There's a thread up with a rief outline of some planned changes in an upcoming hotfix. The Beta is available to opt in if you wish to play with the changes early.One of the bigger changes is +20 range to all Wood Elf units.
Also:
- Asrai Lookouts (Outposts) will now generate 50 income per turn.
- Adjusted the penalties when running at an Amber deficit:
> 0 to -10 Amber: Reduced rate of replenishment.
> -11 to -20 Amber: No replenishment, but do not suffer from attrition.
> -21 to -99 Amber: No replenishment and suffer attrition (no change from before).
I have to remark, in my game I haven't run at more than -1 or -2 amber deficit for a turn. Though if it is a reduced rate of replenishment building forest spirit units and making up the replenishment difference with lord abilities will be interesting to try.
Overall I have been having fun with the Wood Elves. I have been playing on normal (since higher difficulties gives stat bonues to the A.I. units). My campaign has so far involved sticking to Athel Loren and taking some nearby provinces. Come the chaos invasion I only started attacking them when they got close to Altdorf, using my large treasury from razing a few settlements to recolonize all the razed territory.
I've found Hawk Riders to be very useful at dealing with Hellcannons. Two units take them out nicely and can also deal with, or distract, enemy skirmish cavalry. Shield of Thorns is a very nice spell to buff your army with before combat and the net/root ability Orion has is great for dealing with enemy lords (something I've found the Wood Elves have a bit of difficulty dealing with, especially in melee).