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Author Topic: Total War: Warhammer! Now with 2! And 3!  (Read 515430 times)

Mech#4

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Re: Total War: Warhammer!
« Reply #345 on: February 10, 2016, 09:56:44 pm »

A bit more information has been delivered recently, this time focusing on minor factions as well as a map of faction locations.

Interesting things to note is that apparently factions like Savage Orcs will be roaming bands rather than minor factions with provinces. Also, Vampire Counts have control of Mousillon in Bretonnia and the map includes Kislev, Estalia and Tilia.
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Sirus

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Re: Total War: Warhammer!
« Reply #347 on: February 11, 2016, 11:50:36 am »

Savage Orcs
Is that anything like Wet Water?
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lordcooper

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Re: Total War: Warhammer!
« Reply #348 on: February 11, 2016, 12:02:12 pm »

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Mech#4

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Re: Total War: Warhammer!
« Reply #349 on: February 11, 2016, 12:04:49 pm »

The wettest water. Imagine if water could drench your entire body from one drop.

Savage orcs are orcs which forgo any kind of technology, even the limit types that orcs usually use. No metal armour or weapons, no catapults or bows. They're weapons are made from sharpened rocks tied to sticks and instead of armour they wear feathers and woad-like warpaint which, because of orc belief, actually acts as protection like armour.
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sambojin

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Re: Total War: Warhammer!
« Reply #350 on: February 12, 2016, 06:42:11 am »

Kind of. But with lots of alcohol and fungus and rage and boar dung in the water as well. Mmmm, tasty
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scriver

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Re: Total War: Warhammer!
« Reply #351 on: February 12, 2016, 06:46:09 am »

They eat other funguses? How depraved!
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Neonivek

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Re: Total War: Warhammer!
« Reply #352 on: February 12, 2016, 08:00:34 am »

The reason they don't want any mods is likely because they don't want people making mods of future DLC they are making since... of course... this is another nickel and dime property where they charge you for every little thing.

I mean... Chaos is going to be Day 1 DLC (ohh sorry I mean pre-order bonus) and they are a major faction of the Warhammer universe.
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Majestic7

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Re: Total War: Warhammer!
« Reply #353 on: February 12, 2016, 08:16:53 am »

I used to be a Creative fanboi, but their DLC schemes have burned me out. Now they've teamed with the worst moneygrubbers in the tabletop universe so... ehhhh. Although the game mechanics seem interesting, I'm really considering not buying this.

It is time for competitors in the genre. Maybe we could bribe CD Project Red into doing a Total Warish game in the Witcher universe.
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ZebioLizard2

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Re: Total War: Warhammer!
« Reply #354 on: February 12, 2016, 08:30:05 am »

The reason they don't want any mods is likely because they don't want people making mods of future DLC they are making since... of course... this is another nickel and dime property where they charge you for every little thing.

I mean... Chaos is going to be Day 1 DLC (ohh sorry I mean pre-order bonus) and they are a major faction of the Warhammer universe.

Or because GW doesn't allow any game series featuring their IP to be modded, considering that Total War Attilla has a modding kit...
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Mech#4

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Re: Total War: Warhammer!
« Reply #355 on: February 12, 2016, 08:36:39 am »

I'm sure there will still be mods for the game, just that work-arounds will have to be made.
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Teneb

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Re: Total War: Warhammer!
« Reply #356 on: February 12, 2016, 08:40:44 am »

The reason they don't want any mods is likely because they don't want people making mods of future DLC they are making since... of course... this is another nickel and dime property where they charge you for every little thing.

I mean... Chaos is going to be Day 1 DLC (ohh sorry I mean pre-order bonus) and they are a major faction of the Warhammer universe.

Or because GW doesn't allow any game series featuring their IP to be modded, considering that Total War Attilla has a modding kit...
I think this is it, yeah. While there are mods for other warhammer games, I've yet to see any get actual mod support. Meanwhile, CA has done some support for mods for their titles (how much depends on the title). Not that any of this will stop more determined modders, like Mech#4 mentioned.
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sambojin

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Re: Total War: Warhammer!
« Reply #357 on: February 12, 2016, 09:54:34 am »

Yeah, Dawn of War 1 got no mod support at all, and Ultimate Apocalypse is totally a figment of your imagination (not one of the reasons why DoW1 is *still* selling pretty well on steam sales, considering the market glut of titles).

A GW license doesn't mean no mod support, it's just the reverse of the early grass-roots of the GW TT systems (make up whatever you want if it seems like it'll be fun, we'll provide examples).

Then it changed to "We'll crappily codify and systemize the hell out of it. But we expect you to tweak it properly, because there's some really broken shit in there" for late 6th/7th/8th WHFB and computer releases around that time (including DoW1 and expansions for WH40k).

There's now a third type of GW game, in the computer age of licenses/games. Now balance, play-types and gameplay comes first (because it has to in new PC releases these days, or heresy!), and modding gets tacked on if it's a success. Or at least, we can hope.

Step 1: Make successful, profitable and "fun to play" game.
Step 2: (?) (or add modding support)
Step 3: Profit! For years and years to come.

We don't even have step one yet for Warhammer TW, but it'll be there eventually. I hope it lasts longer, and is done better than DoW1 was. Because that'd be awesome.
« Last Edit: February 17, 2016, 10:15:34 pm by sambojin »
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ZebioLizard2

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Re: Total War: Warhammer!
« Reply #358 on: February 12, 2016, 02:04:12 pm »

Quote
Yeah, Dawn of War 1 got no mod support at all, and Ultimate Apocalypse is totally a figment of your imagination (not one of the reasons why DoW1 is *still* selling pretty well on steam sales, considering the market glut of titles).

It didn't get any mod support, it was handcrafted through an outside system and people had to create their own tools to mod the system itself, Relic provided no actual modding tools.

People may have modded it, that doesn't mean it had any support from the actual company to do so.
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scriver

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Re: Total War: Warhammer!
« Reply #359 on: February 12, 2016, 02:38:14 pm »

Mods finds a way.
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