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Author Topic: Total War: Warhammer! Now with 2! And 3!  (Read 512678 times)

ZebioLizard2

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Re: Total War: Warhammer! It's out!
« Reply #945 on: June 04, 2016, 09:12:36 pm »

Though it may be the other games before other factions appear.. Though the curious question is what factions will be new games, and what will be DLC.

Old world has so many factions packed in that one could make a judgement call on like half of them, Beastmen, Daemons of Chaos, Wood Elves, Skaven
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Teneb

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Re: Total War: Warhammer! It's out!
« Reply #946 on: June 04, 2016, 09:28:04 pm »

Crosspost

Archaon recovered WAY faster than I expected. And he still had 4 of the damn giants. At least this time I made a point to pursue and kill 3 of them after the battle was won.

EDIT: ...and I defeated the WoC for good. Now all I need is four provinces for the short victory, which I think I'll settle for. I suppose I could just rush the area razed by Chaos and settle ruins until I have the 4 I need.
« Last Edit: June 04, 2016, 09:57:28 pm by Teneb »
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Mech#4

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Re: Total War: Warhammer! It's out!
« Reply #947 on: June 04, 2016, 10:14:38 pm »

On other factions, I've had a few random events that mention other races without specifically stating names.
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Teneb

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Re: Total War: Warhammer! It's out!
« Reply #948 on: June 04, 2016, 10:42:48 pm »

Victory. Short victory, but fuck it, it's a victory. The way things are, I would just get piled on by the 13 other surviving factions if I tried to go for the long one. It was interesting dealing with the vampire corruption, but I think it's time to go dwarf.
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umiman

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Re: Total War: Warhammer! It's out!
« Reply #949 on: June 05, 2016, 04:28:14 am »

I'm still playing my legendary Vampire Counts game. Almost turn 200 now. It's taking so long because the VC get almost no money, take forever to expand, and I'm fighting neverending wars on two fronts.

For some reason the Chaos hordes never stop coming and I have yet to see any hint of Archaon even after 200 turns. So I have Heinrich Kemmler and Manfred stuck up there pushing them back.

Now, in the South in the past I didn't really have to care much as I razed a huge DMZ between me and everything around me a long time ago (basically all the Dwarves and Orks). However, the Greenskins have completely wiped out every single last remaining Dwarf, Border Prince, Tilia, etc. Basically every single person in the South is now green. Now they're actually wading through all my vampiric corruption and razed settlements to get to me and they're constantly bringing thousands upon thousands of orks down upon me.

Not the shitty greenskins too. Black Orks, Big Uns on boars, Araknaroks, Chariots. M'fing level 30 Grimgor Ironhide, level 30 Azhag the Slaughterer, and all their level 30 generals.

I only have one single guy down there as I can't afford any more armies. He's just some level 6 general I hastily recruited awhile back (his first mission was that silly zombie defense castle siege thing). All he has are zombies and shitty units with a handful of Hexwraiths. I keep fighting back incredible odds but the Ork tide never stops.

Shit is crazy, I can't even leave the top as the Chaos assholes keep running all over the place and I need two armies to chase them around.

I'm hoping if I can hold them off at Blackfire Pass long enough, they won't have enough fighti-ness due to having literally no one else to fight, and I won't have to deal with them in such insane numbers any more. I don't even get any diplomatic benefits from killing the Greenskins as every single other faction who knows them is dead.

ThtblovesDF

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Re: Total War: Warhammer! It's out!
« Reply #950 on: June 05, 2016, 06:35:13 am »

Enemies of your enemy and all that, should saved the dwarfs ;).

I wonder how Skaven will work, mechanically on the overworld Map, as they are the parasites in a empires back. And will there be 3 clans killing each other?
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Mech#4

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Re: Total War: Warhammer! It's out!
« Reply #951 on: June 05, 2016, 07:52:13 am »

I was looking at the map, matching up locations with where the Skaven holds would be and it kind of looks like some places have been made with future additions in mind. Makes sense to me anyway.

Skavenblight is in the swamps near Tilia, that much is pretty obvious as there is a few ruins there. Hell Pit is located in Kislev and there's an area near the northern mountains with a valley going between two small forests with a rock skull that is in the general right area. Crookback Mountain and Mount Silverspear are on the eastern side of the worlds edge mountains. Karak Bhufdar and Karak Izor are around where Foul Peak and Fester Spike would be.

Karak Varn is also kind of on the map, I think. While in my rulebook it is located on the north coast of the lake near Zhufbar there is a few dwarfen port buildings on the backside of Karaz-A-Karak.

Apparently people have been able to find this map within the game files that shows the general layout of the world map as split into provinces. I'm sure it's not finished and to be added to at later dates but it's still interesting.
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Tack

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Re: Total War: Warhammer! It's out!
« Reply #952 on: June 05, 2016, 07:59:01 am »

Plus they'd need to balance human-city races and dwarf-city races.

Where you think skaven'd go?
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Mech#4

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Re: Total War: Warhammer! It's out!
« Reply #953 on: June 05, 2016, 08:32:14 am »

At the risk of having too many corruption systems, maybe the Skaven could make use of one. Infesting a city and earning an income based on how much of a presence they have, or deploying a hero to an enemy city to colonise an undercity that could be countered by enemy agents early on until it's too well established.
Most people I've seen mention that they'd like a separate underground map which would be used by Dwarfs, Skaven and Greenskins. Like what's in Heroes of Might and Magic III.
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Frumple

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Re: Total War: Warhammer! It's out!
« Reply #954 on: June 05, 2016, 08:42:39 am »

You'd think the skaven would be the first that could just bumble into both. Iirc they screwed with pretty much everyone and infested everything, and it was far more core to what they were than it was for the orks or somethin'.

