Open more crates
You look around to see if you missed any crates, but cannot find anything. Your hands begin to go numb from the winter wind, you think you saw a pair of gloves in that last crate...yes, you were right; thick winter gloves.
You put them on; they fit well enough. There are some other clothes, as well: two pairs of army pants, some sort of rigid, bullet-proof vest, a green military helmet, and a pair of glasses, the kind you might wear in a firing range.
You put on the helmet, but put the army pants and vest, in your pack. Its a little cold and...brambly, to be changing outside. You also put on the glasses, they shade your eyes from the sun's glare and are comfortable.
+1, Also, butcher the dead wolf so that it doesn't rise again.
The wolf looks quite dead, but you give it a couple of good whacks just in case (I had to smash it, since I don't have anything that has the cutting quality; wood axe can't butcher apparently):
You walk back into your destroyed bedroom and change:
The army pants fit you perfectly, but the bulletproof vest is rigid and a bit too small. Nevertheless, the material seems tough and resistant, and you keep it on; you can always try to re-size it later.
Check on what you know about the surrounding areas and places of interest.
Check our map location.Also a Mininuke on day 1, You lucky lucky human.
You find a satellite image of the surrounding area in one of the pockets of your army pants:
The picture shows the corner of a town to the southwest, as well as a gas station to the north. You knew this, of course, that's where you used to get your supplies. But there also seems to be an emergency camp to the east. Now that you think about it, that's probably where those crates were supposed to go. There could be more where that came from...but there could also be more undead.
The gas station should be safe; you might even find a working car there. Or you could make your way into the town and begin your destiny as the Lord's arm, smiting all you see.
And there is still the matter of the intruder...
What will you do?