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Author Topic: The Art of War: Feudal Lord Simulator: OOC Thread  (Read 40425 times)

mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #195 on: January 14, 2015, 10:49:19 pm »

Mastahcheese[/b]? Are we technologically limited here?
To around medieval age stuff, yeah.
You can build bridges and stuff. (Don't worry about roads, it's assumed that there are roads through all territories.)
If you want to research something, I'll think of a gold cost and time requirement for it.

What were you planning? I can tell you the answer. (You can PM me if in needs to be secret)

Rule in Place:
Building a Bridge over a River space will eliminate Army movement penalties for crossing the bridge. (But keep in mind that this does form a chokepoint!)
They cost 100 gold to build, and you must specify which territories are being linked (not all may be available).
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Tiruin

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #196 on: January 14, 2015, 10:51:29 pm »

Rule in Place:
Building a Bridge over a River space will eliminate Army movement penalties for crossing the bridge. (But keep in mind that this does form a chokepoint!)
They cost 100 gold to build, and you must specify which territories are being linked (not all may be available).
Err, how may we know our treasu-
...Right. I should ask my finance officer :v oop!

Also I edited my post to have a query regarding runners :P
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Playergamer

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #197 on: January 14, 2015, 10:52:27 pm »

I have a question: could you charge tolls for travelers crossing the bridge?
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Taricus

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #198 on: January 14, 2015, 11:08:45 pm »

Eh, sun tzu is overrated, compared to clauswitz's on war and the thirty-six stratagems. And given on war, I do think there should be a roll for the actual combat as well. Never know when a few troops pull off a heroic stand against all odds and win or something.
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mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #199 on: January 14, 2015, 11:09:39 pm »

I have a question: could you charge tolls for travelers crossing the bridge?
Basically the way that works is that you get 20 gold per season for each trade route (these require a land connection or bridge)
Yes, you can charge a toll, but it will anger people.

Also, changed the tax rate in the game (after actually realizing something) so now it's 1 gold per 10 people every season (or a 10% tax)
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mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #200 on: January 14, 2015, 11:11:09 pm »

Also, you don't need to post that you're trying to make heirs, it's somewhat assumed that you're doing this anyway.
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Playergamer

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #201 on: January 14, 2015, 11:12:07 pm »

Eh, sun tzu is overrated, compared to clauswitz's on war and the thirty-six stratagems. And given on war, I do think there should be a roll for the actual combat as well. Never know when a few troops pull off a heroic stand against all odds and win or something.
Yeah, there's a roll. It's just more reliant on modifiers than luck.
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flabort

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #202 on: January 14, 2015, 11:14:00 pm »

Made a small edit to my action.

So if we hire tax collectors and increase the tax, we'll get more money but we'll again anger people?

Can we establish trade routes of our own?
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mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #203 on: January 14, 2015, 11:28:52 pm »

Did part of a mini-turn. Too busy to get to everyone.


Eh, sun tzu is overrated, compared to clauswitz's on war and the thirty-six stratagems. And given on war, I do think there should be a roll for the actual combat as well. Never know when a few troops pull off a heroic stand against all odds and win or something.
Yeah, there's a roll. It's just more reliant on modifiers than luck.
This.


So if we hire tax collectors and increase the tax, we'll get more money but we'll again anger people?
Can we establish trade routes of our own?
Yes.
Yes, it requires either a land connection, a bridge over rivers, or a coastal/ocean connection, provided they aren't on the other end of the map (for the sake of my notekeeping sanity)
It'll generate 20 gold per season, as will setting up a mine (requires 100 gold and a mountain in your territory) or setting up fishing boats (requires 100 gold and a border to a coastal tile)
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highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #204 on: January 14, 2015, 11:36:36 pm »

I hope you didn't forget about my first question. This answers the other 2 but not the first one. (Apologies for not posting in the OOC thread but that first question was IC)

This is just the start of the mini-turn. I'll pick up later with DontBanTheMan's stuff and onwards, so don't think I've forgotten you, I'm just not able to handle everything right this second. I'm busy with other things.
Could I be PMed the info I ask my advisors or does it have to stay on the thread?
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Taricus

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #205 on: January 14, 2015, 11:38:54 pm »

Hmm... Two observations on our starting information: First is that 5000 population seems a little low in regards to military manpower. Secondly, given that the yellow areas are either highlands/hills or desert, how are the people there sustaining themselves?
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flabort

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #206 on: January 14, 2015, 11:49:13 pm »

Hmm, I thought the areas were smaller than that, but I'm pleased that the population has one more digit than I estimated.

Edit: One more change to my action this turn.
« Last Edit: January 14, 2015, 11:56:33 pm by flabort »
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Elephant Parade

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #207 on: January 14, 2015, 11:56:04 pm »

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highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #208 on: January 14, 2015, 11:56:47 pm »

Hmm... Two observations on our starting information: First is that 5000 population seems a little low in regards to military manpower. Secondly, given that the yellow areas are either highlands/hills or desert, how are the people there sustaining themselves?
We're essentially running small hamlets. We're more like Lords and Ladies then Kings and Queens. This really is more like Early Medieval, so I would even guess that as time goes on and we expand more. I'm thinking this means that battles won't really be much about manpower and rely more on troops and strategy. This also means we would probably have small groups for armies at first, like raiding parties of 20 people, and later on, small armies of not much over one thousand men sieging a city
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Taricus

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #209 on: January 15, 2015, 12:01:20 am »

So basically our armies are more like the fyrd from KoDP than any high medieval levies. S Though Would we still have to waste a season gathering provisions for a raid rather than full conquest?ounds reasonable.
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