question on my mind that is important for my catching up plan.

Bear in mind I'll likely copy what you're doing so I can get the edge :P
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

heydude6

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Re: The 100 Tile Circuit: why did I do this
« Reply #46 on: January 18, 2015, 04:06:23 pm »

My plan involved saving all 3 of us
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

hector13

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Re: The 100 Tile Circuit: why did I do this
« Reply #47 on: January 18, 2015, 04:07:15 pm »

In that case I'll shush.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Sheb

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Re: The 100 Tile Circuit: why did I do this
« Reply #48 on: January 18, 2015, 04:09:32 pm »

I'll take the 2, which move me 6 tiles backward, to 10.

Anyone who land on this tile can remove all effect from another tile, except the start tile and 100 tile.
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Quote from: Paul-Henry Spaak
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mastahcheese

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Re: The 100 Tile Circuit: why did I do this
« Reply #49 on: January 18, 2015, 06:38:38 pm »

Heydude, if this doesn't work, I'm going to find a way to injure you.
If it does work, I'll be very appreciative, though.

No pressure.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: The 100 Tile Circuit: why did I do this
« Reply #50 on: January 18, 2015, 06:49:22 pm »

Blitz still needs to pick a die, but I'm busy archive binging a comic, so it's all good.
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BlitzDungeoneer

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Re: The 100 Tile Circuit: why did I do this
« Reply #51 on: January 19, 2015, 03:02:31 am »

Can I just jump in place this turn?
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flabort

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Re: The 100 Tile Circuit: why did I do this
« Reply #52 on: January 19, 2015, 08:50:31 am »

Yes. I'll have the turn up later.
Right now... I have to get ready for work, which I missed Friday... *gulp*
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

flabort

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Re: The 100 Tile Circuit: why did I do this
« Reply #53 on: January 19, 2015, 08:24:48 pm »



Sheb moves back to tile 10, passing back over the move-backwards tile, but creates the possibility for future tiles to be cleaned.

Blitz leaps in place, springboarding forward and ignoring the effects of his rivals' tiles completely, but making himself dizzy.

hector13 drops a nasty effect that leaves it's sufferer with having to be the last to pick a die! But it makes further effects that turn noneffective.

Heydude, Escaped Lurker, and Mastahcheese all unfreeze and the scramble to the best die begins!

The map starts getting too stretched out to see, and the idea of cutting it up next turn occurs to flabort.



Spoiler: Current Status (click to show/hide)
« Last Edit: January 19, 2015, 08:32:46 pm by flabort »
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The Cyan Menace

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hector13

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Re: The 100 Tile Circuit: why did I do this
« Reply #54 on: January 19, 2015, 08:34:06 pm »

I'll take a one

The effect is to move the player who lands on the tile forward 10 spaces.

I wonder what shall happen next turn... :D

Edit: I think my 1 is a six, because of the reverse fortune thing...
« Last Edit: January 19, 2015, 08:38:58 pm by hector13 »
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

heydude6

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Re: The 100 Tile Circuit: why did I do this
« Reply #55 on: January 19, 2015, 08:35:06 pm »

I pick three.


Anyone who lands on this tile activates heydude's car shop. At the end of the turn after this tile was activated all players on this tile will go inside a single car and drive forward 10 spaces. Any players the car manages to run over roll a d6.

The following effects are

6:jump into the car and enjoy the ride with the rest of us

5.get hit by the car and get launched forward 4 spaces. -1 to next die they pick

4.dodge the car and not get effected

3.get hit by the car, skip a turn

2. get hit by the car, and get knocked firmly into the ground, skip 2 turns

1. get hit by the car and get knocked backwards 4 tiles, skip a turn

I was going to pick 1  :-[
« Last Edit: January 19, 2015, 08:42:06 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

hector13

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Re: The 100 Tile Circuit: why did I do this
« Reply #56 on: January 19, 2015, 08:39:21 pm »

There are two ones ;D
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

mastahcheese

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Re: The 100 Tile Circuit: why did I do this
« Reply #57 on: January 20, 2015, 12:42:48 am »

Nab that three. Set tile to light people on fire.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

BlitzDungeoneer

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Re: The 100 Tile Circuit: why did I do this
« Reply #58 on: January 20, 2015, 01:49:40 am »

drop ou
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Sheb

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Re: The 100 Tile Circuit: why did I do this
« Reply #59 on: January 20, 2015, 03:39:57 am »

Pick the 4, move 6 tiles back, land on 4, which lit me on fire.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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