To do for 0.40.x update
* Orc creature update
*
Entity update
*
Weapon update / balance check
* Orcish pet
creatures and plants update
* New DFHack adaptation for magic and summoning/creation
* Learn whether there is any new mechanism to replace counter-sieges that avenge raids. May not be possible.
* (...?)
*
http://www.bay12forums.com/smf/index.php?topic=149429.msg6108350#msg6108350To do related to MDF update
* Revert to pre-MDF3 magic reagent system not using souls/scalps (vanilla materials should be sufficient)
* Re-implement any important materials or items that are no longer in MDF "core"; see how Meph's development goes first.
* Maybe, "nerf" lamellar and bonemold materials/industries by a moderate amount, if i can do it in a way that is easily compatible with MDF changes.
* Maybe remove some clay working reactions from Muckraker since Meph re-implements vanilla claywork
* Change raid loot tables to reflect changes to other civs, as appropriate
* Treesinger's Pagoda will probably change dramatically. Check also anywhere else that works with wood (nethermill, factory, goblin saw)
To do related to streamlining / maintainance
* Combine blood extraction with anatomical theatre?
* Combine steamfoundry with heavy weapons armory?
* Reevaluate tavern and meadhall once we know what Toady's inn does (warrior societies and special meads will stay; rest is TBD)
* If HWA and Tavern are both removed, then maybe consider a new Human themed barbarian tech blueprint to pillage. (i think orcs would be able to get behind the Human concept of crusade/holy war, for example...)
To do related to new or changed features
* (...?)