Paaaad worked diligently on a
checklist for our game.
Thank you for all your hard work!
The Goal:
Have one of every type of thing in the world on display: animals (their bodies/skeletons at least), plants, minerals, undead, races, cultural artifacts, ect...
displayed in a glass windowed room within the Dwarven Natural History Museum.
(As of year 250, the Museum is in Kosoth Zan)
The rules:
Players will have until the next Saturday after a save has been posted, (if the save was posted on a Thursday or a Friday, the Saturday after the nearest one will be used instead), to get an adventurer to successfully produce something for the Museum.
All submissions to the Museum during adventure mode must be dropped off at the Trade Depot to be sorted later during Fortress Mode. Note: Carp bone crowns or peahen bone bolts are not skeletons of carps or peahens - they're crowns and bolts.
When you're deciding what goes into a windowed room, the last two words in an item description will tell you what category it is: A donkey bone crown is a "bone crown". A mangled donkey skull is a "donkey skull", an artifact leather backpack is a "leather backpack". In this way, we will know specifically what's on display and what isn't.
Each adventurer's progress must be posted to the group: we want the stories of those who died horrible deaths in failure as well as the lucky few who make a proper submission to the Museum. (All the stories will be linked to the "Recent History" section.)
Once a submission has successfully been made, the Player has until the end of that same week to play as much as they can in Fortress Mode (Either by creating new sites and/or unretiring the latest Museum site itself). New adventurers must
attempt to submit something currently not on display to the Museum.
Adventurers (AKA "Researchers in the Field"), may submit items from the grounds of The Guild or choose to range farther afield in search of their submissions, but
all submissions must be dropped off at the Trade Depot to be considered valid. Once an adventurer has dropped at least one submission off at the Trade Depot, that Player gains the ability to play fortress mode (items must be different from what is already displayed in a windowed room in the Museum to count, however). A Fortress turn may be either played after unretiring the Museum or at a separate site somewhere else in the world.
When unretiring the Museum:
Step 1: Start fortress mode
Step 2: Reclaim the Museum (currently: Kosoth Zan)
Step 3: IMMEDIATELY go to the Trade Depot and forbid all of the submissions there
Step 4: Either unpause the game and build a special gallery for the submissions or go directly to step 5.
Step 5: Pause the game (if not already paused).
Step 6: Look in the 'stores' to see if any glass windows are available
Step 7: If not, unpause the game and set the glassworker to creating enough glass windows for all the submissions at the Trade Depot
Step 8: re-pause the game once more
Step 9: Go to the forbidden submissions pile and unforbid the item you wish to put on display.
Step 10: Using the 'p'ile or 'd'ump (garbage) settings, place the submission in a room and seal it with a 'y' glass window
Repeat this process from Step 4 until all original submissions are placed in windowed rooms somewhere in the Museum. If it's not on display in a room, it doesn't count!
Once all submissions have been placed in windowed rooms, the Player may use the rest of their week to either add more displays or constructions/excavations to the Museum or retire it and use the remaining week on another site.
Players may add new furniture, buildings, workshops, or excavations but
may not remove or deconstruct any of these that have already been built by Players in the past.
If the Museum site has been built up so much that there is no more room for new constructions, suffers FPS death or can't be unretired for some reason, the moderator (Timeless Bob) will add a new embark to one edge of the maxed out area as an extension. The Museum is currently situated in South Africa under the name Kosoth Zan "The Palace of Artifacts".
Dwarves may be given a nickname by Players, but no future Player is allowed to change that dwarf's nickname afterwards.
Some nicknamed dwarves are part of an optional mini-game:
The Bloodlines mini-game:
Dwarves with the nicknames 'Mr', 'Miss' and 'Mrs' are part of a bloodline mini-game where clans of dwarves take their "Family name" from the eldest male relative along the line of sons. When Mrs Dumat gives birth to a daughter, that daughter is renamed Miss Dumat (she's an unmarried female of the Dumat clan), but all sons of Mrs Dumat become Mr Dumat (A male of the Dumat clan, married or unmarried). If a dwarf named 'Miss' marries out of the family, she takes on her husband's first name instead, but if a dwarf marries a clan-named 'Mr', she is renamed 'Mrs <family name>'. After awhile, these families might inherit noble titles or even be chosen as the next dynastic successors for the entire kingdom! Some dwarves are orphans, with no listed parents (such as the founding seven of a fortress) Those dwarves are just named "Miss" or "Mr" with no family name until they get married, at which time they start a new clan using the profession of the married male dwarf. (ex: Mr Ironpants marries a lithe dwarfette and they become 'Mr Farmer' Ironpants and 'Mrs Farmer' Swarthyhammer.)
