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Author Topic: The Art of War: Feudal Lord Simulator: OOC Thread  (Read 40363 times)

highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #285 on: January 17, 2015, 02:25:09 pm »

So, since I'm in a mountain range, can I talk to those south of me within the turn or do I have to wait an extra turn to traverse it?
You still have to follow the rules for messangers.
I mean, unless you want your character to go do that.
Which, I mean, I suppose that would be an efficient form of communication, if not wretchedly dangerous.
Apiks is to the far east and south, where the mountains end. Since my area is 99% mountain, does this mean I have hindered movement through my territory?
Oh, I know what you mean now.
No, terrain only takes effect during an actual battle. It's assumed that there are known mountain passes and roads for messengers and spies and whatnot, including army movement where there aren't enemies present.
Can I use it for ambush points?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #286 on: January 17, 2015, 03:46:46 pm »

You can use practically anything as an ambush point.
Combat hasn't been detailed yet, but trust me, it'll be a hell of a lot simpler than everything else once it gets to it.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

evilcherry

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #287 on: January 18, 2015, 08:11:27 pm »

You can use practically anything as an ambush point.
Combat hasn't been detailed yet, but trust me, it'll be a hell of a lot simpler than everything else once it gets to it.
Hi Cheese.

Tiruin

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #288 on: January 18, 2015, 08:13:14 pm »

Let's move onto consensus agreements, aye? From memory--the first and most crucial thing we need is knowledge of the turn limit. Are there going to be timed turns, and if so: when? I'd suggest at least 3 days and spanning up to a week or so, to handle all these players.
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highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #289 on: January 18, 2015, 08:16:38 pm »

Let's move onto consensus agreements, aye? From memory--the first and most crucial thing we need is knowledge of the turn limit. Are there going to be timed turns, and if so: when? I'd suggest at least 3 days and spanning up to a week or so, to handle all these players.
Can we actually find out of all the houses, who HASN'T posted?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

heydude6

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #290 on: January 18, 2015, 08:24:35 pm »

Oh, is that why we haven't got updates yet, nice to know.
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Andres

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #291 on: January 18, 2015, 08:27:33 pm »

This is why we need a time limit. Inevitably, someone will forget to post their actions and we'll be waiting forever for them to post.
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swordsmith04

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #292 on: January 18, 2015, 09:43:59 pm »

Let's move onto consensus agreements, aye? From memory--the first and most crucial thing we need is knowledge of the turn limit. Are there going to be timed turns, and if so: when? I'd suggest at least 3 days and spanning up to a week or so, to handle all these players.
Can we actually find out of all the houses, who HASN'T posted?

I don't know if everyone has actually posted actions, but everyone from the list in the OP of the IC thread has posted a spoiler.

mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #293 on: January 18, 2015, 11:27:07 pm »

I already did a check through the thread. Everyone has posted, I'm just waiting until I can actually have time to do this where I'm not being interrupted by people.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #294 on: January 18, 2015, 11:50:33 pm »

I already did a check through the thread. Everyone has posted, I'm just waiting until I can actually have time to do this where I'm not being interrupted by people.
Sorry!

Also, it would be great if we kind of worked together to help Mastahcheese on this. He is GM, but we can help by having a document or something to mark everyone who posted and then run through the list of people who didn't post.

I'll probably do it on the next post just to give you a hand Mastahcheese; after all, it's the least I can do for not rebooting the D&D thread >_<
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #295 on: January 18, 2015, 11:55:54 pm »

I already did a check through the thread. Everyone has posted, I'm just waiting until I can actually have time to do this where I'm not being interrupted by people.
Sorry!

Also, it would be great if we kind of worked together to help Mastahcheese on this. He is GM, but we can help by having a document or something to mark everyone who posted and then run through the list of people who didn't post.

I'll probably do it on the next post just to give you a hand Mastahcheese; after all, it's the least I can do for not rebooting the D&D thread >_<
I've already got a notepad page of all the players on it that I use to go through a check names off. I've prepared for that already.
What I decided to do (while I was contemplating at work) was to make a "known rules compendium" in the OP for everyone's sake.
I'll do that when I find time.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #296 on: January 19, 2015, 01:38:27 am »

*Mastahcheese collapses*

You can also find a copy of this in the OP, for easier finding.

Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

hector13

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #297 on: January 19, 2015, 01:46:16 am »

Falcon Punch, mastah, I was expecting a few lines not a fucking screen's worth of stuff :P
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mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #298 on: January 19, 2015, 01:48:13 am »

Falcon Punch, mastah, I was expecting a few lines not a fucking screen's worth of stuff :P
*Lifts his hand up from where he is laying face down*

*Fails to think of a come-back*

*Lets his arm flop back down*
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

hector13

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (Sign ups closed!)
« Reply #299 on: January 19, 2015, 01:50:54 am »

I appreciate the effort, just in case that wasn't clear :-\

I will probably have to edit my actions again though, to reflect this. But not tonight. Bad mood and fatigue aren't very motivating heh.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.
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