The 100-Tile Circuit
List of current tile effectsPlayersPersonShebhector13heydude6escaped lurkermastahcheeseWaitlistHigh Tyrol
Objective
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ObjectiveReach the 100 tile!
Rules0) The words "Space", "Square", "Tile", and "spot" are interchangeable with each other and mean the same thing.
1) Each turn, 6 dice are rolled. Players may either:
A) Pick one of these dice, which are first come first served, and move that many spaces. Or,
B) "Jump" in place and move 0 spaces, if they did not "Jump" on that space last turn.
2) When a player lands on an unowned space, they "capture" it and make it their color. They may choose an effect for that space. The exception to this rule is the start tile.
3) When a player lands on a space owned by another player, the effect activates.
4) Effects can either activate when a player lands on the tile, or passes into/over the tile. Passing over a tile only takes place when you enter and leave the tile the same turn. The exception to this rule is the start tile.
5) Tiles cannot cause the person activating it to move more than 10 tiles forward or backward. The exception to this rule is that you can send a player directly to the start tile.
6) If you are moved to a tile as a result of another tile (such as to the start tile) then you do not activate the effects of the new tile.
7) Two consecutive tiles cannot have the same effect or send you to the same tile.
Tiles that activate when you pass over them cannot cause you to move to another tile.
9) You are not affected by a tile the turn you modify it.
10) You cannot make an instant win or instant loss effect.
11) If something that you can't explain happens, just go with it.
12) If you are effectively 'killed' or 'destroyed' by an effect, you leave the game and all tiles belonging to you revert to unowned spaces with no effect.
The Start TileThe effect governing the start tile is like so:
When a player joins or starts the game, they begin on the start tile. The start tile is the rightmost tile and the tile to the right of the start tile is always tile 1. Effects may send players directly to the start tile, but this does not trigger the start tile's secondary effect.
The secondary effect of the start tile is that if a player enters the start tile from the left (which is an exception to the regular rules), their lap counter is incremented by 1. If a player attempts to leave the start tile, such as by passing over or starting their turn from the start tile, while their lap counter is equal to or more than 3, then instead of exiting to the right they exit onto the 100th tile. Jumping on this tile does not activate this effect.Final NoteTo join the game, pick a color. Your pawn and spaces will be colored that color. The game will begin when 6 players are in. If a player leaves the game or requires replacing, a replacement player will be started immediately.