Is it possible to have a reaction train a skill up to a certain point and then do nothing? 'Cause my idea for toys would be as a building prerequisite for an "Apprentice's Studio", basically a training workshop with a bunch of free reactions that don't produce anything but can train practical crafting skills like carpentry and smithing. Ideally this would only train up to novice-level, and a player could restrict advanced workers from using it using the manager/burrows. I've seen children take jobs like harvesting so I'm pretty sure the only requirement for training kids is for the job to require no hauling, so a training workshop would probably only need to be set on repeat to have a few of them making themselves useful.
Yes, thats what the library does. Trains to proficient, then nothing.
Dwarven Daycare?
Not sure if you can enable children in the workshop profile, never checked.
A dfhack script can do whatever you want, so I guess the library will do that. Otherwise the empty reactions are a good way to train your citizens.
Some feedback/questions:
- Dwarves might be fond of traps but do you think dwarves favor indirect or direct defense?
- I'm a bit lukewarm at dwarves using gnome tech, I guess they'll want to buy a seismograph to find valuables but factories are the gnomes signature feature.
- The brewery could upgrade existing drinks into more valuable and syndrome inducing drinks (for examples look at black roses to see what they do).
- Wood shield are too elfy and will be disregarded by players so don't worry about them.
Dwarves favour neither I think. The player decides if its traps or combat. Both is dwarvish if done right (bloody, stupid and complex enough)
I'm not sure about the factories either, because they are hard to set up and require input/output tiles. I mostly wanted to add them because people sometimes ask about conveyor belts and automated stuff, and I always have to say "guys, that already exists, you gotta play gnomes." I wanted to give them more exposure.
More valuable drinks I did in an early version, I did not like it. The issue is mostly that dwarves decide pretty much at random what they drink. Same with the syndromes. "Oh, you are injured? Drink this healing-syndrome super-booze... nope, he is going for the sewer brew. damn him".
I can't imagine dwarves specifically setting up an arena for fighting things.
I do that all the time with all the captured wildlife and invaders, at least when I played vanilla DF or Genesis. But yeah, as a separate workshop... I should really remove it.
The glass- stone- and gem- forges also seem a bit bloatish and undwarfy. Actually, I can't think of any race that they really make sense for thematically. They aren't especially useful, either. Maybe remove them entirely?
I think weaponizing materials is dwarvish. Maybe the stone stuff is silly, because its too heavy, but glass ammo/spears or gem swords are extremely good in combat. Glass forge fits Succubi well, and I really want to keep the gem-forge.
Although that does bring up the question of why they make musical instruments at all.
Yep, Tavern is mostly an idea because they already have instruments, so they probably make music. Even if Toady did not implement that yet.
The library stays, its the sole skill-learning workshop left. No guilds, remember? Dwarves that hoard books and build great knowledge seems to fit. How else do they keep track of all the metallurgy, mining and smithing techniques?
Alchemist is only metal-transmutation, using orichalcum. I plan to change it a bit, but it should just underline that dwarves know their stuff around metals.
I agree on ebonglass or at least on adding components to make special, non existent materials. It's even worse the crystal glass made better armors considering how much more fragile it is.
For gems the weapons were named 'gem tipped' weapons. I imagined a nondescript metal rod with a large gem tip. It still make no sense to make furniture out of an handful gems.
Yep, ammo and spears were gem-tipped. Other things were just "gem sword/axe/etc". They are actually really really sharp and cut through iron with ease. I give my militia often gem cutting weapons.