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Author Topic: Total War: Warhammer! Now with 2! And 3!  (Read 515092 times)

Teneb

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Re: Total War: Warhammer!
« Reply #570 on: April 27, 2016, 06:54:04 pm »

There is no mod support because GW hates mods. That said, in the official wiki at the end of each of the 4 base factions' rosters there's a note saying more units will be added as free-LC. And in the free-LC plan thingy, the first to be released will be a unit (to VC, based on the background of the picture? I hope it's Blood Knights.).
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sambojin

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Re: Total War: Warhammer!
« Reply #571 on: April 27, 2016, 07:51:07 pm »

There is no mod support because GW hates mods. That said, in the official wiki at the end of each of the 4 base factions' rosters there's a note saying more units will be added as free-LC. And in the free-LC plan thingy, the first to be released will be a unit (to VC, based on the background of the picture? I hope it's Blood Knights.).

I think TW:WH is a different case. GW didn't like things that potentially ate into model sales, or into getting license fees from part II of a series. WH is dead, they're fine with CA having plenty of creative freedom, so it's up to CA on whether they're fine with modding in general. Modding WH related stuff doesn't take a single cent out of GW's pocket (WH is dead TT/sale/model-wise), and good mods might even sell a few more TW copies for the brand. It's CA's call, not GW's on this one. They stand to lose DLC sales if a mod already covers that, or does it better.


For pump wagons, the basic mechanics are already there for cool pump wagons. Winds of Magic "pulsing" UI elements, with moving safety thresholds being depleted for speed boosts, and ever increasing chances of damage. Walk/march/charge lowering or recharging available "winds" and safety margins (so go too fast for too long and you'll crash/cop damage, and they're not too sturdy to begin with). PoV for racing/fun. Cooldown "skills" for jumps, spores, and maybe handbrake turns, all lowering the safety threshhold for a while, but letting you be "Snotling Awesome" at key times. Unit upgrades for the damage upgrades.

It just depends on whether we can get access to them. Hacking in a restatted chariot with a different model will probably be pretty easy. But making it fun and unique isn't out of the question, it just depends on how hard it will be. Can't wait to peruse those game files.
« Last Edit: April 27, 2016, 08:15:03 pm by sambojin »
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Teneb

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Re: Total War: Warhammer!
« Reply #572 on: April 27, 2016, 07:54:36 pm »

There is no mod support because GW hates mods. That said, in the official wiki at the end of each of the 4 base factions' rosters there's a note saying more units will be added as free-LC. And in the free-LC plan thingy, the first to be released will be a unit (to VC, based on the background of the picture? I hope it's Blood Knights.).

I think TW:WH is a different case. GW didn't like things that potentially ate into model sales, or into getting license fees from part II of a series. WH is dead, they're fine with CA having plenty of creative freedom, so it's up to CA on whether they're fine with modding in general. Modding WH related stuff doesn't take a single cent out of GW's pocket (WH is dead TT/sale/model-wise), and good mods might even sell a few more TW copies for the brand. It's CA's call, not GW's on this one. They stand to lose DLC sales if a mod already covers that, or does it better.
No, it's GW's call. CA has explicitly stated that GW wants no mod support, so no mod support.

I'm not saying there won't be mods. After all, Dawn of War was heavily modded and also suffered under GW's no-mod policy. Just, not everyone will be able to do it.
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pisskop

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Re: Total War: Warhammer!
« Reply #573 on: April 29, 2016, 07:35:30 am »

It occurs to me that with this endtimes bit and the suuden sluge of digital games that I may be learning about a dead tabletop :|
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Puzzlemaker

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Re: Total War: Warhammer!
« Reply #574 on: April 29, 2016, 07:36:47 am »

So the chaos warrior DLC will be free for the first week, which is awesome.  I wanted to wait to see if they had a good launch.
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umiman

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Re: Total War: Warhammer!
« Reply #575 on: April 29, 2016, 08:13:37 am »

So the chaos warrior DLC will be free for the first week, which is awesome.  I wanted to wait to see if they had a good launch.
I'm OK with that.

