I'm interested, make sure to save a seat for me
I suggest that you add at least some tactics to the battles. I don't think it will be fair when a group of bandits beat a group of trained soldiers simply because of luck.
Also what will be the factions that will be available in this game?
You won't have to worry about battling bandits in actual battles.
Also during battles there will be modifiers to defence and offence rolls such as quality of equipment, training, type of equipment (example: spears do better if fighting horses)
There may be some tactics but not many.
And factions will be whatever the players create.
You get to form your own nation built inside of it's given boundaries so you decide the government and even the dominant races, the strictness of laws, and things of that sort
All alliances and wars will be declared in the council (main form or communication between all states and announcements of international problems)
The only big starting faction I can think of would be elves or red guard just because 50% of the time they don't get along very well but you can still have a nation consisting of all three races (elves humans and red guards) or even one consisting of mostly red guards and elves. There are also minority races but there are so few of them that they only matter in special scenarios.
@lucky: If a player quite mid game their nation will be NPCd as well as empty nation slots.
The NPCs will be added to the OP with their own names and all and a clear specification of them being NPC.
There will also be groups trying for uprisings and the such which will also be NPC