Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many players do we have?

Count me in!
- 13 (61.9%)
No, but maybe I'll watch
- 8 (38.1%)

Total Members Voted: 20


Pages: 1 ... 14 15 [16] 17 18 ... 46

Author Topic: The Dark Star (space game) - Planning thread (It begins! Link on latest post)  (Read 84297 times)

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #225 on: January 10, 2015, 06:52:07 pm »

What if they....

a. are asexual?
b. are men?
c. don't understand you?
Logged

Patrick Hunt

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #226 on: January 10, 2015, 06:56:54 pm »

Then I have guns.
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #227 on: January 10, 2015, 06:57:16 pm »

What if they....

a. are asexual?
b. are men?
c. don't understand you?
Or D. Don't have a binary gender system.
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #228 on: January 10, 2015, 06:58:04 pm »

True.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #229 on: January 10, 2015, 07:00:19 pm »

B and D could be circumvented by acting like Jack Harkness, but there are umpteen other obstacles besides.

It railguns also cost materials to fire. Lasers do not.

Thats why I want a transporter. I can scotty myself onto the enemy ship.
Not physically possible. Sorry. They did a whole study on the feasibility. We wouldn't have enough power even if we were running on pure antimatter reactions.
Plus, even if you met the energy requirements, the transporter would probably need another one on the other side, with an equivalent mass to exchange certain information with, and most of the subject's structural information would be lost in the journey anyhow.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #230 on: January 10, 2015, 07:02:58 pm »

Seeing if I can make an ASCII model of the ship.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #231 on: January 10, 2015, 07:08:50 pm »

Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #232 on: January 10, 2015, 07:11:02 pm »

It's what I'm using. Thanks though.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #233 on: January 10, 2015, 07:13:52 pm »

Make sure the AI, bridge, databanks, and reactors are in the center of the ship. The cargo bays can be external.
Logged

LuckyKobold

  • Bay Watcher
  • I don't kill people but when I do it's slow.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #234 on: January 10, 2015, 08:52:36 pm »

I'm wondering how you plan on boarding a ship moving at .3 the speed of light in the opposite direction from us at a distance of several hundred kilometers.

Boarding Hooks and a good aim!

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #235 on: January 10, 2015, 09:14:36 pm »

Any ideas on a general shape?
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #236 on: January 10, 2015, 09:18:44 pm »

Long cylinder is the most efficient.

I'm wondering how you plan on boarding a ship moving at .3 the speed of light in the opposite direction from us at a distance of several hundred kilometers.

Boarding Hooks and a good aim!
That's not physically possible.
Logged

LuckyKobold

  • Bay Watcher
  • I don't kill people but when I do it's slow.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #237 on: January 10, 2015, 09:23:11 pm »

Long cylinder is the most efficient.

I'm wondering how you plan on boarding a ship moving at .3 the speed of light in the opposite direction from us at a distance of several hundred kilometers.

Boarding Hooks and a good aim!
That's not physically possible.
Bay12 happens to specialize in perpetrating the Impossible.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #238 on: January 10, 2015, 09:25:20 pm »

We are in a hard scifi universe.

Combat will take place at relativistic speeds at distances of hundreds of kilometers with millisecond firing windows controlled by computers.

It isn't something that can be made possible.

Also as a note for the ship:

No windows.

Period.

They are structural weakpoints.
Logged

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #239 on: January 10, 2015, 09:26:44 pm »

Affirmative.
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 46