Sources of the various things are added in parentheses afterwards and underlined, so everything checks out easily.. If more than one, say, skill comes from a single source, the parentheses note comes after the group of skills, rather than after each skill.
Original Rolls (these suck)
Reroll of WP from 25 to 26 (I'M STILL GOING PSYKER, NYAAAH)
Wound RollCorruption RollFate Point RollCharacteristics:Weapon Skill: 36 (CB 3) (31+3 Feudal+2 Hardened Fighter)
Ballistics Skill: 31 (CB 3)
Strength: 25 (CB 2)
Toughness: 35 (CB 3)(32+3 Feudal)
Agility: 34 (CB 3)
Intelligence: 28 (CB 3)
Perception: 37 (CB 3) (34+3 Recon)
Willpower: 32 (CB 3) (26+5 Sanctioned Psyker-3 Recon+5 Advance)
Fellowship: 26 (CB 2)
Left-HandedWounds: 13/13
(+1 from Feudal, 8 from Sanctioned Psyker, 4 from roll)
Fate Points: 1
Corruption: 4
(4 from Psyker start)
Specialty: Sanctioned Psyker.
Equipment: Data-slate, psy focus,
Best Craftsmanship staff. (removed for weight considerations)
Aptitudes: Ballistic Skill (
Sharpshooters), Intelligence, Knowledge, Perception, Strength, Willpower, Psyker (
Psyker).
Skills: Athletics, Common Lore (War) (
Feudal), Awareness (
Recon), Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Psyniscience 2 (
Aptitude), Scholastic Lore (Cryptology) (
Sanctioned Psyker).
Talents: Duelist (
Feudal), Resistance (Fear) (
Maverick), Combat Sense (
Recon), Street Fighting (
Hardened Fighters), Deadeye Shot (
Sharpshooters), Heightened Senses (Hearing), Weapon Training (Las, Low-Tech)
Psychic Powers: Prescience, Foreboding
Traits: Psyker (
Sanctioned Psyker):
Allows Psyniscience and Psy Rating.
Psy Rating (
Sanctioned Psyker):
Has a Psy Rating of 2.
Drawback Traits: Suspicious of Machine Spirits (
Feudal):
-10 to Common Lore (Tech), Medicae, and Tech-Use Skill Tests
Pride Over Life (
Honor Bound): Must pass a Difficult (–10) Willpower Test to refuse any formal challenge or ignore any other major slight to their honour. If test failed, must fight individual or suffer -10 to Willpower for the rest of the session.
Experience Expenditure: Starting EXP of 300
100 EXP spent for Willpower -- Simple advance (200 left)
200 EXP spent for Psyniscience -- Trained (0 left)