Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many players do we have?

Count me in!
- 13 (61.9%)
No, but maybe I'll watch
- 8 (38.1%)

Total Members Voted: 20


Pages: 1 ... 34 35 [36] 37 38 ... 46

Author Topic: The Dark Star (space game) - Planning thread (It begins! Link on latest post)  (Read 82202 times)

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #525 on: January 18, 2015, 05:50:26 am »

I'm fairly sure his species lore is entirely ripped from a book series with different names, seeing as how he treats it like unchangeable gospel, makes constant reference to never-before-mentioned aspects, and said it was "based off" some space series of something.

Also +1 to the concrete ship design, art inbound, prepare for impact.
« Last Edit: January 18, 2015, 06:38:27 am by Dorsidwarf »
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #526 on: January 18, 2015, 06:43:25 am »

Well, anyway, updated my shiplist with things I fully agree with. Though I wonder if I should downgrade the communication array, since FTL comms are beyond our capabilities. Probably could send a lightspeed signal back in any case, just so we can transmit some sort of data, even if it'll arrive back in some thousand years or so, maybe aim it at a wormhole and see if it comes out the other end. And that's probably going to be all you'll hear from me today (thank the gods), since I'm all out of argue-juice right now. To facilitate finding it if you are having difficulty or are too lazy to skim a few pages, a keyword to use is "corners".

« Last Edit: January 18, 2015, 10:30:35 am by Harry Baldman »
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #527 on: January 18, 2015, 07:20:45 am »


Pow.

The centrifugal section has been left mostly-blank because I refuse to get into quibbles about a stylistic interpretation.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

LuckyKobold

  • Bay Watcher
  • I don't kill people but when I do it's slow.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #528 on: January 18, 2015, 10:30:05 am »

Wow, Are there any hidden tunnels?

heydude6

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #529 on: January 18, 2015, 10:40:51 am »

That actually works very nicely since we don't have to wait for the doors to align
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #530 on: January 18, 2015, 10:44:15 am »


Pow.

The centrifugal section has been left mostly-blank because I refuse to get into quibbles about a stylistic interpretation.
S4 agrees to this construction and appreciates its aesthetics.
Logged

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #531 on: January 18, 2015, 12:17:29 pm »


Pow.

The centrifugal section has been left mostly-blank because I refuse to get into quibbles about a stylistic interpretation.
S4 agrees to this construction and appreciates its aesthetics.
+1
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

heydude6

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #532 on: January 18, 2015, 12:21:07 pm »

question is, where are the crew quarters and the Ai core?
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #533 on: January 18, 2015, 12:30:01 pm »

Main ship section and command and control, respectively, or so I'd assume, but who knows?
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #534 on: January 18, 2015, 03:41:16 pm »

Crew quarters are in Main Ship, in the centrifugal rings.

The AI core is the big polygon on the front, with the bridge behind it.

There should be some service crawlspaces between rooms and exterior hull, but they might not be an option for all the crew. The little lines which pinch off corridors are main lockdown doors.

The idea is that when the main engines aren't firing hard, the whole ship rotates giving centrifugal gravity to the outer section. If for any reason the ship cannot rotate (IE, maneuvering), then the rear circulating batons can be used. Those are where the secure isolation rooms are and stuff, since sealing those off securely is a lot easier.

For a sense of scale, the shuttle in the back dock is a bit larger than the now-retired Space Shuttle.

« Last Edit: January 18, 2015, 03:45:19 pm by Dorsidwarf »
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Ama

  • Bay Watcher
  • I'm alive!
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #535 on: January 18, 2015, 03:45:08 pm »

My question is where are we keeping the fishbowl for my character to live in?
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #536 on: January 18, 2015, 03:47:07 pm »

I'm fairly sure his species lore is entirely ripped from a book series with different names, seeing as how he treats it like unchangeable gospel, makes constant reference to never-before-mentioned aspects, and said it was "based off" some space series of something.

Also +1 to the concrete ship design, art inbound, prepare for impact.
I actually only ever said there was Slight inspiration from a book series. Said inspiration was that it's an AI collective. All other lore has nothing to do with the book series, feel free to read the books I mentioned though, you'll see that there's pretty much no relation whatsoever. (They are good books mind you, I highly recommend them)

Anyways, I shall type up my lore later today when I get on my compy. Currently on phone.
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #537 on: January 18, 2015, 03:53:35 pm »

Also, I'd like to apologise if I've been a bit snappy and rude. I don't really mean to be that way, it just sometimes comes out like that, especially over the Internet.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #538 on: January 18, 2015, 04:04:49 pm »

'Tis fine~ It happens.
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #539 on: January 18, 2015, 04:08:47 pm »

Yeah, sorry if I've been rude as well. I just tend to psych myself up a lot for internet arguments, so I might come off as far more tight-wound and unpleasant on certain issues than I'd like to be.
Logged
Pages: 1 ... 34 35 [36] 37 38 ... 46