So there's a list of personality traits, but besides affecting flavor text, what do they actually do?
This is the thread to discuss science done on personality traits.
The most accurate way of testing these effects is to create a creature with extreme personality values and test how this affects the behavior of that creature during gameplay, which is why I'm placing this in the modding forum. Also, some of these traits can be very fun to mess with, and when pushed to extremes can create a race with an entirely different gameplay style. Some personality values will affect wild animals as well, which can lead to different creature behaviors.
Current data collected:
LOVE_PROPENSITY
HATE_PROPENSITY
ENVY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY: Affects probability of depression and melancholy
ANGER_PROPENSITY: Affects probability of tantrums and going berserk
ANXIETY_PROPENSITY: Affects probability of stumbling and going stark raving mad
LUST_PROPENSITY
STRESS_VULNERABILITY: Affects probability of going catatonic
GREED
IMMODERATION
VIOLENT: Affects probability of starting a fight when encountering a non-friendly creature. May also affect good vs bad thoughts from combat.
PERSEVERENCE
WASTEFULNESS
DISCORD
FRIENDLINESS
POLITENESS
DISDAIN_ADVICE
BRAVERY: Affects probability of attacking larger enemies once in combat. Creatures with low BRAVERY will tend to yield if they can speak or flee if they can't.
CONFIDENCE
VANITY
AMBITION
GRATITUDE
IMMODESTY
HUMOR
VENGEFUL
PRIDE
CRUELTY
SINGLEMINDED
HOPEFUL
CURIOUS
BASHFUL
PRIVACY
PERFECTIONIST
CLOSEMINDED
TOLERANT
EMOTIONALLY_OBSESSIVE
SWAYED_BY_EMOTIONS
ALTRUISM: Affects happy vs unhappy thoughts from helping wounded
DUTIFULNESS
THOUGHTLESSNESS
ORDERLINESS
TRUST
GREGARIOUSNESS: Affects happy vs unhappy thoughts from sitting at crowded tables
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING: Affects likelihood of joining adventurers
IMAGINATION
ABSTRACT_INCLINED
ART_INCLINED