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Witch Hunters of Arouca
Prologue: Of Fateful First Encounters
Near Callerton, Than provinceIt has been a long trek from the forest to reach the cave, constantly alert to the risk of the clay minions this witch favours rising from the underbrush to attack. Finally, the cave ahead is in sight.
You're a party of six - four fresh recruits and two more experienced (to a degree) to lead them. The Witch lurking in Callertown Cave seems to create feeble minions, and with all the hardened troops at the front, it falls to you to purge the Witch from the caves and protect the nearby town. With homunculi in the woods, the lumberjacks refuse to work, and the wood needed for the war effort has stopped flowing. You were given orders by a messenger, his head wrapped in a hasty bandage, who barely spared a few words as he continued riding south-west.
Normally, your sargeant would be present, but he left on orders elsewhere a week ago.
You pause in front of the cave, summoning up the courage to go in. If the experienced soldiers have anything to say to the recruits, now is the time...
Darkpaladin109, SeriousConcentrate, PrivateNomad, FelixSparks, Cheesecake and Flameboy99 are in!