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Author Topic: Total War: Warhammer! Now with 2! And 3!  (Read 512715 times)

sambojin

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Re: Total War: Warhammer!
« Reply #450 on: April 05, 2016, 12:44:43 am »

Also all those heroes sound so oddball.  Please tell me that the Wight King is basically Skeleton (Baller King) King.
Wights are basically pre-Sigmar (so, ancient) skeletons brought to life, some of them (like Krell) former Warriors of Chaos. So yeah, pretty much a skeleton but better.


No, the Skeleton King probably isn't Nagash.

But shit like that would be cool. High King? Meh. Vampire Lords? They'll all be doing this shit for centuries. Emperor? Humies, 'nuff said, they need one or they're screwed. Chaos? It's sort of on their mantle-piece, "this is our reason for existing in WH".

Orc Waaaaagggghhhhh!!!!!? Kind of pretty fucken awesome from the get-go, especially against those toffs. Especially a wolfrider horde from "Da East".


But Nagash? Nah, I don't think the "Skeleton King" is Nagash. Otherwise "shit just got really serious."


(this is with the "WH is dead, long die horrible Sigmar related things" being canon. Holy fuck! If Nagash was pulling some shit, or the Greater greater daemons were, then I'd understand why Sigmar took his toys somewhere else to play. Just couldn't cut it with the big boys. And Nagash strips any crappy MMO stuff to the bone. Original Necromancer! In this world at least, one with true power over life and death. The Skelly King from WoW is like saying the Skelly King from Diablo stands a chance. Good characters, but not the same plot level).


It'd be a glorious thing if there was even a basic outside reference to Nagash spending all his time in his pit giving the WH world "Both Life and Death, outside of any god's power", making Totally Warhammer: Total Warhammery completely canon forever. And not any AoS shite, to any player's mind. He's the only damn "god" that would/could do it, because he likes his toys as much as Sigmar, Tzeentch or Nurgle. But he never left.


It's either that, or AoS was a 'shroom induced hallucination of the future, that is just a standard part of ninja goblin training, whereby rendering it redundant to anything to do with anything (other than ninja goblins, and the training thereof).
« Last Edit: April 05, 2016, 01:30:23 am by sambojin »
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ZebioLizard2

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Re: Total War: Warhammer!
« Reply #451 on: April 05, 2016, 07:37:33 am »

He was referencing Dota 2's Skeleton King.
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Hanzoku

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Re: Total War: Warhammer!
« Reply #452 on: April 05, 2016, 09:04:10 am »

Well, even Nagash showing up isn't The World Is Ending for quite a while. If I recall the lore, he's been a minor villain for a long time, and was roughly forgettable until they powered him up for the Great Warhammer Fantasy Killoff.
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Teneb

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Re: Total War: Warhammer!
« Reply #453 on: April 05, 2016, 09:47:13 am »

He was referencing Dota 2's Skeleton King.
And asking if the Wight King, NOT the god of spooky, is like that. Wight Kings are a possible hero choice for the VCs both in the tabletop and in Total War.

And besides, Nagash is in the game. Y'know, possessing Azhag's crown. There was even a orc quest battle video where instead of making a speech, Azhag and Nagash just argue with each other (though you only hear Azhag's side).
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umiman

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Re: Total War: Warhammer!
« Reply #454 on: April 05, 2016, 10:48:17 am »

Nagash will probably show up as some kind of end times dlc. Wasn't it mentioned somewhere that this was a part of a three-part series?

But yeah, I was referring to skeleton King aka baller King aka ballin out of control aka the only King that matters aka pressing ceremonial issues.

Mech#4

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Re: Total War: Warhammer!
« Reply #455 on: April 05, 2016, 11:30:15 am »

I'm pretty certain Nagash won't be in the game. The developers have said that they're not covering the End Times, and the earlier Nagash model (Grinny skull mcskullstaff) was for when he was around at an earlier time period than in the game. It might've actually been made when Tomb Kings and Vampire Counts were just one "Undead" faction.

Not to write it off completely, I would like to see such characters in the game. One I'd like in particular would be Konrad von Carstein who's dead in the current time period but an insane, melee monster of a vampire would be a nice offset to Mannfred and Kemmler. Melee caster and caster respectively.
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Cruxador

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Re: Total War: Warhammer!
« Reply #456 on: April 05, 2016, 12:34:00 pm »

So this game doesn't have lizard men, tomb kings, or skaven, right? Did they choose vanilla armies based on what people would be least likely to buy as DLC?
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Mech#4

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Re: Total War: Warhammer!
« Reply #457 on: April 05, 2016, 12:56:35 pm »

Based on area most likely. The most active and well known area of the Warhammer world is the old world centered around the Empire. Focusing on the Empire means direct neighbours would have priority or they would have to leave empty spaces since factions exist in specific locations. Vampire Counts are in Silvania to the east of the Empire. Dwarfs are in the mountains to the east, orcs and goblins to the east and also the badlands to the south.

