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Author Topic: Total War: Warhammer! Now with 2! And 3!  (Read 512740 times)

umiman

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Re: Total War: Warhammer!
« Reply #375 on: March 05, 2016, 03:25:01 pm »

He also apparently doesn't realize there already exist mods that remove that limit.

ZebioLizard2

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Re: Total War: Warhammer!
« Reply #376 on: March 05, 2016, 06:23:23 pm »

I thought he was talking about skins or something, I didn't even realize there was a limit because most of those tend to be ones you didn't want to mass regardless.
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BFEL

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Re: Total War: Warhammer!
« Reply #377 on: March 05, 2016, 08:23:54 pm »

He also apparently doesn't realize there already exist mods that remove that limit.
If you know of any, please tell.
I searched through the whole steam workshop, so I presume you mean something on nexus?


What?

It's an incredibly garbled explanation and I'm not sure I understand it either.  Certain powerful units are limited in the number you can have at once to help maintain some form of balance.  BFEL seems to have taken great offence at this and I think s/he made a disastrous attempt at modding that out, breaking the game in the process due to not really knowing what they were doing.  Through some undisclosed and presumably tortuous inner logic, this is somehow the developer's fault.

Is that the gist of it?
I'm mad because I PAID EXTRA MONEY for those units, and while they ARE more powerful, they are balanced in game already with higher costs and requiring specialized facilities. I'll concede that the limit makes sense in MULTIPLAYER, which is presumably why the devs put it in at all, but it makes them effectively useless in the single player campaign.
I shouldn't have to explain how a 4 unit limit is a bad thing in a Total War game, where you'll be deploying hundreds of units before you even start blobbing.

While my disastrous modding attempt didn't break anything (I conceded defeat when I straight up didn't know where anything was.), for me the game is ALREADY broken due to this, and I can't bring myself to start up a game of it while it's in place.
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Sirus

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Re: Total War: Warhammer!
« Reply #378 on: March 05, 2016, 08:28:04 pm »

Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.
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Neonivek

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Re: Total War: Warhammer!
« Reply #379 on: March 05, 2016, 08:29:33 pm »

Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.

Which frankly... there isn't :P

The limits are just for gameplay reasons alone.
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Sirus

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Re: Total War: Warhammer!
« Reply #380 on: March 05, 2016, 08:31:54 pm »

Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.

Which frankly... there isn't :P

The limits are just for gameplay reasons alone.
Which is still fine.
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BFEL

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Re: Total War: Warhammer!
« Reply #381 on: March 05, 2016, 08:36:35 pm »

Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.

Which frankly... there isn't :P

The limits are just for gameplay reasons alone.
Which is still fine.
Say that AFTER blowing three bucks on your arbitrarily limited units.
I posted it in this thread because you never know if something similar will happen to the Chaos DLC in Warhammer, we'll see how fine it is when suddenly the best units are totally useless because theres one of them for every forty million other troops.
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Neonivek

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Re: Total War: Warhammer!
« Reply #382 on: March 05, 2016, 08:39:00 pm »

Basically the unit is so limited and requires such lengths to get to...

Its existence essentially becomes cosmetic.

I mean these are HARDLY the Sword Saints.
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BFEL

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Re: Total War: Warhammer!
« Reply #383 on: March 05, 2016, 08:44:49 pm »

Basically the unit is so limited and requires such lengths to get to...

Its existence essentially becomes cosmetic.

I mean these are HARDLY the Sword Saints.
And this is why I'm mad.
I bought the pack hoping for some new units I could build interesting strategies around, and what I got was a couple reskins that I could see once a month.
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ZebioLizard2

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Re: Total War: Warhammer!
« Reply #384 on: March 05, 2016, 09:11:28 pm »

Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.

Which frankly... there isn't :P

The limits are just for gameplay reasons alone.
Which is still fine.
Say that AFTER blowing three bucks on your arbitrarily limited units.
I posted it in this thread because you never know if something similar will happen to the Chaos DLC in Warhammer, we'll see how fine it is when suddenly the best units are totally useless because theres one of them for every forty million other troops.

Might be, as a fan of Warhammer lore it'd be baffling to see for example more Grail Knights then Knights of the Realm or Knights Errant or Demigryphs all over for Empire.
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Mech#4

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Re: Total War: Warhammer!
« Reply #385 on: March 05, 2016, 09:25:51 pm »

People are unsure at the moment whether unit limits will be in Warhammer: Total War. From screenshots, we've seen armies with around 3 units of Big Un's (Something you can get one of on tabletop, I think), several units of longbeards and so on.

I don't think the army composition like in tabletop will be present, such as Bretonnians having to take a banner bearer or Skaven having to attach weapon teams to clanrat squads. Whether the limitations will be present on special or rare units like trolls, giants, slayers, ironbreakers, organ guns and so on I don't know but it seems like there won't be.

It's not an issue to me really. Just because I could build an army of Big Un's doesn't mean I will. If elite units are rarer I usually just build less of them compared to the basic infantry or what not.
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BFEL

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Re: Total War: Warhammer!
« Reply #386 on: March 05, 2016, 09:27:38 pm »

But it would still be nice to have the OPTION of spamming them if you want to during your own single player game right?
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Sirus

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Re: Total War: Warhammer!
« Reply #387 on: March 05, 2016, 09:32:13 pm »

Why should it be an option?
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Mech#4

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Re: Total War: Warhammer!
« Reply #388 on: March 05, 2016, 09:45:15 pm »

If you like to, I would like you to have the ability to do so.

It's just for me the theme of the army is more appealing than the functionality. Most of the time they both coincide with a balanced force (4 velites, 2 slingers, 6 Hastati, 2 Principe, 1 Triarii, 2 Equites, 2 wardogs and general) but an army that was made up of Urban Cohorts or Praetorian guards just looks weird to me and I wouldn't do that. I might have 1 or 2 of them but since they're elite I wouldn't build an army of them.
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Sirus

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Re: Total War: Warhammer!
« Reply #389 on: March 05, 2016, 09:48:47 pm »

Velites? Psh, everyone knows archers are the superior ranged units.
:P
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