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Author Topic: ☼Succubus☼ - Discussions and suggestions  (Read 196398 times)

Meph

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #345 on: June 03, 2016, 11:17:21 am »

I added the changes you send me; and I fixed the glass reactions (crystal/green was clear glass):
Code: [Select]
// Cristal
[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_BOW]
[NAME:Make crystal glass bow]
[DESCRIPTION:Turns 3 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[REAGENT:A:3:ROUGH:NONE:GLASS_CRYSTAL:NONE]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BOW:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_WHIP]
[NAME:Make crystal glass whip]
[DESCRIPTION:Turns 3 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_W]
[REAGENT:A:3:ROUGH:NONE:GLASS_CRYSTAL:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_WHIP_BLADE]
[NAME:Make crystal glass blade whip]
[DESCRIPTION:Turns 3 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_CRYSTAL:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP_BLADE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_PITCHFORK]
[NAME:Make crystal glass pitchfork]
[DESCRIPTION:Turns 5 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:5:ROUGH:NONE:GLASS_CRYSTAL:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PITCHFORK:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_ARMOR_CORSET]
[NAME:Make crystal glass corset]
[DESCRIPTION:Turns 3 pieces of crystal glass into armor.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_C]
[REAGENT:A:3:ROUGH:NONE:GLASS_CRYSTAL:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CORSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

// Green
[REACTION:GLASS_GREEN_ITEM_WEAPON_BOW]
[NAME:Make green glass bow]
[DESCRIPTION:Turns 3 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_SHIFT_B]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BOW:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_WEAPON_WHIP]
[NAME:Make green glass whip]
[DESCRIPTION:Turns 3 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_W]
[REAGENT:A:3:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_WEAPON_WHIP_BLADE]
[NAME:Make green glass blade whip]
[DESCRIPTION:Turns 3 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP_BLADE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_WEAPON_PITCHFORK]
[NAME:Make green glass pitchfork]
[DESCRIPTION:Turns 5 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:5:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PITCHFORK:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_ARMOR_CORSET]
[NAME:Make green glass corset]
[DESCRIPTION:Turns 3 pieces of green glass into armor.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_C]
[REAGENT:A:3:ROUGH:NONE:GLASS_GREEN:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CORSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Boltgun

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #346 on: June 03, 2016, 03:26:03 pm »

Thank you, I slapped my head today when I figured that I forgot those.

Anyway I confirm the bug where an orthus can be butchered but a summoned one causes the game to crash. I need to confirm this in vanilla with other creatures to figure the cause.
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endlessblaze

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #347 on: June 03, 2016, 03:35:07 pm »

pure speculation here, but could the issue be with df hack? considering its only the summoned one that causes the crash it might have to do with spawn unit not flipping on some variable.

I would compare the othruses (orthri?) with gui/gm-editor and compare all the information.



you probably already had this entire chain of thought though.
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chaosfiend

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #348 on: June 03, 2016, 03:40:39 pm »

I'm just wondering cause I neer saw anything about it in this thread at a glance, but are Succubi supposed to be able to take HFS with them on Embark? I was playing with a 2500 point embark, I had about 30 options for embarking with various HFS for 1001 points a piece.
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cerevox

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #349 on: June 03, 2016, 03:48:50 pm »

You can summon HFS from the summoning pit just like any other pet, so bringing them from embark does kinda make sense.
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Dirst

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #350 on: June 03, 2016, 04:00:27 pm »

pure speculation here, but could the issue be with df hack? considering its only the summoned one that causes the crash it might have to do with spawn unit not flipping on some variable.

