So, as promised I tested the mod during the weekend while trying to figure out the stability issues some people are experiencing.
It's impressive how much better the production works now. It also mostly fix the early game cargo ship conga lines (and the ships constantly backtracking as soon as their destination is emptied out). Traffic is still heavy in the first few minutes but it's pretty normal given how the galaxy is generated.
Weirdly enough, it didn't seem to deter the swarm and core as much as it did in your game (still on the Imperium map). In one of those games, after 8h or so, the swarm had the most assets by a large margin and was firmly entrenched in numerous asteroid sectors all over the map, it was pretty fun to watch actually. In another, the Core took over half the map in roughly the same period of time. It may have something to do with the new combat flight model, or I may have been "unlucky" (a few shorter sessions yield different results). Not a very big deal and that's beside the point anyway, part production is more consistent, cargo traffic more fluid, giving more work to raiders, which in turn give more work to bounty hunters and cops.
In fewer words, great work !
As said, I've been looking in the stability issues some are experiencing. Without going into technical details, it's likely caused by the fact that the game is multi-threaded and that I cut some corners when it come to handling it. And also, it's
really not an easy task to get it done perfectly in a game of that scale. I made multiple adjustments during the week-end to 'secure' most critical parts of the game so that shouldn't happen anymore, or at least not as often, but only large scale testing (release) will tell how effective my modifications are.