"I want a thieves' lodge built here. Rob, reanimate the corpses to help the construction. I also want a death knight."
Robert nods and raises both his hands. The dead guards and villagers stand once more, eliciting screams from the living. They are then ordered to begin construction immediately. The downtrodden peasants do as they're told, overseers by some zombies. Construction will take about a week or so at the pace they're going.
Meanwhile, you drag the corpse of the dead knight to the center of the village. Robert prepares a circle and some candles. You had him 300 gold for the other ritual requirements. He reappears and begins the ritual of binding. Thunder claps in the background and ghastly screams can be heard from deep underground. The death knight awakens.
"I am returned. What is thy bidding, master?"
"Sweet."
You know have another henchman: Sir Loin of the village of Steak. He is a death knight capable of mounted combat and undead magic. All undead under his command are more disciplined and under control. In the meanwhile, you rename your Tower into the Rood Part of George, to which Robert sniggers and Sir Loin lets out a rasping sound, which is probably a laugh.
It's time for mission 2! As always, you have three options, but Spam isn't the only source of quests in this game.
1. Build a graveyard of eternal death. Robert wants this magical graveyard built here to provide a source of never ending corpses as a labor source. This will speed up construction, and afterwards there will be a limitless number of guards for this village. You'll need to fight a powerful wizard and take his soul.
2. Find the armor of Death Chill. A powerful set of armor that will make Sir Loin one of the most fearsome death knights known to the land. You'll need to send a team to venture a deep catacombs and fight uncontrollable undead and animated constructs.
3. Princess Mora wants to join some of the action! If you can find her the Bow of True Shot and the Hide of Ironboar, you can gain yet another henchman capable of sniping from incredibly long distances.
The thing about magical artifacts is, unless they're bound to a person or corpse, they tend to move around. Dungeons and tombs also have magical seals that open up every once in a while, so chances to steal things might be lost for now, only to pop up later on. Magic also flows inconsistently, so building magic buildings also have a limited timeframe.
I'm making these clear so you don't choose one thing, then immediately say you want to do another. Or multitask. It's like a multiple choice on a test; you can't choose A and B at the same time, and it's a one time choice. You move on to the next question after.
This doesn't mean your choices are limited either. You can do creative things with the choices you make, such as turning the knight into a death knight and gaining yourself another henchman.