The old world being the most heavily populated means that there is several factions that aren't included from the get go. Wood Elves (even though Bretonnia exists as a unique faction. Athel Loren exists but is impassable forest according to game maps), Beastmen (they are mostly present in the forests of the Empire) and Skaven (Skavenblight located to the south, next to Tilia) are the major ones. Halflings, Kislev and Border Princes are minor factions (they don't have recent rulebooks) and I believe both Kislev and Border Princes are being represented by Empire forces so far. The Moot is present but Halflings are... kind of inconsequential to things.

It's like... get the biggest area out of the way and done and you can add on the smaller sections as expansions. Ulthuan, Naggaroth, Lustria, Nehekhara and possibly the Dark Lands (To the east, over the mountains where Chaos Dwarfs and Ogre Kingdoms mostly are).


If I may guess on some things. I would expect Beastmen to be added as a horde faction similar to Chaos Warriors or the various barbarian factions in Attila: Total War. A starting location within the Empires borders but no permanent settlements.

I have no idea whether factions like Kislev will be expanded on. Part of me thinks they must since they are different factions to the Empire with unique troops, but there are much more important factions before focusing on minor factions.


The stated plans for Warhammer: Total War is to have the base game and 2 stand alone expansions. These can be bought on their own and played but with the base game they can all join together to expand the campaign map and factions available.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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ZebioLizard2

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Re: Total War: Warhammer!
« Reply #459 on: April 07, 2016, 08:25:02 am »

https://www.youtube.com/watch?v=RdMO6Rt1UUo A rockpapershotgun video showing Empire vs Chaos! See a new lore of Light in video.
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umiman

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Re: Total War: Warhammer!
« Reply #460 on: April 07, 2016, 11:04:07 am »

https://www.youtube.com/watch?v=RdMO6Rt1UUo A rockpapershotgun video showing Empire vs Chaos! See a new lore of Light in video.
Thought it doesn't really show much. Just CA artificially showcasing "difficulty" again. I don't know who they're trying to fool by putting together armies that are totally outclassed and then purposely playing like arse.

That being said, I was very amused when Archaon was chasing the poor wizard around and the wizard tripped and fell. I also don't think that Hellcannon hit a single thing.

You can also watch the video on TW's own Youtube.

Mech#4

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Re: Total War: Warhammer!
« Reply #461 on: April 07, 2016, 11:50:15 am »

I was nicely surprised that the Hell Cannon had Chaos Dwarfs manning it. I will echo someone else's question in wondering if they are effective in melee, the Hell Cannons that is because on tabletop they can rampage and eat the crew.

@umiman: I do wonder that sometimes, but if so they're not very good at hiding it so I don't think it's that much of an issue if it is true. Grouping units, lengthening unit groups and some other positioning would make sense. He did say at the beginning that people would suggest he should've positioned further up the hill on a flat but he chose to spread out for visuals sake.

I did like the look of the chaos units. Appropriately spikey, though maybe some of the spikes looked a little tacked on. Also, I saw an empire soldier kick a chaos warrior over which must've been a heck of a kick from a scrawny manling.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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umiman

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Re: Total War: Warhammer!
« Reply #462 on: April 07, 2016, 12:01:06 pm »

I was nicely surprised that the Hell Cannon had Chaos Dwarfs manning it. I will echo someone else's question in wondering if they are effective in melee, the Hell Cannons that is because on tabletop they can rampage and eat the crew.
Oh man I hope that is the case. It'd make it so awesome.

Edit: I can't stop watching this part. It's so bloody funny. That poor wizard must be going like "OOOH MAH GAWWWWDDDDD- *kaboomph*"

ZebioLizard2

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Re: Total War: Warhammer!
« Reply #463 on: April 07, 2016, 02:47:58 pm »

Ha, that was a good one.

I don't think that's Archaon is it? Looks more like a generic Chaos Lord.
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Teneb

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Re: Total War: Warhammer!
« Reply #464 on: April 07, 2016, 02:49:11 pm »

Ha, that was a good one.

I don't think that's Archaon is it? Looks more like a generic Chaos Lord.
They explicitly stated in the video various times that it was Archaon.
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