(*) Fixed problem causing dwarves to sometimes fail to attack monsters/invaders
I found out that if an invader its 'hanging' from a wall they are untouchable to my dwarfs, even stepping side by side
by 'hanging', I mean:
CASE A) A goblin in the same z-level as dwarf:
FFFFF
w.f.w | w= constructed wall
w.f.w | . = empty space
w.f.w | f,F = floor
FFFFF
with a goblin hanging from the wall in any of those empty space, I give the order to my dwarf to attack (individually), and not only it doesn't attack he/she cancel his current station order and go to the barracks to train.
CASE B) A goblin in (-1) z-level (with water) as dwarf:
the dwarf its not going to attack the goblin (nor by command) BUT its going to defend itself if it is stand right at his side, after the goblin attack the dwarf procced to attack 'normally'
fun note: a dwarf can chop the foot of the goblin, even in a (-1) z-level (with war axe)
An unconscious goblin in the water does not drown.
My dwarf never attacked a goblin when both are in water... (maybe they got very little swimming skill?)
the goblin DO attack and kill all my legendary dwarf, always.
my dwarf even got less armor than the goblin, (iron helm, a couple of leather armor, and common clothes) (almost the same as goblin they got more armor)
I do have the save games. (the world is generated pre 40.24)
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Side note:
I love to read the battles report, but its really teddious read it when you got 5 dwarf fighting vs 10 goblin, because when you read the report in every tick, there is new info and info your already read it, could you add some way to distinguish what battle reports has new 'content' to read?, and what 'content' its new from the last time you read it ??
and in the same topic, there is some way to personalize the detail of info of the battles ??
I know maybe this is not the best place to put all this info, but I hope to be read by toady.
thanks for the update =) !!!