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Author Topic: Saving Sandiron: DnD 5eBasic: IC Thread  (Read 6304 times)

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #30 on: January 11, 2015, 02:41:42 am »

"Could be a deity. Coral, have you heard of any deities going by the name of Duskstone?"
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sjm9876

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #31 on: January 11, 2015, 05:18:17 am »

Coral frowns for a moment, before shaking her head once.

"No."

She glances at the sleeping dwarf thoughtfully.

"I would question him, but I doubt he would be coherent. It might be more fruitful to follow those thugs down the North road. In my experience, such people only hurry to trouble."

A hand falls to the hilt of her hammer, though her face remains impassive.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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Dwarmin

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #32 on: January 11, 2015, 12:45:14 pm »

"Lots of rambling and running, and we still don't know nothing. Duskstone-sounds like a mineral to me...a boring mineral.

Why don't we all take a bit and try to find about this thing, using our uh, unique skills? The wizard can check his maps, the cleric can read her books-I'm good with people. Porty can jump around rooftops, and interrogate thugs while screeching like a bat. Maybe someone knows something. Before we go running off, I mean...if I'm going to miss tasting some Luckney, it better be worth it.

I call the tavern!"
He says, no doubt to the consternation of his sister.

Action: Arno goes to chill at the local tavern, looking for information on anything/anyone/anyplace named "Duskstone".
« Last Edit: January 11, 2015, 01:01:36 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

sjm9876

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #33 on: January 11, 2015, 02:33:25 pm »

Coral sends one last look up the North road, before turning and heading back to the city. She had a bad feeling about those runners.

"I will ask around the temples."

Coral asks around the temples for knowledge of Duskstone. Whilst her upbringing had involved few gods but Melora, her family had been well liked by the city's priests, though whether as a friend or a curious relic she could not say.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #34 on: January 11, 2015, 02:55:18 pm »

Hyphien looks for anything referring to Duskstone in the library.
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flabort

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #35 on: January 11, 2015, 03:20:34 pm »

The nearest city, where temples, taverns, and libraries can be found, is Entsley, a day's travel northwest, and Drysword City isn't much farther but in the other direction. Also one day's travel to the southwest is Rockmoots, but there aren't any temples or libraries there.

Spoiler (click to show/hide)
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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #36 on: January 11, 2015, 03:28:24 pm »

Hyphien tries to remember if he has been there or heard of Duskstone before.
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Dwarmin

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #37 on: January 11, 2015, 03:30:13 pm »

((blargh))

Arno returns after a short time, joining his surely likewise disappointed companions.

"...hey, there are NO taverns around here. Or anything else. Huh. I guess if we're going in the general direction of the fools, we're off to Entsley, right? Ah, I don't care..." Arno says, growing bored. He'll likely start juggling his hatchets, and experimenting with his wines until Portia takes him by the ear and drags him in a direction.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

sjm9876

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #38 on: January 11, 2015, 03:43:44 pm »

"Entsley, agreed."

Onwards to Entsley save any objections. Try and catch up to the thugs if at all possible.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #39 on: January 11, 2015, 03:50:07 pm »

Whilst trying to remember start towards Entsley with the others.
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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #40 on: January 11, 2015, 06:34:36 pm »

"Entsley sounds good to me."
"Porty can interrogate thugs while screeching like a bat."
"You're confusing me with Mother. Again."

flabort

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #41 on: January 11, 2015, 08:26:08 pm »

Spoiler: Hyphien (click to show/hide)

The travel to Entsley is mostly uneventful, as you follow first the road marked by flags and then a actual road. You are passed, twice, by groups, one on horseback and the second on camels. You are almost to Entsley, when you are set upon by two rough looking men, one holding a mace and another brandishing his crossbow. They are not anyone you recognize from earlier. They look like they've already been in a fight today, too.

"Whatchu think they's here for?"
"I bets they's here for the same thing that last groups come here for. That Duskstone thingy."
"I thunk the last groups says it was a person."
"I don't care, we just beats this group up like the boss sez to and we's can keeps what we's find."

They're not being very stealthy, honestly, and you can spot them right away.

Spoiler: Map (click to show/hide)
(Please select your starting locations for this encounter within the yellow box)
Initiative:
Portia: 20+3
Thug 1: 20+0
Thug 2: 8+0
Arno: 2+4
Coral: 3+0
Hyphien: 1+2
« Last Edit: January 11, 2015, 08:30:04 pm by flabort »
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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #42 on: January 11, 2015, 08:42:29 pm »

Start in L9, move to K5. Draw weapons in tandem with movement. Attack T2, use bonus action to Attack again.
"Try to leave one alive."

sjm9876

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #43 on: January 12, 2015, 03:13:55 am »

Start K9
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Dwarmin

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Re: Saving Sandiron: DnD 5eBasic: IC Thread
« Reply #44 on: January 12, 2015, 10:03:11 am »

"Don't these fools know they're up against 'The Arno?'~" The young Halfling blusters.

Arno start K10

~

Start Hyphien L10 ((Auto-Action))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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