Sorry for spreading this out so far, but I need more space for ideas.
Dwarf ModeCreature:Vanilla DF dwarves. No special castes (No Guilds, Mages, etc).
Finished!Pets:Vanilla DF pets.
Finished!Wannabeheros DDD pets (moleweasels, leatherwing bats, etc).
Finished!Landmine, Golem, Turret, less variants than now.
Weapons:Vanilla DF weapons.
Finished!Javelin Thrower as high-end crossbow.
Finished!Two-handed vanilla DF weapons, but cost more bars.
Finished!Training weapons for all skills.
Finished!No throwing weapons. (ammo conflicts)
Finished!Battlepick.
Finished!Trapcomps:Vanilla DF trapcomps.
Finished!Pump Mechanism. (cheap screw pump comp)
Finished!Razor Wire. (shallow, multiple hits)
Finished!Ammo:Vanilla DF ammo. (piercing)
Finished!Broadhead and Hammerhead (cutting and blunt)
Finished!Same for Javelins. (large bolts)
Finished!Armor:Vanilla DF armor.
Finished!Plate armor. Costs more bars.
Finished!(optional: Simplified armor. No high/low boots for example, only "boots")
Clothing:Vanilla DF clothing.
Finished!(optional: Simplified clothing. No socks, dresses, skirts, turbans, togas)
Finished!Shields:Vanilla DF shields
Finished!Kite shield / tower shield. costs more bars.
Finished!PROBLEM: You can still make them from 1 wood in the carpenter. -.-Tools:Vanilla DF tools
Finished!Additionally enabled vanilla tools: mortar, pestle, cauldron. Used in metalworks and alchemy/chemistry.
Finished!Toys:Vanilla DF toys.
Finished!PROBLEM: I dont know any use for them. (previously replaced with Illumination, but I wont do that again)Plants & Trees:Vanilla DF, no additions. There are enough now.
Finished!Metals:Cobalt. Iron alternative made from Cobaltite. Cant be made into pig iron/steel.
Finished!Mithril. Lightweight steel alternative made from silver.
Finished!Blessed Silver. Extra damage against nightcreatures/werebeasts/undead, made from silver.
Volcanic. Steel-Upgrade, made from steel, mithril, obsidian and magma.
Finished!Tungsten. Very heavy blunt weapon/siege ammo metal made from wolframite.
Finished!Orichalcum. Epic metal. 1% in all ores, smelt 100 bars, get 1 bar orichalcum.
Finished!Simplified Metal option (removing ornamental stuff like pewter and electrum etc)
Nobles:Same as vanilla DF.
Finished!(harder noble option, they need bette rooms and make more demands/mandates)
Instruments:
Same as vanilla DF.
Finished!Maybe: Will get one song each in a workshop for AoE buffs.
Workshops:
All vanilla reactions as they are.
Finished!All vanilla workshops as they are.
Finished!New workshops:- Stone/Wood/Bone/Gem-Crafter. (Basic workshops for items) Finished!
- Stoneforge (Rock weapons/armor)
- Gemforge (Gem weapons/armor)
- GlassForge (Glass weapons/armor)
- Crucible (better steel, mithril, wolfram)Finished!
- Blast Furnace (mass metal making)Finished!
- Metallurgist (alloy making)Finished!
- Finishing Forge (fuel-less copper, tin and bronze making)
- Weaponry (increase quality of weapons)
- Armory (increase quality of armors)
- Rune Weaponry (add runes with special effects)
- Rune Armory (add runes with special effects)
- Metal Siegeworks (metal siege engines/ammo)Finished!
- Trap Engineer (upgrades trap-comp quality)
- Libraries and Scriptorium. (learn skills quickly to proficient)Finished!
- Crematory (ash and coke making)Finished!
- Brick Oven (colored bricks for megaprojects)Finished!
- Weight Bench (phys. attr. increase)Finished!
- Wood Splitting Block (wooden planks)Finished!
- Furniture Shop (sets of furniture)Finished!
- Tailors Shop (sets of clothing)Finished!
- Brewery (?)
- Embassy (call migrants, caravans, maybe sieges)Finished!
- Decorations (will come last, ornamental only)
- Volcanic Foundry (volcanic metal making)Finished!
- Volcanic Golem Forge (golem making with orichalcum)
- Alchemist (metal transmutation, artificial gems)
- Chemist (oils, mercury, sulfur, brimstone, boom-stuff)
- Artificer (using boom-stuff to make landmines/turrets)
- Archeologist's Chambers (restore relics/fossils, less strong than before)
- Lorestone (some dwarven rock magic, minor addition)
- Personal Shrine (pray/sacrifice items, less strong than before)
What do you guys think? This is my idea for the streamlined dwarf mode. I might add a few small things here and there, like a Shrine for basic religion or a Lorestone for basic rune-magic, but nothing as large as in the current version. (5 religious buildings, 8 magic ones) A tavern for the instruments too. And a use for toys is still missing. Toy hammers? Mini-Forges?