See the new rewrite
here.
The year is 4824. I'll give you a brief summary of human expansion. Humans have been colonizing the milky way galaxy ever since the first colony was established on Renewed Hope in the year 2145. Before this, almost all of the iron within the solar system had been used, in a desperate attempt, a ramshackle colonizing ship was sent to Alpha Centauri B, the closest star to Sol. The planet they landed on was like a godsend. Renewed hope was an iron-rich planet orbiting Alpha Centauri Bl. It was just what humanity needed. When the first shipment of Giga-tonnes of iron reached the solar system, humanity wasted no time in sending thousands of colonizing ships to other nearby stars. Humanity flourished. However, in the year 3735, tensions among the two main factions, the earth-based Uranites and the Renewed Hope-based Mercinians erupted into civil wars, the independent governments of all the colonies scrambled to join the stronghold that promised the most resources. Although more joined the Uranites, the abundance of resources in the Mercinian dominion balanced the scales. The civil war lasted more then a millennial and the Uranites had all but ran out of resources. One final fleet, stronger that all others in history was sent to destroy the Mercinians at their source, New Hope. However, the fleet was intercepted a mere .02 light years from Alpha Centauri, after the fleet had already begun decelerating. A massive battle was inevitable, and it would decide the outcome of the war. If the Uranites win, New Hope will be destroyed. If the Mercinians win, the Uranites, now lacking resources, will be powerless to stop any counterattack.
You are a part of this battle.
There are two battleships at a standoff. The Uranite Space Ship (USS) Tritium, and the Mercinian Space Ship (MSS) Cesium. They have already masked their heat with countermeasures and have their capacitors filled. At the captains command, the 2 Supermassive Heat Lasers (SHL) the ships wield will inflict their catastrophic damage on the other, most likely winning the standoff. The only problem is, they don't know where the other ship is. The only passive scanner that would be able to pick them up, the infrared scanner, is useless due to the countermeasure screens the ships put up. And nobody is stupid enough to use an active scanner. Someone has to find the other ship.
That's where you come in.
You are a scout. You fly a tiny scout ship. Your job is to head in the direction that the enemy ship is, and get behind the countermeasures to find the ship, then fly to it and send exact coordinates of the other ships SHLs to your battleship, so it can disable the enemy SHL's and win the battle. However, the chance of the enemy detection is very high once you get behind the enemy countermeasure field, and is guaranteed once you send the coordinates. Your scout ship is no match for the enemy's anti-scout fighters which will no doubt be patrolling. If a few Gauss projectiles hit your ship, your life is almost certainly forfeit. The brigade known by almost everyone as the suicide scouts for good reason. However, the pay is good.
Here is what your ship looks like.
These are your systems, what they do, and what happens if they are destroyed.
Crew cockpit: This is where the pilot controls the ship. If the Cockpit were to be destroyed, the pilot inside would be killed ending the battle for that ship. However, it is in the dead center of the ship, and is difficult to hit.
Emergency decoupler: This will split your ship in 2, not recommended in almost all circumstances.
Fusion Reactor: This is the primary power source for the whole ship. It creates a large amount of heat and requires radiators to perform at peak function. if it is hit, after a few minutes, the super heated materials inside would vaporize the whole ship. (this is probably the only time the emergency decoupler is recommended) At least the reactor is towards the center of the ship, and is hard to hit.
Fission Reactor: A much weaker reactor that doesn't require radiators, but is only powerful enough to run the braking engine and the RCS thrusters. If it is hit, it will immediately cease to function.
Gyroscope: This takes power and turns the ship without the use of fuel. Only the Fission reactor supplies enough power to run this system. If it is hit, the moving parts have a chance to cause some collateral damage. But either way, it will cease to function.
Radiators: Your ship has 4 radiators. They are necessary to keep the Fusion Reactor at safe temperatures. If some are destroyed, the reactor would lose effectiveness. If all are destroyed, the reactor will shut down for safety.
Hydrogen and Helium: These are the fuel for the fusion Reactor, if one is destroyed, the reactor would turn off after a few minutes, if both are destroyed, the reactor would shut down immediately.
Main Engine: The most powerful thrust on you ship. At max power, it gives 4 g's of acceleration. Only the Fission reactor gives enough power to run this engine. If it is hit, it will cease to function.
Braking Engine: a much less powerful engine used for braking when docking with the battleship. It also serves as a backup engine in case either the fusion reactor or the main engine malfunction. It provides 1 g of acceleration. If it is hit, it will cease to function.
RCS Thrusters: Your ship has 4 RCS Thrusters. These are a more powerful method of rotating the ship, however, they require fuel which can run out quickly. In an extreme emergency, they can be used to propel the ship at .2 g's of acceleration. If they are hit, they will cease to function which will slow down your turning.