Professions are likewise changeable - try to make the new profession name describe what they do, with the
profession title of "Professor" only given to dwarves that make an artifact or become weapon-lords. (For instance, a dwarf that makes a ruby piccolo might become the "Professor of Crystalline Harmonics" as their profession.)
Only Professors may be military squad leaders at The Guild - Each squad is a class of students being taught by that professor and the squad name must be changed to reflect this. (For example: a squad taught by the Crystalline Harmonics professor might be named "Tone Crystals 101".) If a squad-member becomes a Professor by creating an artifact, they are immediately given a squad of students to teach in their new field (determined by the the artifact). However, if a student becomes a Professor by leveling up to being a weapon-lord, then their field is a specialized version of the one they were a student in. (For example, Crystalline Harmonics student becomes a specialist in "silent" harmonics and becomes the "Professor of Silent Crystalline Harmonics" - which may be shortened to "Professor of Silent Harmonics", since names only have so much space. With time, we'll have a large faculty of professors who cover a wide and weird range of subjects. Dwarven logic can persuade even the toughest of goblin debaters, given enough schooling.
To be UBER SUPER CRYSTAL CLEAR:Turn order goes like this:
1. Download save
2. Make a new adventurer or unretire an old one
3. Attempt to submit something to the Museum that isn't currently on display there (or die trying)
4. Retire the adventurer.
5. Either unretire the latest Museum or play another site for one week forum-time (See "Unretiring the Museum" above)
6. RETIRE the latest museum, and or retire/abandon the other sites
7. Zip and pass along the save
Latest save:
http://dffd.bay12games.com/file.php?id=10488Turn list:
1. ptb_ptb
2. Paaaad
3. Timeless Bob
Now Playing Turn ends Feb. 7th
4.
Maps:
Where in the world is... Kosoth Zan "The Palace of Artifacts"?
And what does the world look like? (Big)
Dwarves have populated Africa and elves are the Northerners, While humans are the great mystery of the Far East.
Recent History The current Dwarven Queen is the fourth of this dynasty ruling from Castle Metallocks: Queen Steelsavage was the eldest daughter of Queen Wadedwhip and has been ruling since her mother's peaceful death in 252. The late Queen was the youngest daughter of the good Queen Squirtedworked and was coronated in 169, upon her mother's untimely death. Queen Squirtedworked took over from her father King Inkkissed back in 66 when he was slain and eaten by a horror from the deeps. King Inkkissed, the patriarch of the current dynasty began ruling back in 6 when the first king of the dwarves, The Young King "Axebowls" was slain and eaten (along with his entire court) by an entirely different horror from the deep.
The nobility is filled with Barons, (who are often married to Mayors and/or Captains of the Guard, so draw whatever conclusions from that as you like); it seems that every hamlet has a Baron appointed to keep watch over it, such that Barons are considered as common as copper. There are far fewer Count/Countesses - approximately a dozen or two, and a smattering of Duke/Duchesses. All of these last few are directly related to current dynasty as children of one of the three monarchs to have ruled since The Young King's demise. Queen Wadedwhip died of old age in 252, succeeded by her eldest daughter, Queen Steelsavage.
Queen Steelsavage, lives in Castle Metallocks.
Prince Lashedclasp the Widower, eldest brother to the Queen, died of old age in Hamefolds in 263, survived by his only son Prince Cloisteredlash.
Prince Cleaniron, younger brother to the Queen is the current Mayor of Castle Metallocks.