I would compare the othruses (orthri?) with gui/gm-editor and compare all the information.



you probably already had this entire chain of thought though.
There was a bug in create-unit.lua, but it affected wild animals, not domesticated ones.  If the creature was spawned with the domesticated option then it shouldn't be the cause of the crash.  But worth checking that it was, in fact, domesticated.
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cerevox

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #351 on: June 04, 2016, 12:10:19 am »

Quite a few new pets. One of them was Blizzard Men for 1 point. Turns out, Blizzard Men are 95% citizens, they can do everything but be nobles. This is possibly a mite overpowered.
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chaosfiend

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #352 on: June 07, 2016, 05:46:18 pm »

Alright, I have a pretty severe bug going on in my succubi fort. As soon as I try to do a ctr+alt+s save, (which I do alot cause of crashes), the game, in some sort of sick coincidence, crashes. :/

Here is the save if anyone wants to try figure it out.

https://www.dropbox.com/sh/up4l54adptz22zb/AAB0G3d6NlBH9hmlxQBovX2ya?dl=0

EDIT: Same happens if I do the Quicksave Command in dfhack. Run the game for a minute and then try to save and it should crash
« Last Edit: June 07, 2016, 05:49:07 pm by chaosfiend »
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #353 on: June 07, 2016, 06:15:17 pm »

Dfhack is starting to get on my nerves. I'm really sorry Chaosfiend, but practically none of the dfhack bugreports help in the Masterwork forum; the crashes are related to dfhack and should be made in the dfhack thread.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

chaosfiend

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #354 on: June 07, 2016, 11:41:12 pm »

Well, its not just DFhack. Its the game in general that just crashes after about 5 minutes of gameplay as well. Probly DFhack related as well?

EDIT: sigh, and another Succubus fort bites the dust due to DfHack before I can even get through a year. This is agonizing that I can't seem to continue past a few months with Succubi. >.<
« Last Edit: June 07, 2016, 11:45:44 pm by chaosfiend »
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Boltgun

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #355 on: June 08, 2016, 02:45:35 am »

You can summon HFS from the summoning pit just like any other pet, so bringing them from embark does kinda make sense.

That would make the game too easy as they'll pop up in caravan as well. I'm trating them like masterwork armor for now, rare except when you have them made because your fort is special.

Quite a few new pets. One of them was Blizzard Men for 1 point. Turns out, Blizzard Men are 95% citizens, they can do everything but be nobles. This is possibly a mite overpowered.

Keep reporting pets you see available for 1 point, they lack a defined value and should be fixed.

Well, its not just DFhack. Its the game in general that just crashes after about 5 minutes of gameplay as well. Probly DFhack related as well?

EDIT: sigh, and another Succubus fort bites the dust due to DfHack before I can even get through a year. This is agonizing that I can't seem to continue past a few months with Succubi. >.<

I'll make random guesses but mdf is indeed a lot less stable than with vanilla. Perhaps it's the higher number of creatures and stuff that make it more prone to hit a bug. So far disabling twbt and be careful of spawned creatures (do not butcher summoned animals) make it more stable.

I'm sure the system is at play, I'll run your save and see what's up.
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #356 on: June 08, 2016, 04:49:31 am »

Well, its not just DFhack. Its the game in general that just crashes after about 5 minutes of gameplay as well. Probly DFhack related as well?

EDIT: sigh, and another Succubus fort bites the dust due to DfHack before I can even get through a year. This is agonizing that I can't seem to continue past a few months with Succubi. >.<
Smake reported to me that he had a lot of crashes with TWBT, but NONE without TWBT.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Boltgun

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #357 on: June 08, 2016, 07:18:20 am »

Well, its not just DFhack. Its the game in general that just crashes after about 5 minutes of gameplay as well. Probly DFhack related as well?

EDIT: sigh, and another Succubus fort bites the dust due to DfHack before I can even get through a year. This is agonizing that I can't seem to continue past a few months with Succubi. >.<
Smake reported to me that he had a lot of crashes with TWBT, but NONE without TWBT.

Same for me, except that twbt does not crash in my vanilla build. Either the version you have is different or having more graphics causes the crash. I could not eliminate clues enough to make a bug report.
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chaosfiend

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #358 on: June 08, 2016, 11:32:05 am »

Damn...so other than the fact it might be TWBT, no real idea what causes the crashes?
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions (help needed)
« Reply #359 on: June 08, 2016, 02:02:10 pm »

Quote
Same for me, except that twbt does not crash in my vanilla build. Either the version you have is different or having more graphics causes the crash. I could not eliminate clues enough to make a bug report.
It does have more tilesets... I could get the number down a bit by merging them, but I'd have to redo all the override files. :/
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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