Oxygen: This is the life support of your ship. If it is hit, the pilot will only have about an hour of oxygen in the suit before he or she will have to get back to a oxiginated environment.
RCS Fuel: The fuel for your RCS Thrusters. It will run out after about 10 minutes of constant use. If it is hit, all the fuel will leak causing all RCS Thrusters to cease to function.
Small Gauss Cannons: These are the only armament you ship has. They are extremely weak, only able to pierce the armor on other Scout ships, or shooting the radiators and engines off a Anti-Scout Fighter. If one is hit, it will cease to function.
Enemy resistance:
Anti-scout fighter: The enemy will have patrolling Anti-scout fighters that are almost identical to your ships except everything is scaled up. Your cannons are only powerful enough to destroy their engines, and radiators.
Battleship lasers: The enemy battleships have many small lasers that can fire upon your ship if they know where you are. Once they fire, you will only have about 1 second to dodge.
Other Scouts: If you run into another scout from the other team, you two can fire at eachother. Your weapons are powerful enough to inflict damage. Or, if you are close to your battleship, you could ask them to fire a laser at them.
Signing up:
Please post if you want to sign up as a suicide scout.
Name:
Faction: (Uranits or Mercinian)
Gender:
Age:
Description: (what do you look like)
Home Planet:
Name of your ship:
Background:
Reason for signing up:
Playing the game:
This is a RTD where you post what you want to do, and I roll to determine how successful you were. I also roll for: hit chances, damage resistance, and any other event that seems fit. The results are according to this list.
1: epic fail (something else usually goes wrong)
2: complete fail
3: Partial success.
4: Mostly Successful
5: Completely Successful
6: Epic Success (something else goes right as well
Your goal is to transmit the location of the other ship back to yours, and if possible, get back to your ship. The team that finds the location first is the winner.
This is going to be as realistic as possible. You will have to clear your head of misconceptions. Mainly, space battles will be at really big distances, the two battleships will be about 5,000,000 kilometers (at that disance, it will take the lasers 5 seconds to hit the other ship. The distance you will need to be to find the location of the SHLs is about 200,000 kilometers. (You will have about .8 seconds to dodge any laser fire from the enemy battleship)
Players:
Uranites:Name:Vin Cortis
Faction: Uranits
Gender: Male
Age: 22
Description: Six feet in height, and average build, but has a barely visible scar down his arm from an unfortunate accident from his childhood.
Home Planet: Carsack, a long established dictatorship world, barely allowed to stay as such thanks to constant tributes of iron ore to Uranian planets nearby
Name of your ship: the Fearless Pollo
Background:
Reason for signing up: Taught supreme nationality. . . . Plus, it was either service in the military, or the death penalty for sleeping with the Wife of the Governor. Note to self, never mess with an influentials mans wife.
Name: Constantine Isherch.
Faction: Uranits
Gender: Male
Age: 23
Description: Average build, 5'8 tall, white hair with a tattoo of a wolf on his chest.
Home Planet: Everisia, a planet with terrible winters. It was colonized due to it's abundance in metals and a hot core.
Name of your ship: The Last Star
Background: Not much is known about him as he rarely speaks.
Reason for signing up: He, and family, was offered passage off of his home planet if he enlisted.
[Available]
[Available]
[Available]
[Available]
Mercinians:Name: Jarlak Fredrick.
Faction: Mercinian.
Gender: Male.
Age: 18
Description: extremely small, 5'2", well tanned, brown hair with beard, green eyes.
Home Planet: Elsmurn. a recent colony created for the extraction of lead from the planet's core. The restrictions the Uranites placed on trade made Elsmurn join the Mercinians.
Name of ship: the Basilisk.
Background: I came from a middle-class family who worked for a lead processing plant on Elsmurn. My mother died of an equipment malfunction when I was only 4 years (earth-years) old. I was born into the civil war hating the Uranites and entered military training when I was 16, the minimum age on Elsmurn.
Reason for signing up: I was taught that the Uranites were to blame for all the troubles. So I naturally blamed them for my mother's death. I enlisted to avenge her death, and I chose the scouts because they payed the best. This is my first experience in a true battle.
Name: Zeron Sarcoff
Faction: Mercinian
Gender:Male
Age:32
Description: Brown eyes and hair,6"2', somewhat thin.
Home Planet: Jevan
Name of your ship: The Gravon
Background: Tried to run a cargo company, but it went under due to the low supply and high rates of piracy. He plans to restart the company if he lives through this.
Reason for signing up: He needs money, and this job seemed to be the best choice.
[Available]
[Available]
[Available]
[Available]
Please sign up, thank you!