You are Rec, member of slave species known as eeklost. Like everyone else of your species, you were born in slavery for your sole master, lived in slavery for your master and finally died in slavery, together with your master.
The master species has no name you know of, as neither species ever communicate with each other. They are soft jelly-like parasites who control you with their magics, covering your entire body for whatever their purpose is. You have never taken single step on your own, their magic and mind control every single motion you make. It's a nightmare to live, watching you own hand move as they will it, moving as master desires. Only time when eeklost can fight against master is when they are young. You have seen infants fighting for control with their disgusting spawns, but ultimately larvae of master grows stronger and takes complete control.
Magic of masters is strong. They raise their houses from bones of earth, with a flick of wrist they launch hundreds through air to the lands far away, and with mere movement of finger their magic tools take lives of others. They move the very land where ever it suits their desire. They control land, air, water and fire as they will.
It is a life of nightmares. And yours is finally about to end, as well as life of your master. Their magic ties your lives together, yours bound into eternal servitude, and when master dies, so does its slave. Your master was killed by another master. They do that sometimes, killing each other. Horrible. All its slave could do was sobbing "Sorry, sorry, sorry...". He knew you would die, and he could do nothing about it.
"Ah, it is forgiven. All is forgiven. After all, our life is not ours." You answer as he leaves with his master.
And death comes, like you have seen it coming so many times for others. It takes black and twisted soul of your master and reaches for yours, but is stopped by something. Death looks up. It seems like it is having an argument with someone. Then it gives you a dissapointed glance and leaves.
You are confused. Why did it leave you alive? Why did it only take soul of your master?
Then you hear unmistaken voice of God.
"YOU ARE FREE."
Eeklost- Unlike all other creation, you don't require sustenance. It all comes from God.
- Again unlike others, you don't need rest.
- Wounds will only make you stronger once they heal.
- If body part is detached from joint, it can be reattached simply by pressing it back to its place.
- If body part is broken from somewhere else than joint, it can be tied to the stump and it will slowly heal and reconnect.
- You will die only if your head is destroyed. Or if you live over 300 years.
- Eeklost communicate via open telepathy.
- Pain is but inconvience. Eeklost feels the pain but it doesn't hinder them in any way.
- Amount of light is irrelevant to your ability to see.
In beginning of time gods created their favourite species. Your species stood above others due all benefits your god had granted, so other gods grew jealous. So they forced ultimatum to your god, forced slavery for 250 000 years or complete destruction. It is easy to tell which option he chose. Gods agreed that weakest of all creatures should be masters over eeklost. There aren't really history beyond that, rest is history of the masters.
You also know it is still 50 000 years short of the time limit. Your god is playing dangerous game here.
Masters- Soft, jelly like creature
- Always completely covers eeklost from head to toe
- Has a weak spot in its head, which incidentally also covers head of its eeklost
- Has a weak spot in its pulsing core, located in front, almost tourching chest of its eeklost
- Has a weak spot in its neck. Neck of eeklost is very thin, but master covers it with large mass, making it almost as wide as its head
- Is very smart
- Is very cruel
- Get stiff when they die
Master's society is caste based.
Ruling structure is currently unclear, but might be handled by a subsection of sitters caste.
- Warrior caste forms very small portion of their society, but is respected and feared for their training, tools and cruelty. Almost always carries a kill-wand with it. Almost always move in pairs and hunt for other masters to fight with. Sometimes they end up killing their fight partner.
- Casteless are those without a house to live in. They are often hunted by other masters.
- Sitters are rather new caste. They spend large portion of days to sitting front of glowing panels and constantly doing obscure rituals.
MagicMaster's magic is based on motion rituals and enchanting items.
- Carriage is enchanted box which moves very fast on preset areas. It comes in many sizes and shapes and is sometimes equipped with kill-wands. Some carriages are capable of moving everywhere, but are usually slow outside of preset areas.
- Kill-wand is very common tool within warrior-caste. It too comes with many sizes, but general shape is that of wand or staff. Size ranges from palm sized to massive, many times taller than eeklost. They are pointed to direction and activated with simple ritual. Once activated, it makes a hole into whatever it was pointed at. Each kill-wand can be used number of times and after this it must be recharged.
- Ritual of Opening: Opens gates into houses of masters. Each gate requires slightly different version of the ritual and almost always a specific enchanted item as a reagent.
- Ritual of kill-wand: Used to release power of kill-wands.
- Ritual of control carriage: Used to control carriages. One must keep performing this ritual as long as s/he wishes to control carriage.