Which in a very roundabout way, sounds good. Remember that I have literally spent a couple of thousand dollars on tiny little plastic figurines, and chop-job remodeled them, and painted them badly.
So I will admit my view of DLC for WH:TW is both completely jaded, yet also optimistic on how cheap it will be. Got out of the damn TT game years too late. But with the coolest original Ninja Goblins ever.
So in saying that, I could only assume that Skarsnik's horde of Nine Peaks, or the Wolf Hordes from the East under Oglah Khan, the Forest Goblins and their spiders, or even the Savages from the South, would all play very differently from Mr Big Blackork. Not only on the units, abilities and uprades for them, nor the resources, goals or the outlooks of their generals, but almost as entirely different races inside the basic race in the original box.
Campaign options aplenty. And this is from the "stoopid orc" race.
No different from different bloodlines of the vampire families, or in some ways, different outlooks for the Dwarf Holds, against the Empire or everyone else. Total War perhaps, but in many forms, even of peace. No-one really likes each other much in Warhammer, not even different groups of the same race.
I can see me spending about $30-60 a year on DLCs if they do it well. Campaigns, multiplayer options, and different things to fight for, as well as ways of fighting for them. Full races too as DLC, and mammoth campaign options, as well as multiplayer campaigns. But mini-races and generals leading them sounds like fun actually. As long as they're different enough to each other. What would Skarsnik want compared to "filler BO"? And just how would the Skaven view a grab on more territory from the Empire or the Dwarves? They may actually like there being more tunnels dug around, for future infestation and the search for Warpstone. The Elves care little for either, but nor do they for Gromril or Warpstone. Most of them at least. Yet keeping the Dwarves mining or fighting in tunnels for the Underway and their outposts, so the Elvish ambassadors can influence the Humans freely, is always handy. Let them fight for rocks and dirt against one another, the filth, while hearts and minds are swayed, through sheer force of corrupting magic if need be.
Much can be done with DLC.
And so we shall see.
I'll never spend another cent on WHFB. But a decent game based on it? Yeah, I could do that.