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Author Topic: Temples!  (Read 16358 times)

Iamblichos

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Temples!
« on: January 15, 2015, 07:18:45 am »

From Toady's log for today:

Quote
We're not doing much with temples until later, but for this release devout dwarves will be able to pray in them (fulfilling their spiritual needs). You select a deity from your civ's list when you create the temple.

Urist McIamblichos cancels Squee: Head exploded.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Peeps

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Re: Temples!
« Reply #1 on: January 15, 2015, 09:30:37 am »

Tantruming dwarves should be able to profane them and have the vengeful gods turn them into werebeasts, like in worldgen.
In fact, I'm going to go put this on the suggestions board if it's not already there.
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ancistrus

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Re: Temples!
« Reply #2 on: January 15, 2015, 09:50:37 am »

Great, now we have a reason for child sacrifice.
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Findulidas

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Re: Temples!
« Reply #3 on: January 15, 2015, 10:40:14 am »

Great, now we have a reason for child sacrifice.

And yet you dont sound at all pleased.
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...wonderful memories of the creeping sense of dread...

Magistrum

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Re: Temples!
« Reply #4 on: January 15, 2015, 10:42:27 am »

Great, now we have a reason for child sacrifice.
Did we ever needed one?
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In a time before time, I had a name.

Naryar

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Re: Temples!
« Reply #5 on: January 15, 2015, 10:50:27 am »

templestemplestemplestemplestemplestemples

Tantruming dwarves should be able to profane them and have the vengeful gods turn them into werebeasts, like in worldgen.

WEREBEAST GENERATOR YES
« Last Edit: January 15, 2015, 10:54:09 am by Naryar »
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Uristides

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Re: Temples!
« Reply #6 on: January 15, 2015, 11:42:33 am »

Seems like I'll have to finally move on to 40.xx. So, will we be able to do a bit of religious cleansing by carefully placing temples in very special locations?

And yeah, infinite werecreature supply for the arena sounds really great.
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omega_dwarf

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Re: Temples!
« Reply #7 on: January 15, 2015, 11:45:14 am »

This arc gets more epic with every Dev update. Lol for a sidetrack being at least AS awesome and fort-changing as anything else in the release XD

But may I say...

HOLYCRAP TEMPLES WORSHIP YESSSSS

Ah, if only this had been around during Roomcarnage...worshippers of Zon :P

Valrandir

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Re: Temples!
« Reply #8 on: January 15, 2015, 11:51:14 am »

Most Excellent™

MDFification

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Re: Temples!
« Reply #9 on: January 15, 2015, 12:10:11 pm »

IT_BEGINS.JPG

 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
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LordBaal

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Re: Temples!
« Reply #10 on: January 15, 2015, 12:31:00 pm »

Hahaha but for now they are only placeholders and no, it seems they won't be connected to were curses just yet, thought they'll be listed on the legends mode.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Iamblichos

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Re: Temples!
« Reply #11 on: January 15, 2015, 01:55:25 pm »

Ah, if only this had been around during Roomcarnage...worshippers of Zon :P

HELL.  YES.

"Rith Craftportent mandates temple to Zon 3/3"
"Rith Craftportent mandates Statues of Zon 3/3"
"Rith Craftportent demands access to temple of Zon"
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

C27

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Re: Temples!
« Reply #12 on: January 15, 2015, 07:04:32 pm »

Statues of deities will now be in higher demand than ever!

Do you plan to make one large ecumenical temple, or smaller ones for each deity?
« Last Edit: January 15, 2015, 07:06:59 pm by C27 »
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Gold is for the mistress– silver for the maid–
Copper for the craftsman, cunning at his trade.
‘Good!’ said the Baron, sitting in his hall,
‘But iron– cold iron– is ruler of them all’.

Veylon

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Re: Temples!
« Reply #13 on: January 15, 2015, 07:09:54 pm »

The "temples" don't need to be large, either. You could build a Pantheon analogue with different sections for different gods or install prayer niches here and there in various hallways.
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At what point did the suggestion of child sacrifice become the more ethical option?

MDFification

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Re: Temples!
« Reply #14 on: January 15, 2015, 11:07:49 pm »

The "temples" don't need to be large, either. You could build a Pantheon analogue with different sections for different gods or install prayer niches here and there in various hallways.

Even better. You could build a 'Temple Quarter' for a surface fort; a walled off section just filled to the brim with temples, priest dwellings, and dormitories for poor migrants.
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