(Mayor Cleaniron is himself survived by one daughter, two grandchildren, four great-grandchildren and two great-great grandchildren)
Queen Steelsavage currently (as of 274) has no living offspring and may be the last of her line.
It's important to note that the Humans of the Confederation of Budding have been long-time allies of the Dwarves of the Fences of Truth - accepting dwarven immigrants into their nobility even as some humans have found their way into ours. The Elves of The Molten Flute, however, remain bitter about their several defeats over the past century at the hands of our allies and attack humans and dwarves on sight. Fair warning. There are some human criminal groups who have split from the Confederation of Budding, and have attacked their formerly dwarven allies, but there is no doubt in the Widow Queen's mind these criminals will be brought to justice.
Year 250:
Mafol Hornhames is raised to the nobility as the Baroness of Dangleboats
Lokum Helmsconstructs is raised to the nobility as the Baroness of Cloisterriddled
Lor Glazetunnel is raised to the nobility as the Baroness of Mostbanners
Baron Wanedwhip of Anguishtools is given the title of Count
Baron Cloisterisland of Ropecalm is given the title of Count
Countess Passionboard of Silveryseal is given the title of Duchess
Hamefolds, Spearone, Crossringed and The Palace of Artifacts are founded
The founding seven arrive at their destination and begin building the Museum
Year 251:
The Museum is completed enough to display twenty-one items:
Three artifacts were created, so three classes of students were training until a were-llama arrived and slew many before being struck down. However, the curse was passed along to three of the surviving students, who themselves transformed into were-llamas and slew roughly half of the Museum's remaining population. Among the dead included all three professors and all but one of the students. While the artifacts remain, the Museum still remains without a faculty or real student body: A single student of the three classes survived the slaughter: She's still quite horrified at losing so many of her peers, several of whom were also blood kin.
Year 252:
Year 253:
Thikut Glazehelms is raised to the nobility as the Baroness of Tradeflies
Tear 254:
Obok Chewchannel is raised to the nobility as the Baroness of Tongueinked
Amost Gembalanced is raised to the nobility as the Baron of Wireorb
Baroness Lancertomb of Lancersquid is given the title of Countess
Year 255:
The Decisive Realm (An expansionist Human civilization originating in northern Mongolia) launched three attacks on Hailedvessels.
Attack #1: A force of sixty-one Humans take the field against the thirty-nine defenders, but retreat after their leader was fatally shot.
Attack #2: A force of fifty-six Humans advance once more against the thirty-nine defenders, to be humiliated once more as their leader is slain with no loss to the defenders
Attack #3: A force of fifty-one Humans once more attempt to gain the advantage against the thirty-nine heroes of Hailedvessels, and are once more repulsed with no losses to the defenders.
Litast Fordedchannel raised to the nobility as the Baron of
Year 256:
The Decisive Realm invaded Hailedvessels twice more:
Attack #4: A force of forty-six Humans attack once more and their newest war-leader, Athira Judgeknives, scores a crippling success against the stalwart defenders, slaying twenty-three of the thirty-nine before being repulsed from the field of battle, but it was a Pyrrhic victory, for Athira was finally slain and the Humans retreated from the field once more.
Attack #5: A forced of thirty-eight Humans attacked once more, slaying the sixteen remaining defenders and losing none in the attack. Hailedvessels had been conquered. Vera Dulloar "The Orange Nettles" became the law-maker of Hailedvessels, calling the new government "The Geared League".
Libash Bendarmors raised to the nobility as the Baron of
Year 257:
Reg Bookhollows raised to the nobility as the Baron of
Eshtan Oilcudgels raised to the nobility as the Baron of
Year 258:
League of Meshes attacked Matchanvils, slaying its twenty defenders outright without losing a single warrior and conquers it, calling the new government "The Councils of Incense"
Lokum Guildwhip raised to the nobility as the Baron of
Year 259:
Bomrek Fondledtomb raised to the nobility as the Baroness of
Baron Rigoth Silveryclenched given the title of Duke
Year 260:
A very calm year, not much happened.