Though... yeah, what mech was mentioning sounds like it'd probably be entirely too appropriate. Them not directly holding too many provinces would be fairly on point, really, you'd think. Or basically occupying provinces in tandem; forget taking over the surface, you'll build your own buildings, with blackjack and rat hookers. No option to occupy the surface, just loot, raze, and infest the underground.

E: Maybe even have certain construction options linked to having an undercity in the same province as a particular race. So if you wanted those giant slave rat people things, ferex, you'd have to build their building in an ostensibly human controlled province... stuff like that. Probably one building path for each of the distinct races (human, undead, orc, dwarf... maybe something special for high chaos corruption provinces, too) or somethin'. Really give a strong reason to infiltrate everything, and possibly manipulate things so one of the regions you've got a foothold in has access to all options (i.e. the above ground is a morass of multifront war :V).
« Last Edit: June 05, 2016, 08:49:12 am by Frumple »
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Vendayn

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Re: Total War: Warhammer! It's out!
« Reply #955 on: June 06, 2016, 09:58:46 pm »

I'm really enjoying Total Warhammer. Its probably my favorite game this year, and I like it more than any other game I bought last year.

Probably best 60 dollars I spent since Skyrim lol. I don't even barely play my other games, just Total Warhammer. Don't want to play any other game barely lol. I played vanilla to begin with, but I've modded it a lot now and have a pretty developed Bretonnia mod that I'm trying out. It has a custom working tech tree, custom units (though that mostly comes with another mod), a custom leader and a bunch of other features. Its a lot of fun. All the factions are really fun though, was really hard to decide on one, but I like Bretonnia the most. I like the starting area more than anyone else (mostly cause its a really hard starting area, but compared to anywhere else, super easy to defend once its secured). Vanilla, Bretonnia are pretty bare though (as expected obviously), but it is almost certainly gonna be a free DLC later anyway.

But yeah, I wasn't entirely sure to begin with, if I wanted to spend 60 dollars or not (it did come with that chaos DLC for free)...but man...best purchase in a game I've done in ages lol.
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Mech#4

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Re: Total War: Warhammer! It's out!
« Reply #956 on: June 06, 2016, 10:34:33 pm »

I've been having some fun making battles that are closer to the tabletop. Putting the unit sizes down to small gets close with things like halberdiers in units of 40 and Demigryph Knights in units of 6.

Here's a battle people can try for themselves, based off the "Battle for Skull Pass" starter set featuring Dwarfs vs Night Goblins. I was playing it on the Stonemine Tower map.

Dwarfs:                                                                Night Goblins:
1 Lord                                                                  1 Great Goblin Shaman (Set has Night Goblin lord but no Goblin lord in game)
1 Thane (Set has Slayer but no hero slayer)            1 Goblin Big Boss

Core:                                                                   Core:
1 Dwarf Warriors                                                   2x Night Goblins (Set has spears, game only has swords)
1 Thunderers                                                        1 Night Goblin Archers
1 Miners                                                               1 Forest Goblin Spider Riders with Spears

Special:                                                                Special:
1 Cannon                                                              1 Troll (On small, trolls come in units of 3)


I've won the battle as dwarfs but it was down to my lord and hero. Sneaky Night Goblins are difficult to deal with due to hide making them invisible right up until they're within charge range. It is skewed in the goblins favour with the 3 trolls and no way to limit mages access to magic (Tabletop mages have a level that determines how many spells they get).

Few other armies:

500 point Chaos Warriors:                 500 points Vampire Counts:                                 500 points Empire:
1 Chaos Sorcerer (Lore of Metal)        1 Master Necromancer                                         1 General of the Empire
1 Chaos Warriors                              1 Vampire                                                           1 Haberdiers
1 Chaos Chariot                                1 Zombies                                                           1 Hellblaster Volley Gun
1 Chaos Knights                                1 Skeletons                                                         1 Demigryph Knights
                                                       1 Graveguard
                                                       1 Black Knights with Barding and Lances.
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Tack

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Re: Total War: Warhammer! It's out!
« Reply #957 on: June 06, 2016, 10:37:41 pm »

I can see how a... I guess dragonslayer? would even things out though, re: the trolls.
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Mech#4

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Re: Total War: Warhammer! It's out!
« Reply #958 on: June 06, 2016, 11:02:41 pm »

Yeah, from what I've read it's listed as a Dragon Slayer. Funnily enough, I don't think the trolls are that big of a threat. They deal damage yes, but their low morale saw them fleeing soon after getting into combat. In the set it's only 1 troll but 3 is as small as the game gets.
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umiman

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Re: Total War: Warhammer! It's out!
« Reply #959 on: June 07, 2016, 12:02:36 am »

Yeah, from what I've read it's listed as a Dragon Slayer. Funnily enough, I don't think the trolls are that big of a threat. They deal damage yes, but their low morale saw them fleeing soon after getting into combat. In the set it's only 1 troll but 3 is as small as the game gets.
The regular ones are pretty derpy yeah. They run almost instantly.

The armored chaos ones though....

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