Are you going to mirror Goblin Camp in resource extraction with quarries being like workshops that occasionally spawn themed creatures?
I don't think so. If there is mining (and maybe there won't be), then it'll be like DF-2d style. I'm happy with creatures spawning from the edges of the map because hopefully it lets you have a bit of a chance to plan for them as opposed to just reacting.
While the current map is temporary and slow to draw some kind of minimap would be handy for seeing where combat was happening and similar.
That might be a bit of a problem with libtcod. It's not really set up to draw smaller than a single character. There is a bit of a complex workaround to that where you essentially split every character up and draw four characters at once to print a normal letter to the screen. That would let you draw 1/4 as big as a normal letter but also adds a fair bit of complexity. I agree that a minimap would be good, but I don't think it's a priority for me just yet. Maybe I will go that workaround route in the future but not just yet.
Edit3: Random crash to desktop out of nowhere (upgraded my only mongrelman into a soldier during combat with a drow).
Did you get an error message?
Also is there a cap on the number of mongrelmen? I've never seen more than five at a time.
yeah, at the moment that's right. One of the next steps is to build huts which will allow you to expand your population. It's a bit limiting I know but that'll change very soon.
Had presumed there would be mining because of the metals on the resource list. I guess the list is subject to change and metals could be acquired differently (maybe they only melt items down etc). I have mixed feelings about how Goblin Camp handled quarries and the like. Mostly because the difficulty posed by the creatures seemed a bit much and lead to odd camp designs.
For minimaps there is always the DF method where it represents whole areas averaged into tiles and paints the backgrounds red when there are enemies there. It's not ideal either. I've only messed with libtcod a tiny bit, is it possible to have more than one set of characters? With a second smaller set a map would be fairly simple (I remember seeing in the libtcod tech demo / example it has separate console-like windows over the main one).
No error message it just straight up closed. I had been running it for a couple of hours or more, but it wasn't slowing down or anything before it crashed.
Have to say I really like all the npc interactions. The npcs themselves are nicely iconic and I enjoyed the humour. The lich prowling around raising the dead is great.