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Author Topic: You are a pirate destroyer captain! What luck!  (Read 2658 times)

Xardalas

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You are a pirate destroyer captain! What luck!
« on: January 11, 2015, 08:07:33 am »

You awaken to the sounds of sirens and alarms going off through the ship. A sharp pain shooting through your head as you arise and pull yourself haphazardly into a chair as you reach up and press a hand to your head. You feel liquid staining your fingers and when you pull your hand away you can see blood covering your fingers. Lovely.

There is a console in front of you, as you lean over to examine it, you catch sight of your reflection on the panel of the console. You see that you are a..?

Spoiler: Race Choices! (click to show/hide)

You shake your head to help focus your thoughts, wincing as a burst of pain shoots through your head again. Gah, that hurt. You should probably try to get that treated soon. A shudder runs through the ship and the sounds of the sirens only seems to get louder. It takes you a moment to realize that the vessel your on had just been fired upon. With a scowl you slide fully into the captain's chair and bring up the virtual menu in front of you, your eyes a blur as you scroll across the readouts listed in front of you.

Spoiler:  Ship Choices! (click to show/hide)


Choose a single option from each choice list and a starting action please. Please BOLD your choices and actions! IE, A, C. Discover what is attacking us.
« Last Edit: January 13, 2015, 11:40:49 am by Xardalas »
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Funk

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Re: You are a....?
« Reply #1 on: January 11, 2015, 10:08:51 am »

B,B

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Xardalas

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Re: You are a....?
« Reply #2 on: January 11, 2015, 01:33:58 pm »

You grunt out in pain as the ship shudders from weapons fire yet again as your thoughts clear somewhat. Of course, You were a Mortulen, and you are the captain of this ship. You had been out on business when you had a received a distress signal from the Ventross it was a orbital station belonging to those you worked for. Pain lances through your head as you you try to remember who it was you were working for...that's right you were a..

Spoiler: Faction Choices (click to show/hide)

Another shudder runs through the ship and your knocked from your seat, your head pounding in discomfort as you groggily climb to your feet and return to the chair. Your fingers dash across the console in front of you as you bring the systems online. The screen at the front of the bridge flashes online and you can finally see what had been firing on you. It was a pair of small escort ships, the patchwork hull armour across them means that they are likely pirates of some sort. You flick on the coms and send out a call throughout the ship, "This is the captain... speaking, All crew, prepare for combat!" As an afterthought, you realize that you seem to be having issues remembering your name!

Select a Faction option. What is your name and gender? What do you do?

Spoiler: Battle Map! (click to show/hide)

Spoiler: Map Key (click to show/hide)

Spoiler: Current Ship status (click to show/hide)

Spoiler: GM Note (click to show/hide)
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Funk

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Re: You are a outdated destroyer captain!
« Reply #3 on: January 11, 2015, 04:24:02 pm »

C
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Xardalas

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Re: You are a outdated destroyer captain!
« Reply #4 on: January 11, 2015, 05:20:42 pm »

I could use a action with that choice! :P Also, shamelessly bumping my own thread!
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smurfingtonthethird

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Re: You are a outdated destroyer captain!
« Reply #5 on: January 11, 2015, 05:27:12 pm »

Suppressing fire! Launch boarding pods afterwards.
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RIP Moot ;-;7 Sigtext!

Cheesecake

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Re: You are a outdated destroyer captain!
« Reply #6 on: January 11, 2015, 06:59:32 pm »

PTW!
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

High tyrol

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Re: You are a outdated destroyer captain!
« Reply #7 on: January 11, 2015, 07:02:44 pm »

Suppressing fire! Launch boarding pods afterwards.
1+
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Funk

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Xardalas

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Re: You are a outdated destroyer captain!
« Reply #9 on: January 11, 2015, 08:24:19 pm »

Your fingers dance across the console screen as you power the weapons that are readied and available for combat. You can hear a few other groans on the bridge as the other bridge crew climb to their feet or right themselves, most of them appear to have minor injuries of some sort. You start barking out commands, "Man your stations! Now! Helm, power to the engines and begin evasive maneuvers. Weapons, lock onto the hostile escorts and open fire!"

As your yelling out orders and commands to the bridge crew, your Coms officer pipes up, "The hideout is under heavy assault. Three destroyers and a battleship are pounding into her with heavy weapons fire. The station reports that shields are holding for now but most of their weapon systems were disabled from the initial salvo."

On the view screen, you can see the station shields flaring out brightly as multiple laser beams lance across it and ripples running through the shields as it's impacted by heavy railgun rounds. Your destroyer roars to life as the ship shakes with vibrations as it enters into combat speed. You turn your attention back to deal with the two hostiles directly a head of you.

At your command, vibrant, blue beams burst from the sides of your ship and arc around till they all converge on the first escort. It's shields flare out and spark as they absorb the fire from your lasers. Your feel a small jerk run through the floor as the railguns fire next, sending a burst of gigantic metal shards out from each gun at unbelievable speeds.  You can see the escort you had fired upon veer off to the side barely dodging the burst of shards from one gun while the four shards fired from the other impact into the shield and promptly cause it to overload and flare out. Excellent, you hadn't actually damaged the shield generators, it would just take a few minutes for them to cool off. At that point, a pair of missiles burst from the tip of your destroyer and slam into the shield-less escort. The missiles themselves might have been out of date by a few decades, but the heavy payloads were designed for use against capital ships and the resulting explosions completely obliterate the targeted ship.

