MDF is back, so is this thread.
I am very careful when adding a new workshop. In the past there were a few that served little purpose and confused the hell out of players as I could see in youtube. Another concern of me is that the game gets a lot easier for this race with fire immunity, free fuel, and good attributes.
Attributes has already been nerfed and should be 'okay', with future updates in mind. Succubi have now normal human strength, great agility and bad endurance/willpower. This means that a good succubus is really hard to hit and will hit several times before enemies reacts but will tire and die as soon they get wounded. Oh and they are the best artists of the world. Even an untrained stupid succubus can dance well.
I also plan to reduce traps comps to the strict minimum. I'm sure 10 bronze great axes would still kill enemies. I'd remove drawbridges too if I could to shift the play style.
In response to the suggestions posted
here.
Temple of sin is coming back as soon as I fix a bug with dfhack's syndromes. There is an alpha version in the raw that assign powers, but the affected worker never use their interaction. There is no point in having a pyromancer is she does not throw fireballs. Either way, I could properly balance it now as you can only provide one major power and one minor power, so you'll have to chose your combos carefully.
Altar of nightmares should come back right after the temple of sin. Soul wells will use a new mechanic involving item quality and soul forges and other fun stuff will come back afterwards. You'll be able to eat souls to learn skills too, including from your late citizen's.
Glass weapons and armor, obsidian included, makes sense and will act as a cheap way to outfit your army.
Slade Crucible: Slade is great as a building material as it is both free and difficult to handle, but I do not know what purpose slade metal will achieve here. I plan to explore flesh shaping instead.
Pin Pricker: Great idea, because succubi have hooves! Through this and itemsyndrome, we can make squads of strikers/kickers a good choice.
Spark: I'll definitely add this.
Harpy nest: I'll make such creatures a summoned entity instead.
However, I plan to use workshop upgrades to create specialized creatures pit (looking like demons pits of 40d). Those pits will upgrade summoned monsters and give them new interactions.
Magma Pit: This is good for thematic indeed and I'll be able to add magma requirement, more magma is always good magma.
Fire from the Summoning Circle: Yes, I'll might add it to the Spark and name it idol of fire or something. I'll add the fireball rain for old MDF too because it's awesome.
Alchemist: Special ammo and such was added at some point but removed because it was redundant to fire imps and powers. I'll think I'll skip alchemy entirely and leave it to necromancers or something better tied to it.
Decorations: Yes, lots of yes.
Gargoyle Mason: Nice idea, and for more evil it will involve binding a soul in it. The soul's quality should affect the result.
Magma Waterfall/Aquifer thing: Will do, we want our peculiar structures with flowing magma everywhere.
Thorny plants: I like that, I'll remove all trap comps and let you use these plants as a replacement for corkscrews.
Darkpact: Hum... In my point of view, they are the devils and have the powers cultists crave. Maybe I can invert this by selling a weapon for souls, in case the player is out of stock. The value of the weapon will affect the value of the soul.
By the way I also want to do the same with possession: instead of getting an artefact and no skills, you get skills and no artefact. Another kind of strange mood would be that the succubus get summoned, so you lose it for a while, and it come back with a masterwork soul.
Taming HFS: Planned but I need to design this.
Spanking/Whipping/Pillory/Torture chamber: Very Dungeon Keeper, approved.
Chastidy belt: CHASTITY!? Joke aside, I always figured that the succubi should at least know a thing or two about contraceptives. I'll come up with a special item.
Blindfold: While it's a good idea, I'd drop siege engines if DF would let me.
Sacrifical altar: That will probably be one of the jobs for creatures pits.
Black Candle: The idea is good, the execution will lead it to be an item instead to be consumed at the altar of nightmares instead.
While we're talking about black candles, I'd like to add items that hurt the succubi too for other races to use. I'm thinking of hand candles that paralyse them, parchments of binding or secrets giving vows of purity that cause intense stress.