Makes me wonder how much the skaven would be muffling his own bell though. Haven't really been in contact with any great bells though so I don't know if a humanoid can stifle that much reverberation.
https://clips.twitch.tv/HeadstrongAcceptableSashimiDerp------
I'm really enjoying this Dark Elf campaign. There's so much shit to do. I haven't even left this beginning... continent yet and I've already fought Chaos, Norsca, Skaven, Lizardmen, Dark Elves, High Elves, and Greenskins.
I really enjoy their army setup, where they're kinda defensive but at the same time have really shitty defensive stats (at the start). Rather they're really killy. Units like the Assassin with his donkeyballs 1000 ranged damage. I've noticed all my melee troops are only there to buy time for my Darkshards to roflstomp everything. Their cavalry options are kinda derpy though. They're useful, but they don't really win anything by themselves.
Malekith is so bleeding strong. They just made magic so damn much more powerful now, so Malekith simply owns. He's a great melee lord and has at his disposal a really brutal magic lore that just wrecks everything. And the dragon too.
I love the Black Arks. It's glorious having a really versatile staging platform that lets you recruit everything you need in a large AOE. Also those naval bombardments... Good times. Just park them in a nice place and wreck everything.
I love all the new skill trees as well as the general naming system. I'm so intimately familiar with each of my generals now. I have Malekith, who wrecks everything solo. Then I have this warrior girl who's been on crusade against the forces of Chaos for so long she's gone insane. Her name is Beastslayer and she buffs her baseline troops a shittonne. And my last guy is a crossbow + sword general. The guy is pretty worthless in a fight despite me maxing his yellow line but his army is the cornerstone of the defense. He doesn't really do anything by himself but the Death Hag in his army owns. The guy's name is Greeneye and he gives a boost to my entire faction's economy. In my mind he's the idiot noble who's completely worthless on his own and gets carried through all his problems by his way more competent retainers. All three of these have been in really pitched battles and come out on top despite all the odds, mostly because Darkshards are so stupidly powerful. Shades are even scarier, but those are like triple the upkeep cost.
They've really gone one level up with the traits now. They're so much better and we get some really cool traits now. Big powerful ones that affect your entire faction and all that jazz. I have a sorceress who gives my entire faction +5 winds of magic and every enemy faction -5. I bet they stack if I end up with more than one. Also it's nice that they finally tell you what gives you what traits as well as how to improve / get rid of them. My aforementioned insane general got the insane trait from hanging around in Chaos way too long. To get rid of it, I need to move her back into "civilized" land for an extended period of time.
Oh my god province management is so much better now. I swear the game is way more fun when you're not artificially constrained by such restrictive build slots. With the increased building slots, it's so much more flexible. I like the new climate system too. I've noticed they also have a mechanic for the Dark Elves where if you try to build outside of your home area, your settlement types are considered Outposts instead of regular settlements, so you have slightly limited construction options. Slightly. Like, no walls for minor settlements and things like that. But at least now you can personally decide if you want to hold specific places or not. So if you really want to hold a town where your race can barely survive in, you can actually do it, but you gotta take the penalty. I think it makes for more organic gameplay.
I think they significantly buffed trade as a whole. Trade resource buildings give way more stuff now and trade seems way more profitable in general. That's nice.
And on that economic front, I especially enjoyed how you start with way more money now. You can basically immediately fund a second army. Makes the game so much more fun at the start as you're not stuck with just the one guy scrimping all your cash.