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Author Topic: The Art of War: Feudal Lord Simulator: OOC Thread  (Read 40265 times)

hector13

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #465 on: February 11, 2015, 10:03:09 am »

That derail tho.

In any case, I've taken some time to think about this.

This game has 36 players in it.
Compare this to, say, Civilization 5, that only allows 22 at the max, and I'm trying to run a game that your high-end video game won't even allow. And I'm a human with terrible skills, nothing close to what those things can do.

It's simply... Too damn large for me to physically handle.
Another big problem with this is that I originally designed this with the idea of actual battles being the fun part, and then designed it to where it takes fucking forever to get to a battle.
That's my fault, I didn't think.

I'm going to run something different, where it just uses the battle rules, and ignores all the other bullshit.
Sorry for wasting everybody's time.

I was going to type out something along the lines of "nah it's cool" but it's too long-winded so I'll just tell you to shut up, it's no big deal, you were doing this out of the goodness of your own heart etc. etc.

It would've been a pretty big time-sink for you, and you don't have the time to do it. No shame in that.
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SOLDIER First

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #466 on: February 11, 2015, 10:12:27 am »

It's fine, Mastah.
It's not like cracks knuckles anyone's actually upset wraps hands in cloth about it punches palm of hand with other hand.
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Remalle

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #467 on: February 11, 2015, 10:23:23 am »

Link to the new one once it's up?
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Tomcost

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #468 on: February 11, 2015, 11:29:00 am »

I thought that at elast a turn would be posted before this, but I saw it coming anyway.

Mastah, I feel that you tend to get into things with a really huge scope, which doens't really contribute much to the essence of a game. Would we have got less depth if instead of 30 people we had been 8? No, in fact, we could have had more depth and customization, and you, yourself, could have enjoyed the game. In fact, by doing this on such a large scale, the game ended up being simplified quite a lot. What is the joy of writing a game if, for example, all turns are going to be a monotonous phrase? Think of yourself, and what would you like to do when GMing a game. After all, games are for everyone's enjoyment, incuding the GM.

swordsmith04

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #469 on: February 11, 2015, 11:45:20 am »

It is sad, but not unexpected. I don't blame you at all for dropping this.

I do blame you for accepting 36 players in the first place, though. :P

highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #470 on: February 11, 2015, 03:39:01 pm »

If i knew how you were going to do this, I would grab a couple guys and we'd work on this and make it work. I love the concept and it seems epic. Sadly, I dunno what you were going to do
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GiglameshDespair

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #471 on: February 11, 2015, 03:54:14 pm »

We did recommend to try it with less players.

Keep my sheet somewhere, mastah. Drop me a PM when you bring your new game up.
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SilverDragon

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #472 on: February 11, 2015, 04:30:10 pm »

Oh well, it happens. I think someone else asked you to post a link to your new game here and I'll agree with them, but will you ever consider releasing the material you were using to run the game?
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Orange Wizard

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #473 on: February 11, 2015, 06:14:08 pm »

So, uh, just thinking out loud here, but what if we replaced mastah with some server software?

Then people could have a roughly similar game without the abandonment issues.

'Course, I'd need to figure out networking, etc. before I could code it, but it's an idea.
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mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #474 on: February 11, 2015, 10:07:30 pm »

I still have all the data in text documents.

Actually, if anyone wanted to see what everyone's traits were, and things like that, I could post the whole dump here.
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The Derail Thread

highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #475 on: February 11, 2015, 11:42:14 pm »

So, uh, just thinking out loud here, but what if we replaced mastah with some server software?

Then people could have a roughly similar game without the abandonment issues.

'Course, I'd need to figure out networking, etc. before I could code it, but it's an idea.
I'm only a first semester networking student, so I can't help you. But I'm totally up for the idea of taking mastahcheese's idea and not only creating a game reasonable for it, but maybe even working with some of you guys to actually run a big ass game like this. I don't think one person can run this alone, but Mastahcheese as we all know, is a GM genius and has a lot of great ideas in his head. First it was Roll to Die, then the derail games, then this. It's unique, different and I love his ideas. Sadly, he has minimal time to run it all. One day, I'm certain Mastahcheese will come up with this perfectly awesome game that even though he can't run it properly, will be this epic game that everyone will probably want to, if they didn't already, join in and we'll have a huge derail game that's so big, so epic, that Toady will have to release more DF updates in order to keep up.

Now if only we can give Mastahcheese a dangling carrot to stop being lazy...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #476 on: February 12, 2015, 01:29:29 am »

We might as well create a text-based online/website-based game in that case.
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Orange Wizard

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #477 on: February 12, 2015, 01:37:39 am »

Kind of what I was thinking. I don't know anything about website development, unfortunately, but I should be able to tackle the back-end fairly easily.
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #478 on: February 12, 2015, 04:13:22 pm »

If someone was going to create a website for my making games, that would be insane.
I would totally support that, though :P
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread
« Reply #479 on: February 12, 2015, 06:06:23 pm »

If someone was going to create a website for my making games, that would be insane.
I would totally support that, though :P
Only 2.5 more years of networking and I can do it :P
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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