Year 261:
Morul Herovessel raised to the nobility as the Baroness of
Ilral Roughpacked raised to the nobility as the Baron of
Baroness Onul Woundfancied given the title of Duchess
Year 262:
Ezum Razorboulders raised to the nobility as the Baron of
Year 263:
Duchess Cilob Clenchedoars of given the title of Countess
Rimtar Renownedracks raised to the nobility as the Baron of
Freshclasps founded
Prince Lashedclasp the Widower, brother to the Queen, died of old age in Hamefolds
Year 264:
Dobar Lanterncreatures raised to the nobility as the Baroness of
The League of Amusing invaded Lashsands a total of five times this year.
Attack #1: A band of twenty Humans attacks the twenty-five defenders, and flee when their war leader is slain.
Attack #2: The remaining nineteen regroup and come back once more, only to lose their new leader and retreating again.
Attack #3: Eighteen this time, but once again they retreat, leaving one of their number on the field.
Attack #4: Seventeen attack, sixteen retreat.
Attack #5: Sixteen attack and finally they are successful in breaking through the defender's fortifications, for all twenty five defenders are slain and Lashsands conquered. The new law-giver, a Human named Umsest Cosmosstirred "The Dimemboweled Equality of Memories" institutes a new government named "The Band of Organisation"
The Councils of Silver, a band of human bandits, begins the invasion of Lancersquid
Attack #1: A band of 11 Humans begin trouble in Lancersquid late in the winter, their leader is struck down and the remaining ten are run out of town by the forty-two who choose to defend it.
Year 265:
Attack #2: The nine remaining gang members of the Councils of Silver come back to Lancersquid vowing revenge for their fallen comrade. Another is slain by the forty-two who protect the Hillock, and the remaining eight flee once more.
Attack #3: Seven members of the gang once more come running into town looking for trouble and finding forty-two looking back. One is killed in the scuffle and the others flee back into the wild.
Attack #4: Five remaining gang members, bitter with past defeats and the defections of others once more attempt to start trouble in Lancersquid, with predictable results: four escape, leaving one of their number dead in the dust.
Attack #5: Three return, still ready to avenge their fallen, but quickly lose heart when their leader is struck down in front of them.
Attack #6: Recruiting one of the others who had hung back from the conflict, once more a band of three vicious fighters attacked Lancersquid's defenders, and the same as before, the two grizzled survivors fled into the wilderness, leaving their third to rot in the sand.
The League of Meshes, now just five strong from their battles with the nearby human hamlets, invade the Hillock of Appearedoiled.
Attack #1: The nineteen defenders, never having had to deal with this before lose one life before reacting by tearing down the gang's leader.
Attack#2:
Mosus Merchantempires raised to the nobility as the Baroness of
Mebzuth Bronzeroughness raised to the nobility as the Baroness of
Onol Attictempted raised to the nobility as the Baroness of
Year 266:
The Councils of Silver invades Lancersquid x1
Baroness Mebzuth Bronzeroughness given the title of Countess then a few months later, Duchess
The League of Meshes invades Appearedoiled x2
Year 267:
The League of Meshes invade Appearedoiled x3
Year 268:
The Councils of Silver invade Colorpaddled x8
The League of Meshes invade Appearedoiled x1
Year 269:
The League of Meshes invade Appearedoiled x3
The Councils of Silver invade Colorpaddled x4
Year 270:
The League of Meshes invade Appearedoiled x7 and conquer it, the new government is called "The Fellowship of Fogs"
The Councils of Silver invade Colorpaddled x3
Queen Consort Cloistersquashed dies of old age in Castle Metallocks
Year 271:
The Councils of Silver invade Colorpaddled x5
Year 272:
Another boring year, I think I saw a frog do a backflip!
Year 273:
Enthep Brasstaxed (Female human companion of Stukos Canyonoiled): slain by Giant Bat named "Deviancepet"
Fath Boatsplunge, the Bookkeeper's youngest daughter, drowned. She was married to Likot Lancerelics for 15 years.
Zefon Dancedglaze the orphan, Suffocated to death.
Ast Ringseal - slain by cave crocodile named "Tanglebank"
Queen Steelsavage, moves to Castle Metallocks
Glazekindness founded
Year 274:
The logging camp "Chancedvessel" is founded then abandoned a few months later.