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Author Topic: Wierd behavior 0.40.24  (Read 1119 times)

Treah

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Wierd behavior 0.40.24
« on: January 11, 2015, 09:38:24 pm »

I currently have all of my dwarfs fighting a giant bat that has flown up from the caves. The bat is unconscious and everyone in the fort is hell bent on killing it for some reason. Problem is they are all exhausted and demanding water for some reason. They wont leave the fight and are now starting to die from dehydration..... I cant get them to leave the bat not even if I restrict them to a burrow.


Is this a bug?
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utunnels

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Re: Wierd behavior 0.40.24
« Reply #1 on: January 11, 2015, 09:40:45 pm »

There were similar problems.
Once dorfs start the fight they won't stop until one of the sides die or leave the map.

Your problems sound like a bug to me.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

tussock

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Re: Wierd behavior 0.40.24
« Reply #2 on: January 11, 2015, 11:36:11 pm »

Someone should have a pick or axe to kill it with if everyone's in, any real weapon will do. I'm guessing you put everyone in the military and told them to kill, and have tried cancel orders, tried putting them on and off active duty a few times (can reset their attitude), and tried taking them out of the military too. Military dorfs will fight to the death and freely ignore burrows, dehydration death is just another form of losing the fight. Non-military dorfs should return to the civilian alert burrow though, their own personal burrow doesn't confine them as well.

If you have civilians determined to fight to the death outside the alert burrow, that's probably a bug, they should totally go get some water.
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Badger Storm

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Re: Wierd behavior 0.40.24
« Reply #3 on: January 12, 2015, 08:53:48 am »

Ah, the dwarven dogpile.  It really made me upset when I first encountered it.  The only advice I can give you is to get a squad with weapons together early and watch if a bunch of dwarves suddenly have no jobs and won't take any.  If you catch it early enough you can send them out to take care of it.  If you have DFHack, the exterminate script will let you kill the creature directly.
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Sutremaine

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Re: Wierd behavior 0.40.24
« Reply #4 on: January 12, 2015, 05:46:39 pm »

If you don't have DFHack, you could close the game and do some modding. Making giant bats [AQUATIC] should sort the problem quite quickly upon reload.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.