There will be no battle map this turn.A wild idea crosses your mind as you look at the newly warped in IR destroyers and battleship. As far as you had known, those ships were definitely not native to this region. Your ship personally hadn't been in any raids against the IR, so it was very unlikely that you would be associated with any pirate factions. To top it off, the last time someone had checked the IR space, there certainly hadn't been a capital ship along their borders, which meant they must be new arrivals to the area. They might not even be aware of your faction's existence, it wasn't like your group had raided IR space in a while.
At your order, your view screen is filled with the sight of a aging human looking to be around in his fifties. He has a slight paunch to his stomach and his hair had gone grey a long time ago. "This is Militia-Ship 01 requesting assistance.
Ventros Space station is under assault from pirates. We humbly request your assistance in dealing with the scum. We've engaged the escort located by our vessel in boarding actions. We request that you leave that one to us."
His face stares back at your impassively for several long moments before pulling up something on the console at his chair. You can see his eyes flicking down for several long moments as he reads through whatever he has pulled up before finally speaking. "Militia-Ship 01, This is the Capital Ship
Ebbor. We weren't aware a station had been set up in this sector of space. We are willing to offer our assistance in removing the pirates from your space."
You offer your thanks to the captain and cut the coms, at the same time you ensure that your coms officer sends out a alert to the
Tyros and
Ventros telling them not to fire on the IR ships lest they ruin your rather quickly thought up plan. You received affirmatives from both of your allies.
You glance towards the readout of your ship and note that the two laser banks you had diverted power from had been repowered. You tap the icon of LB's 3 and 4, sending repair crews to those sections to fix the issues with them. About a moment later your coms officer pipes up, "Boarding teams have breached the ship and engaged the ship crew. The officer with estimates the ship should be under your control shortly, the crew is lightly armed."
Your Faction!Your ship, You order repair crews to being fixing the damaged LB's and remain in station around the Xilos Escort as your boarders begin the assault.
The
Ventros fires out another barrage of laser beams and missiles from it's weapons, only to have the beams slam into the shields of the Xilos Battleship and cause the shields to spark a little bit. The missiles impact a moment later and don't seem to have much of a effect against the hostile ship either.
The
Tyrol roars to life as it's engines kick into high gear and the escort ship darts forward, the escort ship gunning it as it moves to assist the
Ventros. You received a message for it that it is targeting Xilos Destroyer 1. A barrage of missiles escape from the ship as it fires at Xilos Destroyer 1.
The boarding party, The pirate marines burst into the escort ship the moment the hull is breached. Their rifles blaring as pulses of energy fly towards the defending crew. Several of the defending crew fall under the hail of laser fire and give only ineffective return fire.
20 marines vs 24 crew. Six crew died!IR EmpireDestroyer 1 guns it's engines as it starts to move towards Xilos Battleship 1.
Destroyer 2's engines roars to life as it follows it's sister ship and travels toward Xilos Battleship 1.
Capital Ship
Ebbor slowly begins to move as it's engines turn on and it travels towards the
Ventros Space Station. Your sensors detect a rather large energy signature beginning to form at the front of the ship.
Xilos RaidersEscort 2, Remains dead in space as it's crew musters to fend off the boarders. The defending crew scramble into cover after that initial salvo from the pirate marines. A few of the braver crew poke out and return fire with their sidearms. Several of the rounds hit but the damage is absorbed by the armour.
20 marines v 24 crew.Destroyer 2, appears to realize that new ships have jumped into the system. It's engines flare out as it moves closer to the
Ventros space station. It's weapons fire out again as the laserbeams arc around and slam into the station shields. The shields collapse entirely under the weight of the assault right as the railguns fire. The shards of metal shooting out from the tip of the destroyer only to miss the station entirely. You can only imagine the yelling that the gunner is getting for missing a stationary target.
Destroyer 1, opens fire on the
Ventros space station as well. It's laser beams slamming into the armour of the station. A few armour plates seem to be scorched.
Battleship 1, sensing that the
Ventros space station might be nearing it's end, opens fire with all of it's weapon systems. Laser beams arc across the station and dance across the plating, scorching a few of the armour plates. Shards fired from the railguns slam into the station armour and the plates visibly dent from the impact. Finally, a pair of missiles slam and explode across the station armour.
Status-Operational, significant armour damage and shields have nearly collapsed.
Shields- 10/20 Outdated Shield generator
Armour- 20/40 Standard Armour
Hull- 100%
FTL drive- Operational.
Coms- Operational.
Sensors Mk.I- Operational
Crew Status-
6 pirate bridge officers.
50 pirate crew.
30 pirate marines. (20 Away boarding.)
Weapon Status- Some are functional.
----Short Range
Heavy Laser Mk.I 1- Ready to fire. Effective against shields. Ineffectual against armour.
Heavy Laser Mk.I 2- Ready to fire. Effective against shields. Ineffectual against armour.
Heavy Laser Mk.I 3- Not responding. Damaged charging coil. 1 round to fix. Effective against shields. Ineffectual against armour.
Heavy Laser Mk.I 4- Not responding. Target Computer destroyed. Requires Yard time. Effective against shields. Ineffectual against armour.
----Medium Range
Heavy Railgun Mk.I 1- Ready to fire. 36 rounds remaining. Effective against armour. Ineffectual against shields.
Heavy Railgun Mk.I 2- Ready to fire. 36 rounds remaining. effective against armour. Ineffectual against shields.
---- Long Range
Heavy Missile Battery Mk.I 1- Ready to fire. 19 missiles remaining. Effective against hull. Ineffectual against shields.
Heavy Missile battery Mk.I 2- Ready to fire. 19 missiles remaining. Effective against hull. Ineffectual against shields.