Here's the video where that's announced: https://www.youtube.com/watch?v=3EIkvHD7MU8

Mech#4

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Re: Total War: Warhammer!
« Reply #576 on: April 29, 2016, 08:20:00 am »

I am happy with this change. it is similar to what Battlefleet Gothic: Armada did/is doing. As others have said elsewhere, I feel that by making the Chaos Warriors available for a week after release it doesn't seem so much like they're using the Chaos Warriors to boost pre-order sales before people get reviews.
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catoblepas

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Re: Total War: Warhammer!
« Reply #577 on: April 30, 2016, 03:16:00 pm »

To be honest, I find CA's claim that GW demanded no modding to be rather dubious. in particular, the expansive Dawn of War modding scene never seemed to bother GW, and to my knowledge the popular Warhammer Fantasy mod for Medieval II is still around.

It does seem to fit the direction CA has been going in ever since Empire TW though. I even recall discussion on the modding forums I frequented that CA saw mods as competition to the DLC, and that the lack of modding support in those later games was in part a result of that. I think this might just be their excuse for avoiding doing even the bare minimum of support that was available for the last few games.

I wouldn't be terribly surprised if even fewer of the game files were accessible to modders this time around.
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umiman

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Re: Total War: Warhammer!
« Reply #578 on: April 30, 2016, 05:47:09 pm »

To be honest, I find CA's claim that GW demanded no modding to be rather dubious. in particular, the expansive Dawn of War modding scene never seemed to bother GW, and to my knowledge the popular Warhammer Fantasy mod for Medieval II is still around.

It does seem to fit the direction CA has been going in ever since Empire TW though. I even recall discussion on the modding forums I frequented that CA saw mods as competition to the DLC, and that the lack of modding support in those later games was in part a result of that. I think this might just be their excuse for avoiding doing even the bare minimum of support that was available for the last few games.

I wouldn't be terribly surprised if even fewer of the game files were accessible to modders this time around.
I'm sure it wasn't a particularly difficult decision for them to make, let's put it that way.

Mech#4

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Re: Total War: Warhammer!
« Reply #579 on: April 30, 2016, 08:53:54 pm »

I'm pretty sure it's no modding support, not that modding will be impossible. Like... Creative Assembly aren't going to release any official modding tools but people can still fiddle around with the files and change stuff like they usually do. It'll take longer but not impossible.
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Retropunch

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Re: Total War: Warhammer!
« Reply #580 on: May 01, 2016, 07:26:44 am »

To be honest, I find CA's claim that GW demanded no modding to be rather dubious. in particular, the expansive Dawn of War modding scene never seemed to bother GW, and to my knowledge the popular Warhammer Fantasy mod for Medieval II is still around.

It does seem to fit the direction CA has been going in ever since Empire TW though. I even recall discussion on the modding forums I frequented that CA saw mods as competition to the DLC, and that the lack of modding support in those later games was in part a result of that. I think this might just be their excuse for avoiding doing even the bare minimum of support that was available for the last few games.

I wouldn't be terribly surprised if even fewer of the game files were accessible to modders this time around.

I think it's probably both - whilst GW wasn't too bothered about the Dawn of War modding, that was a significantly different time. This was before things like Fallout/The Elder Scrolls got the wider gaming population interested in mods, and it was also a very different sort of game from the table top (being base buildy). Generally they've been arses about modding/usage, so I'm not inclined to give them the benefit of the doubt.

I also imagine that CA isn't too keen on the idea of people modding in all the other races they want to DLC in. It's obvious that the first things people mod in will be the other main races, and with such a fixed universe (the units, abilities and so on will be nearly the same) then the mod implementation may well end up being on par or similar to the DLC.
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Sirus

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Re: Total War: Warhammer!
« Reply #581 on: May 03, 2016, 12:46:47 pm »

So the chaos warrior DLC will be free for the first week, which is awesome.  I wanted to wait to see if they had a good launch.
I'm OK with that.

Here's the video where that's announced: https://www.youtube.com/watch?v=3EIkvHD7MU8
I see that cavalry charges are looking better and better!
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Teneb

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Re: Total War: Warhammer!
« Reply #583 on: May 05, 2016, 08:58:54 am »

To me, this, plus the changes to the WoC DLC, seem to indicate that they're pretty confident in their game.  Which is good.
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umiman

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Re: Total War: Warhammer!
« Reply #584 on: May 05, 2016, 10:49:37 am »

Someone managed to get GW to not do something stupid....?
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