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Author Topic: Total War: Warhammer! Now with 2! And 3!  (Read 515683 times)

ZeroGravitas

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Re: Total War: Warhammer! It's out!
« Reply #1215 on: July 19, 2016, 03:44:33 pm »

Oh tell me the beast men tree isn't a copy pasted woc tree.

It's mostly original, but not that many unique units and a duplicate or two from WoC.
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Teneb

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Re: Total War: Warhammer! It's out!
« Reply #1216 on: July 19, 2016, 03:50:05 pm »

Oh tell me the beast men tree isn't a copy pasted woc tree.
It's mostly original, but not that many unique units and a duplicate or two from WoC.
Specifically, the duplicates are: both flavours of chaos hound, the chaos spawn, and the chaos giant. Everything else is new. Tech tree is interesting, in that the more you research, the more research speed penalties you accumulate. You can counteract this by researching specific techs that only take 1 turn, but also cost 5000, 10000, 15000, and so on.
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Monstrous Manual: D&D in DF
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Mech#4

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Re: Total War: Warhammer! It's out!
« Reply #1217 on: July 20, 2016, 01:59:59 am »

A number of the research topics are also focused on reducing upkeep, I think one reduces it by 50%.
I mean, it makes sense that the research tree is a bit usual since research isn't something Beastmen would really do.

I'm a bit suprised that the Beastmen can make battering rams and siege towers. I would think they'd have to make do with using minotaurs to knock down gates and Cygors to bring down walls.


The campaign map in the gameplay video looked darker to me. Or the grass in the Bretonnia area looks different from how it is in game.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Grim Portent

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Re: Total War: Warhammer! It's out!
« Reply #1218 on: July 20, 2016, 04:52:28 am »

I'm a bit suprised that the Beastmen can make battering rams and siege towers. I would think they'd have to make do with using minotaurs to knock down gates and Cygors to bring down walls.

Neither are hugely complex things to make, and they can make chariots already so they can clearly make wheels and tie/nail bits of wood together.

It would kind of mess up the Beastmen's raiding lifestyle if the average gor tribe had to go fetch a minotaur to lay siege to even the smallest of walled settlements.
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There once was a dwarf in a cave,
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ZeroGravitas

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Re: Total War: Warhammer! It's out!
« Reply #1219 on: July 20, 2016, 09:53:16 am »

As a bestial race, I would have guessed there'd be a lower-level unit that could bring down gates. Miners as Dwarves was a nice treat.
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Micro102

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Re: Total War: Warhammer! It's out!
« Reply #1220 on: July 20, 2016, 10:27:03 am »

I don't really understand the use of miners. I just have a lot of quarrelers and route everyone on the walls before the gate is open. Then I put the quarrelers on the walls and shoot at everything below.
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forsaken1111

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Re: Total War: Warhammer! It's out!
« Reply #1221 on: July 20, 2016, 10:41:53 am »

As a bestial race, I would have guessed there'd be a lower-level unit that could bring down gates. Miners as Dwarves was a nice treat.
Or maybe just climb over walls, open gates from within, etc
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Teneb

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Re: Total War: Warhammer! It's out!
« Reply #1222 on: July 20, 2016, 10:45:15 am »

It's kind of a shame we can't just assault the walls with nothing but ladders. Always need to have artillery or siege engines.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Tack

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Re: Total War: Warhammer! It's out!
« Reply #1223 on: July 20, 2016, 10:53:33 am »

IMO ladders are too easy. It completely invalidates the time you'd normally take building towers or rams, especially considering the lacklustre kill potential of the default towers.
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ZeroGravitas

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Re: Total War: Warhammer! It's out!
« Reply #1224 on: July 20, 2016, 11:03:33 am »

It's kind of a shame we can't just assault the walls with nothing but ladders. Always need to have artillery or siege engines.

sometimes you can use heroes to make breaches, but in my experience it's rarely worth the money
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Micro102

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Re: Total War: Warhammer! It's out!
« Reply #1225 on: July 20, 2016, 11:15:29 am »

You know, I find it odd that given the dwarf's technology to make cannons, that they resort to what seems to be a flaming arrow to shoot at towers and units... God I hate how unrealistic the sieges are.
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umiman

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Re: Total War: Warhammer! It's out!
« Reply #1226 on: July 20, 2016, 11:17:45 am »

that they resort to what seems to be a flaming arrow to shoot at towers and units...
?

I don't think the Dwarves have a single unit that shoots arrows. Even their towers shoot beer barrels.

Teneb

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Re: Total War: Warhammer! It's out!
« Reply #1227 on: July 20, 2016, 11:36:02 am »

God I hate how unrealistic the sieges are.
You mean unrealistic in a setting where we have goblins wearing leather wings as one of the most potent types of artillery, where a fabulous prince can solo an entire army, where if you are near the poles the land under you can suddenly decide to launch itself to orbit and take you with it?
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Tack

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Re: Total War: Warhammer! It's out!
« Reply #1228 on: July 20, 2016, 04:13:08 pm »

that they resort to what seems to be a flaming arrow to shoot at towers and units...
?
I don't think the Dwarves have a single unit that shoots arrows. Even their towers shoot beer barrels.
I think that's 3rd level gates. 2nd level is canons, 1st level is something silly, default is fire arrows.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Micro102

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Re: Total War: Warhammer! It's out!
« Reply #1229 on: July 20, 2016, 11:30:12 pm »

God I hate how unrealistic the sieges are.
You mean unrealistic in a setting where we have goblins wearing leather wings as one of the most potent types of artillery, where a fabulous prince can solo an entire army, where if you are near the poles the land under you can suddenly decide to launch itself to orbit and take you with it?

That's like saying plot holes are ok in a fiction movie because other parts of it don't happen in the real world.

that they resort to what seems to be a flaming arrow to shoot at towers and units...
?
I don't think the Dwarves have a single unit that shoots arrows. Even their towers shoot beer barrels.
I think that's 3rd level gates. 2nd level is canons, 1st level is something silly, default is fire arrows.
I said fire arrows because I recall flaming objects coming out of the towers, but my real point is, no way to destroy towers before they reach the walls. You might be able to destroy one if you can focus two turrets on it, but it really ruins sieges for me, knowing that the walls barely matter with siege towers. I can't leave the gates and sally forth, archers seem to be worse on the walls than on the ground, and it is incredibly hard if not impossible to get archers to turn horizontally on a wall and shoot at other units on a wall. I've seen the AI do it but I can't.
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