Just about done with my Beastman playthrough.
Really enjoyed it, even though I had to buy it as DLC. I loved all the flavorful little mechanics and events, that really expressed how the Warherd operates.
Sadly I feel like the end of the campaign is a bit of an anti-climax. My biggest foes the whole game were teh Greenskins (who were in my way as I had to rampage my way up from the Southern Badlands to the Border Princes and eventually the Empire) and the Dwarves, who were the first of the factions I needed to kill that I encountered.
The Dwarves didn't put up much of a fight, other than repeatedly confederating to try to stay in the game and annoy me. The Orks however just harrassed me the entire game, chasing me with up to 6 20 stacks across every domain and province until I was forced to turn and slay almost everyone of them.
After....230 turns of this, I'd finally eliminated the dwarves.....and there's exactly one Empire province remaining about a turn away, since the Vampire Counts took over literally the entirety of the Empire.
Maybe it's just the curse of the 4x game but the ride there was way, way more engrossing than the destination.
If I have one major gripe about the game as a SP 4x campaign....it's that reclaiming razed settlements in a single turn is kind of BS, especially when you're playing a raider race. Sure the villages and outposts aren't a big deal but major capitals like Karaz-A-Karak are insanely valueable and get a full garrison the instant you reclaim in. I spent a good portion of my game just trying to keep the dwarves and the orks from reclaiming settlements as soon as I'd razed them. Half of the expansion of the Greenskins was directly due to my successes, as they'd just hoover up new settlements in the wake of the warherd, then spawn new guys from those settlements to come attack me.
If you get a settlement and a free garrison, it should take longer than the however many movement points it took you to get there. The time it takes to reclaim the settlement should be based on your army size, the size of the settlement and any other appropriate modifiers. Because yes, it should take far less time to destroy something than to rebuild it.