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Poll

How many players do we have?

Count me in!
- 13 (61.9%)
No, but maybe I'll watch
- 8 (38.1%)

Total Members Voted: 20


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Author Topic: The Dark Star (space game) - Planning thread (It begins! Link on latest post)  (Read 82196 times)

LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #75 on: January 08, 2015, 05:52:20 pm »

Why not the Bay12 EmPrized Flagship?

~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #76 on: January 08, 2015, 05:53:27 pm »

Eh. No. No way to make sense inuniverse.
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #77 on: January 08, 2015, 05:57:18 pm »

Why Not The Aelius EmPrized Flagship?

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #78 on: January 08, 2015, 06:01:14 pm »

No at the last two parts.

They just don't sound right.

Single word sounds better.
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kj1225

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #79 on: January 08, 2015, 06:02:36 pm »

The ship doesn't have to be that big at all actually. This is scifi after all. And how about a compromise on the 'randomback scrap dump' where it's a modular design that can canabalise other ship parts or make them such as what Cool dude suggested?
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #80 on: January 08, 2015, 06:05:39 pm »

Sounds Good.

Arcvasti

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #81 on: January 08, 2015, 06:08:13 pm »

+1 to Aelius name.

Will type up race and character info later[Probably in ~3 hours].
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~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #82 on: January 08, 2015, 06:08:33 pm »

I thought we had already decided on modular~ Having an industrial oriented ship implies salvaging systems. We'll eventually turn into a massive space hulk~

Ships gonna be big. AI Collective won't commit anything better then a Ceta Class if it's small. And Ceta classes are pretty shitty AI.
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Ama

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #83 on: January 08, 2015, 06:11:10 pm »

The ship doesn't have to be that big at all actually. This is scifi after all. And how about a compromise on the 'randomback scrap dump' where it's a modular design that can canabalise other ship parts or make them such as what Cool dude suggested?
I like this idea, it could be fun to create our on little fleet from the other ships we defeat.
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kj1225

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #84 on: January 08, 2015, 06:13:18 pm »

I thought we had already decided on modular~ Having an industrial oriented ship implies salvaging systems. We'll eventually turn into a massive space hulk~

Ships gonna be big. AI Collective won't commit anything better then a Ceta Class if it's small. And Ceta classes are pretty shitty AI.
Kevak, it's not gonna be big at the fucking start. Hugo already said what he thinks, you're the only one that wants to argue it. If it's that big of a problem for your lore, change something about it.
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~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #85 on: January 08, 2015, 06:21:39 pm »

The size is limited at smaller then a kilometer. It doesn't need to be Tiny.
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kj1225

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #86 on: January 08, 2015, 06:25:36 pm »

It's not really big. At all considering modern ships.
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Harbingerjm

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #87 on: January 08, 2015, 06:31:26 pm »

The size is limited at smaller then a kilometer. It doesn't need to be Tiny.
But that is tiny.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

heydude6

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #88 on: January 08, 2015, 06:36:01 pm »

Anyway so about roles I would consider myself to be the mechanic. I am currently the only guy who can move around freely if the artificial gravity ever failed (i know it's centrifugal but that can still fail, also magnet boots are still an option) and my multiple arms make me great for holding many tools and small parts.

Also I do agree that the ship should be modular although no one has posted an official modular ship design nor come up with an explanation for how the ship will gain new modules in the vast empty vacuum of space.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #89 on: January 08, 2015, 06:37:54 pm »

You doooo realize how big a kilometer is right?

Also modern spaceships are smaller then tiny.

And naval ships are a very poor representation of spaceships.

Don't use them as an example.

Ship'll need a massive hydroponics bay to support the oxygen production required for the organics. Think several times larger then a football field size as a bare minimum. Not to mention food production. And the machinery to harvest fuel and process it. And weapons. And reactors. And omnidirectional engines, and crew quarters. And harddrive storage for AI. And shield generators. And mining equipment and ore processing. And refineries. And production equipment. And more reactors. And scientific equipment and labs. And shuttles. And hangers for the shuttles. And an armory for personal weapons. And ammo production facilities for ship based weapons. And systems for making salvaged components modular. And reducing salvaged parts into materials. And a fuckton of other stuff. Like life support redundancies. And electronic hardening. And redundancies for failed systems. And other stuff. Like solar panels. And alternate movement systems. Like solar sails. And we'll need Huge heat radiation fins to prevent everyone from boiling alive.

That's just bare minimum. This ship is intended to be self sufficient without resupply from anywhere besides our own material retrieval. We need a big ship.
« Last Edit: January 08, 2015, 06:40:21 pm by Kevak »
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