At the same time, the other escort darts around you, gaining speed as it's captain brings it alongside your ship, a barrage of laser beams bursting out from it as they hammer into your shields. The shields flare out wildly before sparking as they come to close to collapsing beneath the impact. To make matters worse, the remaining escort seems to be doing it's best to actually hug close to your destroyer, your weapons are having issues being brought to bear on it.

You hear one of your bridge officers call out, "Shields have nearly collapsed sir!" A few seconds later the sensors office calls out, "The sensors are picking up multiple rifts opening up near by. Multiple ships are inbound into this area. I'm unable to determine if they are friendly or hostile yet!"

You've wiped out one of the attackers, although the other is harassing your ship. The Ventros was under a heavy assault and had most of it's weapon systems disabled for the moment. And to top it off, your sensors had picked up seven new contacts that were in the process of jumping into the system.

What do you do?

Spoiler: Current Ship status (click to show/hide)

Spoiler:  Battle Map! (click to show/hide)

Spoiler: Map Key (click to show/hide)

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High tyrol

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Re: You are a pirate destroyer captain! Situation is grim!
« Reply #10 on: January 11, 2015, 08:44:18 pm »

Don't fire instead direct power to shields meanwhile launch boarding pods against the remaining escort ship
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smurfingtonthethird

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Re: You are a pirate destroyer captain! Situation is grim!
« Reply #11 on: January 11, 2015, 08:45:49 pm »

Don't fire instead direct power to shields meanwhile launch boarding pods against the remaining escort ship

+1, but if the newcomers are enemies jump the fuck out of that system
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Xardalas

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Re: You are a pirate destroyer captain! Situation is grim!
« Reply #12 on: January 12, 2015, 11:02:29 am »

Quickly issuing orders to your crew as you call out over the coms for the boarding parties to prepare for launching. Within about ten seconds the pair of lights beside the boarding pods on the console flicker to green and you jam your finger against the button to launch them. Two large cylindrical pods burst from the side of your ship as the engines kick in and they sprint towards the escort. It's clear that the captain freaks out about the boarding pods as his escort ship suddenly lurches off to the side, pulling him away from your ship hull and into direct range of your weapons. Knowing that the pods aren't capable of going through the shields, you order the Heavy laser's to open fire. A pair of blue beams fire out from the sides of your destroyer before arcing around and heading towards the ship.

The first beam slams right into the midsection of the shield, the high power beam dragging across it as the shields spark and ripple wildly under the impact. The second beam only hits the shield for a few seconds before the escort ship lurches wildly again off to the side in a desperate attempt to avoid the weapon's fire. The shield's fizz and snap out entirely as they overload.

Once the shields are you down you yell out, "Hold fire! Let the boarders do their work!" You can see the two pods slam into the ship and sparks start to fly from where the two pods touch as they begin to slice through the hull. Your coms officer reports in, "The boarders say they are slicing through now, they estimate that they will be through the hole in roughly a minute!"

Surprisingly enough, the escort doesn't open fire on your ship, it seems the crew is preoccupied with something else. You order the Heavy Laser's to be shut down and have the power diverted from them into the shield generators. Across your console you watch the energy streams being diverted and you notice with a bit of relief that your shields seem to be restoring a bit faster than they would normally.

5 Shield power restored! Two Boarding pods temp. lost. Twenty pirate marines cutting through hull on escort 1!

At the friendly station ventros, you can see the partially disabled weapons batteries opening fire. Several lasers and nearly a dozen missiles slam into the closest pirate destroyer and obliterate it. The returning barrage from the remaining hostiles is enough to nearly collapses the shields on the station. It likely won't be able to withstand another salvo like that.

It's at this point that your sensors officer cries out, "Contacts identified! I misread the signatures! It's not seven contacts warping in! It's a friendly contact, two unknown contacts and a large unknown! Wait, no. Shit! Those are Imperial republic ships!" Even as the sensor's office is calling out the report, you can see the ships as they begin to arrive in system. The friendly contact appears in first, your sensors indicate that it's the Tryol. It's a escort class ship, although you can't recall the captain's name. He had only joined up recently with your pirate group.

The next two contacts warp in, the very distinct, slick lines of the newly produced IR destroyers grace your screen. Unlike your own ship, those were latest designs available and were only in use by the military. The next IR ship to warp in brings total silence onto the bridge though. The large, bulky capital ship appearing. It size dwarfed the shapes of the sleek, new destroyers next to it.

"Prepare to jump."

You know that it will take about a minute for the drives to warm up. This however can be canceled if you wish it.

You have boarded one of the hostile pirate escorts. Two new hostile destroyers have warped in along with one capital ship.

What do you do? If you continue to warp, Where do you wish to travel to?




Spoiler: Current Ship status (click to show/hide)

Spoiler: Battle Map (click to show/hide)
Spoiler:  Battle Map Key (click to show/hide)

Spoiler: Galactic Map (click to show/hide)

Spoiler: Galactic Map Key (click to show/hide)


Spoiler: GM Note (click to show/hide)
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10ebbor10

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How well known is our pirate group?

I mean, apparently they send a Capital ship after us, which means it's rather serious, isn't it?
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High tyrol

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Warp to friendly space do not warp to safe hold lest they track us to its location also give an order to the boarding crew to capture the ship and then warp out to friendly space
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