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Author Topic: Metamancer's Illustrated Suggestion Game  (Read 120838 times)

High tyrol

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Re: Metamancer's Illustrated Suggestion Game
« Reply #345 on: January 26, 2015, 04:36:29 pm »

Examine light source on floor.
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birdy51

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Re: Metamancer's Illustrated Suggestion Game
« Reply #346 on: January 26, 2015, 04:37:20 pm »

Examine light source on floor.
+1 The runes do look interesting.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Durithill

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Re: Metamancer's Illustrated Suggestion Game
« Reply #347 on: January 26, 2015, 04:39:16 pm »

Examine light source on floor.
+1 The runes do look interesting.
+1

Also wave at the smiling door.
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High tyrol

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Re: Metamancer's Illustrated Suggestion Game
« Reply #348 on: January 26, 2015, 04:40:38 pm »

Examine light source on floor.
+1 The runes do look interesting.
how do you know they are runes maybe there is a light bulb under the panel. Our Gmail has not specified the time period next
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metamancer

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Re: Metamancer's Illustrated Suggestion Game
« Reply #349 on: January 26, 2015, 05:04:19 pm »






Cool!


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deadringer

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Re: Metamancer's Illustrated Suggestion Game
« Reply #350 on: January 26, 2015, 05:25:58 pm »

Uh oh. Where are our friends?
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High tyrol

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Re: Metamancer's Illustrated Suggestion Game
« Reply #351 on: January 26, 2015, 05:39:16 pm »

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StrawBarrel

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Re: Metamancer's Illustrated Suggestion Game
« Reply #352 on: January 26, 2015, 07:44:24 pm »

Wicked colors.
I guess we should of held hands and announced our plan out loud. Go back right to the dark room, then outside. If we can't find them go back left to the smiling light room.
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Nunzillor

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Re: Metamancer's Illustrated Suggestion Game
« Reply #353 on: January 26, 2015, 07:48:10 pm »

Wicked colors.
I guess we should of held hands and announced our plan out loud. Go back right to the dark room, then outside. If we can't find them go back left to the smiling light room.
+1
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Lost in Nowhere

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Re: Metamancer's Illustrated Suggestion Game
« Reply #354 on: January 26, 2015, 08:13:24 pm »

I'm going to guess that that's a map. Which it probably is, seeing as the bit we have matches with it.

Wicked colors.
I guess we should of held hands and announced our plan out loud. Go back right to the dark room, then outside. If we can't find them go back left to the smiling light room.
+1
+1

Also, re-hat the flower.
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.

metamancer

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Re: Metamancer's Illustrated Suggestion Game
« Reply #355 on: January 26, 2015, 08:25:16 pm »


Oh, snap! Where are your FRIENDS?

You go back to try and find them






Hey DAS??
Are you here?


I'm outside


Okay, one second




Oh, there you are


I was scared of the dark


You're gonna have to go through eventually


Well, let me know when the coast is clear


Whatever
Did you see where Walder went?


Uh... I may have hid my eyes


You're basically the worst


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Shadestyle

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Re: Metamancer's Illustrated Suggestion Game
« Reply #356 on: January 26, 2015, 08:26:33 pm »

Command him to pose mightily, and then call out to walder in stimperspeak.
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You are now having excessive amounts of fun

StrawBarrel

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Re: Metamancer's Illustrated Suggestion Game
« Reply #357 on: January 26, 2015, 08:28:28 pm »

Command him to pose mightily, and then call out to walder in stimperspeak.
+1
If this doesn't work, try seeing if Walder appears on the auto-map.
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Execute/Dumbo.exe

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Re: Metamancer's Illustrated Suggestion Game
« Reply #358 on: January 26, 2015, 08:45:57 pm »

Command him to pose mightily, and then call out to walder in stimperspeak.
+1
If this doesn't work, try seeing if Walder appears on the auto-map.
1+
I was about to say to multilarinise StimperSpeak but then I realised we already have.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

High tyrol

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Re: Metamancer's Illustrated Suggestion Game
« Reply #359 on: January 26, 2015, 08:54:16 pm »

Command him to pose mightily, and then call out to walder in stimperspeak.
+1
If this doesn't work, try seeing if Walder appears on the auto-map.
1+
I was about to say to multilarinise StimperSpeak but then I realised we already have.
1+
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