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Author Topic: Cataclysm: Dark Days Ahead Suggestion Game  (Read 19257 times)

High tyrol

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #180 on: January 27, 2015, 12:39:48 pm »

Lets grab the knife  then drop the sword then run away if we sustain damage attempt to fight
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bahihs

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #181 on: January 27, 2015, 03:04:59 pm »

Lets grab the knife  then drop the sword then run away if we sustain damage attempt to fight

The sword is too heavy for you and you decide to swap it with a lighter (but still deadly-looking) combat knife.

You then try to smash open the glass on the south-side and jump out. Unfortunately the glass is tougher than you thought and you get is a small bruise on your hand, some sort alarm also begins to sound. Meanwhile zombies start ripping through the glass from both sides and begin to surround you. There is one with a puckered mouth that spits a viscious goo. When it lands on the tiles of the floor they begin to sizzle...

You back away, trying to make it to a store-room in the back. The girl is doing well, hacking off limbs left and right, you are behind her. You're not sure if you should help her or hide; but at the last second you decide to jump and do what you can.

You fight back to back, lunging and ripping and tearing flesh from bone. You wish you could say you were helpful, but really, the girl did most of the work. Her machete is a blur for most of the fight, and at the end of it, it is soaked, handle-to-blade in blood. She steps over circle of corpses around your feet and peeks outside. Then she motions for you to lead the way. There are still more of them out there, no doubt about that, but you now have some space and time to run.
Spoiler (click to show/hide)
What do you do? 
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High tyrol

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #182 on: January 27, 2015, 03:16:01 pm »

Check corpses for volume increasing items along with helmets or armor
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LuckyKobold

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #183 on: January 27, 2015, 03:23:11 pm »

Check corpses for volume increasing items along with helmets or armor
+1

Then Run Like The Coward We Are!

High tyrol

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #184 on: January 27, 2015, 03:27:55 pm »

Check corpses for volume increasing items along with helmets or armor
+1

Then Run Like The Coward We Are!
1+maybe we should get a cooking pot and some food from one of the houses before heading for the forest
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Prophet

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #185 on: January 27, 2015, 05:10:09 pm »

Check corpses for volume increasing items along with helmets or armor
+1

Then Run Like The Coward We Are!
1+maybe we should get a cooking pot and some food from one of the houses before heading for the forest
+1
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

LuckyKobold

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #186 on: January 27, 2015, 05:17:13 pm »

Check corpses for volume increasing items along with helmets or armor
+1

Then Run Like The Coward We Are!
1+maybe we should get a cooking pot and some food from one of the houses before heading for the forest
+1

Only go for the Pot if there aren't any Zombies in between us and the house.

StrawBarrel

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #187 on: January 27, 2015, 07:59:58 pm »

Check the store room before leaving too.
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bahihs

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #188 on: January 28, 2015, 05:11:28 pm »

Check corpses for volume increasing items along with helmets or armor
+1

Then Run Like The Coward We Are!
1+maybe we should get a cooking pot and some food from one of the houses before heading for the forest
+1

Only go for the Pot if there aren't any Zombies in between us and the house.

There are almost certainly zombies between you and the house (you know because you saw them when you were running here). You examine the various corpses and find some more...useful, clothing among their remains. It feels a bit grim to wear the clothing of the recently dead (or undead for that matter), but necessity conquers all.

As you're trying on the new clothes, the girl continues to peek out the window for any incoming danger. A small child stumbles inside the pawn shop, the girl casually severs its head. The skull rolls toward you and you can see that the once pink cheeks have decayed into a dull green-grey. Some of the bone is peeking through. You stifle a heave and clutch your mouth. You wipe your face and realize that the undead boy was carrying a backpack. You go over and pick it up, it still seems to be in good condition. You pull it from the boy's shoulders and put it on yours; you can smell decomposed flesh and a chill goes down your spine.

After all is said and done, you manage to built an outfit (of sorts) from the clothing you find, you also find a FN P90 submachine gun (no bullets, but it could come in handy later), and a bottle of superglue (superglue is always useful), and some sort of important looking document, something like a ledger; the title reads: "Standpipe maintenance log", you put it in your bag for a future look. Finally, you put the rollmat you spotted earlier and the book on fletching into your bag, you try to fit the tent as well, but its simply too big.
Spoiler: Inventory (click to show/hide)
Zombies begin to gather outside the pawn shop; you jump out the window and run for the hills (literally). A long line of zombies begins to follow you:
Spoiler (click to show/hide)
But most of the others have disappeared beyond the horizon. It seems the girl (her name is Elli) injured her leg so you (reluctantly) decide to fight. Its a quick fight and this time around you actually help and manage to get (lightly) injured. You find some more items among the bodies:
Spoiler (click to show/hide)
You immediately pop a painkiller (you were hit a few times, right?) and offer some to Elli, she refuses despite her leg, and instead, motions toward some zombies approaching in the distance. You nod, and start walking again...except, you don't really know where to go...
Spoiler: Map (click to show/hide)
What will you do?

*Btw, I don't really know what the latest features are with NPC's, is there any way to heal them? Also, since the winter break is over, updates will be coming somewhat slower (I expect at least 3-4 updates/week).
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LuckyKobold

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #189 on: January 28, 2015, 05:14:38 pm »

I'm pretty sure that you can't heal NPCs for now...

StrawBarrel

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #190 on: January 28, 2015, 07:20:18 pm »

Keep heading west through the fields
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High tyrol

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #191 on: January 28, 2015, 07:55:00 pm »

Keep heading west through the fields
1+ pick any edible plants we find
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Arcvasti

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #192 on: January 28, 2015, 08:03:28 pm »

PTW
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StrawBarrel

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #193 on: January 28, 2015, 08:10:50 pm »

Keep heading west through the fields
1+ pick any edible plants we find
+1 pick up a few rocks too
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Terra162

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Re: Cataclysm: Dark Days Ahead Suggestion Game
« Reply #194 on: January 28, 2015, 11:25:59 pm »

Keep heading west through the fields
1+ pick any edible plants we find
+1 pick up a few rocks too
+1 and a few sticks to make a makeshift crowbar. (right?)
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